Revive CQC - It's up to us players!

I understand why they separated it from the main game but that is also what kills QCQ for me personally. If they could find a way to integrate it with the actual game I think more interest will be found. Tricky thing to do however.
 
Needs to be part of the main game. Sign in for war/civil war battle at station. Telepresence to isolated instance battlezone. Pew pew in fighter.
 
Greetings Commanders,

I just realized that CQC being mostly dead is just a self-fulfilling prophecy.. "Players don't participate in CQC because the queue times are long, making the queue times longer by them not playing either."

We should, as a community, start to make time for some CQC here & there and I feel like it will naturally make a comeback, without FDev intervention. Idk about you, but every time I HAVE played CQC I had a blast, weaving in and out of buildings and getting to focus JUST no PvP without worrying about 20 million ship rebuys. Who's with me?! Let's bring CQC back like Justin Timberlake! :p

- CMDR Rhatigan o7

My own opinion is that FD should integrate CQC into the game proper... have at least 1 "arena" in various systems, and allow players to enter CQC from the station. Then have NPCs fight mock battles.
 
I would play CQC a lot more if they worked on the powerups. So many matches just turn into "guard the damage powerup, and that just isn't fun for me. Really, if they just removed that powerup entirely, I'd enjoy the game mode a lot more.

Powerups should be removed. This should be pilot skill ONLYQ
 
Aside from the lack of people ever playing CQC - I've checked in at different times over the past year and seen at most 2 other people queued, CQC has two major flaws:

1. It's a separate game. You log into it instead of Elite. If it were integrated into the actual game, it would draw in quite a few more people.

2. Aside from a system permit, and according to rumors I've heard, some pitiful amount of credits, it has no in-game benefit. If we could obtain some desirable thing from CQC, such as some Class 1 Plasma Repeaters for our ships, credits at least on par with an equal amount of time spent Bounty Hunting, or hauling tons of poo 1 hop, there would be more appeal.

And a close tie for 2nd place - the fact that there are no bots to play with, meaning the only way to play is with other players, and when the queues are empty... well, CQC is dead. Long live CQC. We have bots that fly our fighters, bots that fly sidewinders, eagles, corvettes with the own fighter bays and fighters... there's no reason we can't have CQC bots as well.

Like I said, prize money for tournaments! You pay credits for entry fees and credits are awarded. The more participants the higher the reward.

This owuld also get players interesting in playing CQC for training purposes.
 
I used to play CQC exclusively in Deathmatch mode but gave up years ago for a bunch of reasons.

  1. Terrible matchmaking delays. As others including the OP have pointed out, the waits for a game became interminable which is unforgivable for a "pick up and play" game. Players shouldn't have to use 3rd party tools to organise matches.
  2. Lack of bots. Useful for solo practice and map orientation, but they'd also be handy for filling in the gaps when the wait for a match has exceeded a set limit. They wouldn't even need to be particularly good; just enough to pathfind through the maps, act as cannon fodder or get in the occasional opportunistic kill on a weakened target.
  3. Ship/loadout imbalance. This is much better than in the main game, but some configurations still give an advantage to certain play styles or control setups, This can lead to a cycle of "play more --> get more XP --> unlock "better" loadouts --> get more XP" --> unlock even "better" loadouts etc. without necessarily improving one's actual skills. Ideally I'd like to see matches where only a single variant of ship is available.
  4. Power-ups. Ugh. This isn't Wipeout. An option to disable them would be great.
  5. Players who treat Deathmatch games as Team Deathmatch. Not something that's unique to CQC but definitely an issue. Players teaming up within Deathmatch for pubbie clubbing definitely puts the individual player at a disadvantage. This ties in with '4', because power-up camping becomes more of an issue when you have wingmates protecting and/or never firing on the camper.
CQC was a valiant effort by FD but as with many other features it fell just a bit short in the implementation. And unlike the main game, where people are inclined to wait for improvements even if they moan about the delay, players can be much more unforgiving of what's supposed to be a quick diversionary game. FD's strange development policy of only improving those things with which players engage would seem to be ultimately self-defeating here. Compared with the main game CQC only needs a few relatively minor tweaks to begin bringing some players back, but sadly it's pretty much dead as far as development goes.

Agree with a lot of this.

#2: NPCs would be very useful for training.
#3: Yes, matches should be in the same ships with the same loadouts. i.e. Stock Viper Mk IIIs, 4 multi-cannons, no shields (for the hard core guys!) agreed to at the start of the match.
#4: Power0ups should be removed completely!
#5: It should be 1v1 or teams not free for all. Free-for-all death match will invite this kind of play.
 
#5: It should be 1v1 or teams not free for all. Free-for-all death match will invite this kind of play.
Sadly true, but I find 1v1 kind of dull. No real chance for those annoying, opportunistic kills that can unexpectedly turn the tide of a match. Maybe if we had the bots.

Or how about 1v1 with hull-tanked ships, no shields, and rail guns only? A sort of ED equivalent of an FPS sniper battle. Hiding in the asteroids and superstructures, drifting under silent running, waiting for the chance to get off a shot...

Sigh. I doubt we're going to see any changes at all to CQC, let alone new modes. A shame. What's there is mostly well implemented, and just as in the main game the ships handle beautifully. But it has just too many shortcomings and missing features to make it compelling to all but the most dedicated players.
 
I usually log on a few times a week and rarely have problems finding a match to join. UK evenings are usually the best time. Weekday's in the morning are, err...not so good.
 
It's not a self-fulfilling prophecy. MP games struggle all the time with retaining playerbase. There is just too much competition out there.

Elite has a 'special' player-base that reminds me of Justin Bieber fans but with prostate issues, slightly more mass & slightly less hair, in that it doesn't matter what low quality crap he puts out, they will lap it up & say that it's great!

Let's just call you "Belitebers"
 
Elite has a 'special' player-base that reminds me of Justin Bieber fans but with prostate issues, slightly more mass & slightly less hair, in that it doesn't matter what low quality crap he puts out, they will lap it up & say that it's great!

Let's just call you "Belitebers"

So you're not part of the player-base?
 
How about assuming that CQC is some kind of virtual reality used for entertainment in the ED universe. Then, go to a tourism system and pick up a mission saying "Provide entertainment for broadcast to tourism centres; achieve X in a CQC match. 500,000 credits. Rep+++ Inf+"
 
We mention the Discord Server week https://discord.me/elitedangerouscqc/ on Lave Radio because, although this game mode is missing some critical features (I.E. Lobby, Bots (which don't count towards you rating, just credits), Spectator Mode), the actual matches themselves are a really good laugh and it's a good balanced arena. (Heck, who's up for a Highlander/last pilot flying/PUBG mode of CQC).

I think the main issue I do have is that the approach of 'If people don't use it, then we won't develop it any further'. While I understand its because they want to spend the development resources on new stuff, it feels frustrating that CQC and Multicrew are so close to the finish line they just need a little push to get past them.
 
CQC sounds like a fun diversion but, as other have said, I'd really like it integrated in to the main game.
Provide access in a similar way to multi-crew and I'd be much more likely to jump in.
I'd then go with adding a bit more in game interaction with the odd GalNet report on activity and perhaps the occasional station acknowledgement of your achievements (if any).
 
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