Videos by Isinona demonstrate how much game we miss if we assume only the Big Ships will fulfill our happiness.
Planning to get back at playing E, so that's a serious question.
Videos by Isinona demonstrate how much game we miss if we assume only the Big Ships will fulfill our happiness.
Planning to get back at playing E, so that's a serious question.
Huita! The Alliance Chieftain is about to come out. And, especially, after some adjustments in the Beta 3.0, it is fan-tas-tic.
So, fly the Cutter for the big stuff, then the Alliance Chieftain for something quick, moveable and still a hint of Cutter drift
And, of course, both RP and non-RP reasons to fly it!
Well, i'll get the Chieftain and T-10 of course, but those are for RP reasonsI still hope one day we will get truly Alliance ships but eh, if it's the closest thing we can get so be it.
For many things you might want to do in the game, the Cutter is too big, or too unmaneuverable, or both.
Exploration: Cutter is adequate, but AspX and Anaconda are better; the Dolphin is also proving a popular option. The low maneuverability of a Cutter will likely irritate you on a long voyage. Also, if you go out to Colonia, you won't be able to visit many of the star systems because they only have Outposts.
Combat: Cutter has weak shields and low maneuverability. Lots of people prefer pretty much any other non-trader ship to a Cutter: the Corvette for an unkillable personal battleship, the FdL, FAS, Vulture for heavy fighters, or the iCourier and iEagle for SPEED.
BGS: the Cutter is useless for mission-running, because it can't land at Outposts. BGS min-maxers use a Python.
Yes. Life. But seriously now, what about the passive agressive style? Did i hit a nerve or something? Try again properly?