MillennialDawn
Banned
...anarchies become safe havens for criminals, as there's no superpower aligned with anarchy jurisdictions. Whilst there is a reasonable logic to this, it's a pretty significant change.
When in deep space - in a system that contains no Nav Beacon, no stations, no population - nothing, for some reason these are categorised as 'Anarchy'. In fact, these systems are LAWLESS. Anarchy systems have got some semblance of law - just chaotic and not very effective (I think that Space Stations operate far too smoothly in Anarchy systems...). While it may be plausible to permit bounty hunting via KWS in an anarchy system, I would further suggest that completely empty systems are categorised as LAWLESS (no KWS function at all).
Furthermore, this would permit EMPTY systems in and around the 'bubble' to be utilised by outcast groups - factionless groups - with hidden pirate bases in asteroids, etc., (ideally to be discovered by players, and not simply revealed on the map).
Many of the pirate bases currently existing in certain areas of occupied space should be moved to empty systems - these systems should be the 'safe havens' for criminals (that's what I'd like to see, at any rate...).
Otherwise, let Anarchy systems alone - safe havens for criminals. Increase the risk in Anarchy systems. Commanders who want to fly without shields or weapons already have enough systems to fly in safely...
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