1) Is requesting the power to prevent, defend or reduce the effect of station attacks. This is asking for making the Thargoids easier, much easier and them having less effect on the galaxy.
If they are extremely powerful, then dying trying to stop station attacks would be futile and result in a lot of frustration/whine.
2) What would be the difference if 10 Meduas and 40 Basilisks attack a station, focus firing on all CMDRs with AX gear and them destroying the station? All happening in 10 minutes.
It would be interesting to see once. And then the complains would start that the players have no chance to prevent it. Players would demand that the Thargoids get nerfed. Players would complain that they weren't there to see it.
The station attacks are not meant to be something players can affect.
Not being able to influence the attacks is exactly the purpose of these attacks - in my opinion.
You say all that as if it's the only possible scenario or, at least, the best one.
Why would it be a bad thing if it was possible to defeat a Thargoid attack?
Why would you
want to implement attacks which were overwhelming?
Would it not be better if, for example, Thargoids started showing up more frequently in systems they planned to attack?
That way, you'd get people making the effort to organise a "'goid-watch" to raise the alert when an attack was thought to be due.
It should be possible to have the 'goids attacking multiple systems at once, thus forcing people to make a decision about where to mount a defence.
Do we rally to defend Obsidian Orbital and let Titan's Daughter and The Oracle burn, do we split our resources and risk losing all battles or do we attempt to fight all battles simultaneously?
When the attack finally comes, let's have 'goids spawning throughout the system, heading toward their target slowly over a period of at least 24 hours.
We can interdict them and fight them in small groups or we can focus our attacks on a couple of 'goids at a time.
After the 24 hours is up, the number of 'goids we've destroyed would dictate the strength of the actual attack.
At this point, the 'goids appear near the station, fire their magic beams and the station is defenceless, with it's "health" at 50%, and the 'goids are floating around firing weapons at it to reduce it's health further.
It's then up to us to defend the station until the battle is over.
People need to collect Meta Alloys and deliver them to the station to help repair it while others try to destroy 'goids to weaken the attack.
The attack is over either when the station reaches 0% health, at which point there's a big explosion, or when we get the health back up to 100%, at which point the station's defences come back on-line and the 'goids get smoked.
And, meanwhile, it's likely that a different station in a different system has been critically damaged while we were busy protecting the first one.
Seems like that would be MUCH better than what we've got, without making it "too easy" or removing
some of the inevitability from the overall outcome.