The Kill Warrant Scanner could have been the perfect tool to illustrate what it actually means to be a part of the prestigious Pilots' Federation - and in my opinion, the proposed changes here are wasting a golden opportunity to add a much-needed slice of depth and characterisation to our game.
Imagine : you're a Commander. Only members of the Pilots' Federation are allowed to carry that honorific. And as David Braben himself has said, only players can be CMDRs, never the NPCs. It's a hard fact that CMDRs are quite literally on a different playing field from the jobbing NPCs in the galaxy. CMDR-only mission boards at stations are filled with eager mission-givers competing for our attention, and all because we are members of the Pilots' Federation.
And yet...
There is literally nothing in the game to indicate this to the player. With the exception of the lore flavour text tourist beacons actually within the Shinrarta Dezhra system itself (which you can only access either as a backer of the game's Kickstarter, or once you've achieved an Elite rank in game) players are left completely in the dark as to why all these mission givers are offering these gigs, or what role the Pilots' Federation plays in galactic affairs.
So how could the Kill Warrant Scanner help change this?
By actually making it an Official Pilots' Federation Kill Warrant Scanner.
By which I mean one that allows CMDRs to act as galactic FBI, able to cross jurisdictions in legal pursuit of wrongdoers. Why else would everyone want to hire us for jobs anyway if it's not for the special leeway accorded members of the Pilots' Federation in completing tasks that either fall into grey areas in legal terms, or are so bound in bureaucratic red tape that an external agency is required to get the job done?
For me, it's simple common sense that the KWS CMDRs use should give them the ability to scan NPC ships for all bounties, anywhere, regardless of jurisdiction or local system state or government (i.e. CMDRs should be able to scan NPCs in anarchy systems and see the bounties on them - no matter where those bounties come from). This would grant CMDRs at least a feel of why everyone in the galaxy seems to want to hire them rather than Joe NPC instead. I mean, isn't this what being a member of the Pilots' Federation, a CMDR, is all about?
And when it comes to KWScanning other players, a different set of rules should apply - obviously, because all players are CMDRs, and I'm talking about a dedicated Pilots' Federation KWS here.
The Pilots' Federation takes a dim view of its members attacking each other for no reason (this has been reiterated many times by David Braben), but it seems perfectly logical to me that the Pilots' Federation would tolerate bounties accrued by CMDRs for attacking NPCs because that often comes with the territory of accepting the 'grey area' jobs I mentioned above. So it would be pure hypocrisy on the Pilots' Federation's part if CMRs were allowed to go around shooting each other for the sake of a 500cr bounty from scanning a private data beacon for instance.
So what I'm proposing is simply this :
-------------------------------------
1. When used on an NPC, a Pilots' Federation Kill Warrant Scanner would show all bounties the NPC carries, regardless of geo-political and system boundaries, and legitimise attack on such an NPC if any bounties are found. Local bounties could then be claimed locally, Superpower bounties could be claimed at a station where said Superpower was the dominant faction, and (and this is the different bit, the Pilots' Federation special bit) all other non-local, non-Superpower bounties would be claimed via a 'contact Pilots' Federation' option at a station.
2. When used on a fellow CMDR, a Pilots' Federation Kill Warrant Scanner would only show bounties accrued as a result of attacking CMDRs, and specifically NOT bounties accrued from attacking NPCs. Because as I say, what a fellow CMDR gets up to with NPCs is none of another CMDR's business really. But the Pilots' Federation doesn't like its members attacking each other, so if CMDRs do attack each other, then it does become your business. Because it's better all round for the Pilots' Federation if it can keep things 'in the family' so to speak. After all, if word got out that CMDRs were shooting each other all the time, it would undermine the Pilots' Federation's position as the 'go to guys' for all those tough and/or sensitive jobs, wouldn't it? Basically, it means if you've attacked a fellow CMDR you become wanted by the Pilots' Federation - and ONLY by the Pilots' Federation. As such, if you were to destroy a Pilots' Federation wanted ship, you'd have to go to a Pilots' Federation contact to inform them the wrongdoer has been smacked and claim the CMDR bounty.
-------------------------------------
For the TL;DR folk, my proposed Pilot's Federation Kill Warrant Scanner would do this :
If you scan an NPC, you see all bounties, even in anarchies, and can shoot said NPC with impunity.
If you scan a CMDR, you only see if they're wanted by the Pilots' Federation itself as a result of them having destroyed other CMDRs' ships. Such bounties can only be claimed at Pilots' Federation contacts.
This is WAY better idea than what we have right now. Good job.
+1