AFAIK the mission server is one of the most stressed server at frontier.
I think it's mostly because of the board hopping, which is sadly sometimes mandatory to get larger ships running.
If you are in a specific role (trader, bounty hunter, warship, miner, smuggler...) and looking for missions, you go through the factions (lets say 5) with around 8 missions each.
Often you don't find any or only 1 good mission because you get ton's of missions offered which have nothing to with your current role or you are sitting in an ELITE Anaconda and should run 4 tons for 30k to the next system.
If you reload the board 3 to 5 times the mission server generates around 120 to 200 missions for the trash bin.
If I am an ELITE Cmdr sitting in a trading Cutter for example, I would like to be able to set a filter wich fits my needs. I don't need massacre missions or a harmless cargo run for 30.000cr.
I understand, that different factors like system states and other things are kicking in for the mission generator, but this could still be the case.
The state and other factors could massively alter the payouts for the different mission types, but should not change the number, because the number of missions leads to re-logs and to server stress.
Frontier already did this for passenger missions, they are only being generated if you ask for them. Why not use this system for all types of missions.
Make a sub menu (trade,smuggle,passenger,war,...) or a filter which stays the same until the cmdr changes it and don't offer missions too far below the cmdr rank.
I think this would avoid the board hopping for nearly all of the cases without changing the server architecture and take much stress form the server AND the players.
I think it's mostly because of the board hopping, which is sadly sometimes mandatory to get larger ships running.
If you are in a specific role (trader, bounty hunter, warship, miner, smuggler...) and looking for missions, you go through the factions (lets say 5) with around 8 missions each.
Often you don't find any or only 1 good mission because you get ton's of missions offered which have nothing to with your current role or you are sitting in an ELITE Anaconda and should run 4 tons for 30k to the next system.
If you reload the board 3 to 5 times the mission server generates around 120 to 200 missions for the trash bin.
If I am an ELITE Cmdr sitting in a trading Cutter for example, I would like to be able to set a filter wich fits my needs. I don't need massacre missions or a harmless cargo run for 30.000cr.
I understand, that different factors like system states and other things are kicking in for the mission generator, but this could still be the case.
The state and other factors could massively alter the payouts for the different mission types, but should not change the number, because the number of missions leads to re-logs and to server stress.
Frontier already did this for passenger missions, they are only being generated if you ask for them. Why not use this system for all types of missions.
Make a sub menu (trade,smuggle,passenger,war,...) or a filter which stays the same until the cmdr changes it and don't offer missions too far below the cmdr rank.
I think this would avoid the board hopping for nearly all of the cases without changing the server architecture and take much stress form the server AND the players.