1) Is requesting the power to prevent, defend or reduce the effect of station attacks. This is asking for making the Thargoids easier, much easier and them having less effect on the galaxy.
If they are extremely powerful, then dying trying to stop station attacks would be futile and result in a lot of frustration/whine.
2) What would be the difference if 10 Meduas and 40 Basilisks attack a station, focus firing on all CMDRs with AX gear and them destroying the station? All happening in 10 minutes.
It would be interesting to see once. And then the complains would start that the players have no chance to prevent it. Players would demand that the Thargoids get nerfed. Players would complain that they weren't there to see it.
The station attacks are not meant to be something players can affect.
Not being able to influence the attacks is exactly the purpose of these attacks - in my opinion.
And if players aren't able to affect the outcome it doesn't really matter if it's a switch that gets flicked or a cut scene or a scripted event or incredibly advanced AI stuff.
Except that we, as players, are still only minor cogs in the war machine that is Aegis. Even if we are able to have a direct influence on their encroachment on the galaxy, we would only be the supporters and not the prime movers.
Would it be unreasonable that scanning sufficient Thargoid ships and their corroded victims could give us insight into their plans? If sufficient players contribute enough sensor data and Thargoid communications to the effort, we could find where they will be striking next.
More importantly, every trustworthy military officer in humanity's ranks would also be aware of what is going down, so for every player ship that move in to defend the targeted stations there would likely be 1000+ NPC ships as Aegis (and, by extension, the three superpowers) begin to marshal their forces. Suddenly, those 50+ Thargoid ships seem a lot less threatening when each and every single one of them becomes the focal point of a whole fleet. This could easily be implemented in-game by a series of "interdiction pickets" or something like that, which would basically be a reskinned conflict zone with a continual stream of NPC ships moving in to defeat a constant trickle of Thargoid ships.
This would then work into a CG like event that would continue for 24 hours to give everyone in the world a chance to participate. If the players contribute enough in that period to defeating Thargoids, then the station remains safe, while close battles result in a damaged station that requires a small amount of resources to repair.
The CG could even be made easier or harder depending on the amount of funding that Aegis has, so they could even calculate Aegis's contribution by looking at the systems controlled by the superpowers, their populations and their economic states to determine their taxes and tithes paid. That way everyone can contribute. Explorers would scout and harass Thargoids out in the black to gather intel, combat pilots would obviously join the defence fleets while traders could work towards strengthening humanity from the economy upwards.
There, a brief suggestion on how to allow gameplay around the Thargoid attacks for all professions, while requiring the bare minimum of extra stuff to be added (most of the gameplay components are already there, just need assembling together into a new way), and would ultimately let us play a game rather than a script.