Just started playing this in earnest last night. I've found a few quest bugs in the starter area but other than that very enjoyable. My very first try I thought I would just try some combat so assaulted the first guard I saw. He beat me to a pulp, arrested me and I died in jail. 3 minutes!
It's nice to have a game where your actions have real consequences.
I still think, from having Beta access, that the combat is still a little clunky and clearly aimed at console controllers. This is also illustrated by the flawed lockpicking. You have no control that I have found over how fast you rotate the barrel, coupled with some artificial wiggle and perhaps some mouse acceleraton and you have a mini-game that chews through lockpicks. I'm sure things like this can be ironed out though.
Actually the lock picking is apparently even more difficult if you use a controller. I've levelled up lock picking quite a bit in my game and as it should be....The more you level the easier it gets. The wiggle dies off as you level. It's not a broken mechanic as far as I can see but it doesn't become so easy that it's a meaningless activity either.
Pickpocketing though. That "might" be broken. There's a coloured reticle that changes as you progress but as far as I can tell after much experimenting the detection of your efforts doesn't change with the colour displayed. It's largely random.