What's the iClipper good at?

If there was an engineer that could shop a few meters of those wings, I would call it the best ship in the game.
With medium pad access and the ability to run fixed weapons, it would rule the game.

As the fastest ship of size it also gains most from the new G5 dirty blueprints.
 
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If there was an engineer that could shop a few meters of those wings, I would call it the best ship in the game.
With medium pad access and the ability to run fixed weapons, it would rule the game.

As the fastest ship of size it also gains most from the new G5 dirty blueprints.

I was playing with an exploration build Clipper in the Beta. Even as is, the new blueprints will really benefit the ship.

With full engineering, it'll hit 39Ly jump range and still boost over 500ms with all the toys you could carry - Shield, AFMUs, SRV, repair limpet, etc.
 
The iClipper isn't much good at anything. I've bough one TWICE now and always just end up getting rid of it. If you are Ranked for a Cutter, than the Clipper makes no sense...

Now, if FDEV made it a MEDIUM size ship, it might very well be worthwhile...

I say you don't know how to fly it
 
I was playing with an exploration build Clipper in the Beta. Even as is, the new blueprints will really benefit the ship.

With full engineering, it'll hit 39Ly jump range and still boost over 500ms with all the toys you could carry - Shield, AFMUs, SRV, repair limpet, etc.

If I'm going to take a large shop exploring, I want a fighter hangar. Otherwise, why bother with a big boat? Of course, for matters of RP and immurshuns, do as you see fit. I can cram all that stuff in my AspX and get 50,ly jump range and boost at nearly the same speed.
 
Indeed. I actually think of Rihanna's "Shut Up and Drive" song when I get in my Imperial Clipper - just change the one line to "0 to 600/ms in 3.5"

I love using mine to fly around, detail map systems (in Bubble, for material gathering), and gather the mats.

Anyone else ever notice that the Imperial Clipper is the only (or only one I've noticed so far) that conceals it's SRV bay doors? I noticed that the other day when I looked straight up at it while "dismissing the ship." SRV bay doors extended, closed, and then a hull panel slid into place to conceal the SRV bay door portal. Now THAT is sexy.

The Courier does the same. Don't know about the Cutter, but I suspect it will.
 
NPC Clippers are really good at getting gang-rolled in RES sites. Not sure exactly what it is but as soon as a wanted Clipper shows up, all the NPC bounty hunter ships within a lightsecond seem to go into frenzy mode and pump it full of beams until its been reduced to glowing chunks.
 
it fits my needs, i can pirate asps, cobras, and type 7's and run away from the bountyhunters when they show up.
that being said it could absolutely use an uprgreade it can hold a classs 7 shield but thats worsethan the pythons class 6 shield? seems a little silly
 
If I'm going to take a large shop exploring, I want a fighter hangar. Otherwise, why bother with a big boat? Of course, for matters of RP and immurshuns, do as you see fit. I can cram all that stuff in my AspX and get 50,ly jump range and boost at nearly the same speed.

Yep.
 
The Clipper is good at being fun.
Once you've got what your need from the repetitive missions and the dull grinding, you can have fun. Thats where ships like the Clipper come in.
 

Jenner

I wish I was English like my hero Tj.
The clippy is very, very good, it's my ship of choice, but somehow it misses being great by a narrow margin.

The landing gear looks flimsy, it can be tricky to get the srv out from underneath, and the optional slots are somehow the wrong sizes, but it is still really worth the grind.

The landing gear always bugged me, too.
 
I’ve never flown the Clipper. At the time I ranked up with the Empire I already had the Python and the Anaconda so there was no reason to spend the credits on this ship as I was saving for the Cutter. The FDS and FAS have niche roles in my fleet, but I still have never found a reason to purchase this ship as the Python seems to be the comparable and it is a lot more useful to me. Indeed, it seems to me that the Clipper is not a very popular ship with players, but that’s just a guess from what I see on the forums and around the Internet. Maybe it will get some love this year to define a role for it.
 
I’ve never flown the Clipper. At the time I ranked up with the Empire I already had the Python and the Anaconda so there was no reason to spend the credits on this ship as I was saving for the Cutter. The FDS and FAS have niche roles in my fleet, but I still have never found a reason to purchase this ship as the Python seems to be the comparable and it is a lot more useful to me. Indeed, it seems to me that the Clipper is not a very popular ship with players, but that’s just a guess from what I see on the forums and around the Internet. Maybe it will get some love this year to define a role for it.

Nothing some military slots and squeezing into a medium pad wouldn't fix. I still don't get why some of the imperial ships that are rank locked don't get military slots, other than people saying it would be OP.. Any time I have been in a CZ with imp navy I always see clippers and couriers, so the argument of civi ships would appear to be wrong.
 
Nothing some military slots and squeezing into a medium pad wouldn't fix. I still don't get why some of the imperial ships that are rank locked don't get military slots, other than people saying it would be OP.. Any time I have been in a CZ with imp navy I always see clippers and couriers, so the argument of civi ships would appear to be wrong.

Speaking of roles, have you noticed how Imp fighter craft are jump capable, whereas the Feds tend to prefer to bring their fighters in a Gunship? Of course the Cutter skews this a bit, but that's more like a Cruiser than anything else, like the Corvette. And yes, I know it's not that big, but when the next size up is a Cap ship, they come off more as small Cruisers to me.
 
Speaking of roles, have you noticed how Imp fighter craft are jump capable, whereas the Feds tend to prefer to bring their fighters in a Gunship? Of course the Cutter skews this a bit, but that's more like a Cruiser than anything else, like the Corvette. And yes, I know it's not that big, but when the next size up is a Cap ship, they come off more as small Cruisers to me.

Looks to me that the Empire build multi-purpose ships. The Federation build combat focused ships and the Alliance\indy are a mixed bag.
 
Delivers around 200t of cargo at 550m/sec.

Very low rebuy for a large ship (cheaper than orca, and basically as fast) and can get it there, on time, every time. I've similar thing however it's fer that thar undermining lark, and it's just a riot. It will chase down anything; and very little can chase it down. And if it does go bravely into the night, well it's pilot has had a darn fine time and the entry fee/ rebuy is trivial compared to really anything else as capable.

People get hung up on 'medium pad' all the time; horizons essentially makes that a tad irrelevant with respect to facility access (planetary bases outnumber outposts by some margin at this point).
 
I've heard of people loading them up with hull reinforcement packages and basically making them the heaviest they can. The large drives allow it to maintain a lot of maneuverability and it becomes a dangerous ramming vessel.

I've heard this as well but not yet seen it in action. I've been attacked by a few cmdrs in frag clippers, but even with my limited pvp experience, they seem to die easily.
 
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