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I'm super lost honestly, and I feel like I'm misunderstanding what's going on. So I have a few questions.

A) what's the functional difference between soft scanning a ship, and scanning a ship by honking the KWS at them?

B) does this mean venturing into anarchy systems with a KWS won't turn up bounties for me to turn in?
 

Deleted member 115407

D
I'm super lost honestly, and I feel like I'm misunderstanding what's going on. So I have a few questions.

A) what's the functional difference between soft scanning a ship, and scanning a ship by honking the KWS at them?

Soft scanning will only give you the controlling faction bounty. KWS will give you additional local faction bounties.

B) does this mean venturing into anarchy systems with a KWS won't turn up bounties for me to turn in?

Should still be non-anarchy factions in anarchy systems.

a crash course in creative flowcharting will do :D

I don't know, znort. I'm trying to not bee too argumentative lately, but people not being able to read and comprehend simple rules outlines is starting to irk me, something fierce.
 
Soft scanning will only give you the controlling faction bounty. KWS will give you additional local faction bounties.



Should still be non-anarchy factions in anarchy systems.



I don't know, znort. I'm trying to not bee too argumentative lately, but people not being able to read and comprehend simple rules outlines is starting to irk me, something fierce.

Well, though I won't be sore about lost rep grind, I'm a little miffed that I won't get every bounty on that ship. It used to be a sizable amount of money....something like two to three times more than a standard bounty. As long as the right amount of faction rep gets doled out properly why can't we just have all the moneys? If I hunt you from Fed space into imperial space, I should still be able to get your Fed bounties. So why can't I scan them wherever you are?

I guess maybe the empire doesn't care about your Fed bounties and would protect seemingly innocent buddos. But in that instance, you might accrue a bounty in imperial space to collect the bounty from Fed space?
 
I'm not really sure why you would expect bounty hunting to affect these things... It's just killing criminals for credits.....

Drag Ali Atwa into FBI HQ in the US and see if that doesn't improve your reputation with the US.

Or Drag Jonathan Kelly into a Scotland Yard and see if the Old Empire doesn't like you a good bit more.

Bringing a fugitive sought by a government to justice would certainly garner some respect (+Rep) with said government.
 
can anyone clarify if.
when handing in a interstella bounty. do we still have this when not inn PP
when not allied to any SP, do we get rep with the SP that issued the Ibounty.
i would prefer not have the rep added to a SP if im not allied to them.
 
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Deleted member 115407

D
Well, though I won't be sore about lost rep grind, I'm a little miffed that I won't get every bounty on that ship. It used to be a sizable amount of money....something like two to three times more than a standard bounty. As long as the right amount of faction rep gets doled out properly why can't we just have all the moneys? If I hunt you from Fed space into imperial space, I should still be able to get your Fed bounties. So why can't I scan them wherever you are?

I guess maybe the empire doesn't care about your Fed bounties and would protect seemingly innocent buddos. But in that instance, you might accrue a bounty in imperial space to collect the bounty from Fed space?

But since the only bounties for NPCs are local now, does it matter? It's a good question. And even when you cash in an interstellar, it gives you the individual contributing local bounties.

In effect, it sounds like the good old fashioned "Federation" bounty is gone.
 
But since the only bounties for NPCs are local now, does it matter? It's a good question. And even when you cash in an interstellar, it gives you the individual contributing local bounties.

In effect, it sounds like the good old fashioned "Federation" bounty is gone.

Can't you collect intergalactic at a lesser rate though?
 

Deleted member 115407

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Can't you collect intergalactic at a lesser rate though?

Not sure what you mean, but...

According to Sandro's post, interstellar is now interstellar, i.e. when the aggregate value of bounties for a given super power exceeds 2M Cr, then the individual bounties are active as a bundled interstellar bounty in all jurisdictions owned by that superpower.

So without 2M total in Fed bounties (spread across one or more Fed Factions), there will be no "Federation" bounty to claim.
 
I don't know, znort. I'm trying to not bee too argumentative lately, but people not being able to read and comprehend simple rules outlines is starting to irk me, something fierce.

i was being sarcastic. also it's not the rules but the amount of variables in them. which in turn multiplies the rules. a crime is a crime, a bounty should be a bounty. then again i like things simple. when they are not, it's usually a sign that they are not well thought out, or way too much. but i really don't care anymore and am just making fun of it. most people safely ignore me. no drama! peace!
 
Not sure what you mean, but...

According to Sandro's post, interstellar is now interstellar, i.e. when the aggregate value of bounties for a given super power exceeds 2M Cr, then the individual bounties are active as a bundled interstellar bounty in all jurisdictions owned by that superpower.

So without 2M total in Fed bounties (spread across one or more Fed Factions), there will be no "Federation" bounty to claim.

Oh. I was under the impression that there was a system to collect bounties from anywhere, though if you did it from outside the system then you'd lose a small cut. That way you can collect from anywhere and wouldn't just have bounties chilling out.
 

Deleted member 115407

D
i was being sarcastic. also it's not the rules but the amount of variables in them. which in turn multiplies the rules. a crime is a crime, a bounty should be a bounty. then again i like things simple. when they are not, it's usually a sign that they are not well thought out, or way too much. but i really don't care anymore and am just making fun of it. most people safely ignore me. no drama! peace!

wasn't actually talking about you, man.
I

Oh. I was under the impression that there was a system to collect bounties from anywhere, though if you did it from outside the system then you'd lose a small cut. That way you can collect from anywhere and wouldn't just have bounties chilling out.

Well, it sounds like the IF now is going to not issue influence for claims. Just rep and cash.

Sounds like you'll still be able to claim the bounties individually at the IF, so you could drop in and claim a bunch that you don't care about remotely, then fly home and drop whatever you have on your preferred faction for the influence gain.
 
Please no.. messes up the way we use the KWS to support specific factions without destroying our own reputation.

Not to mention, Sandro said they don't keep track of where you make the kills, just who you made the kill for. So if you're going to give influence points, the game doesn't know which system to give the points in (assuming that minor faction is in multiple systems).
If you use the interstellar factors I don't understand how you're helping or hindering any faction.

They can fix the fact they don't track the location, it's just another attribute to each bounty record, surely shouldn't be too hard to fix. Implementing the influence fix would take longer, probably why they don't want to do it for 3.0, which is why I suggested 3.1 ;)
 
Let me see if I have this right.

A bounty hunter that normally plays in solo will "Require" a kws just to legalize their action to attack a wanted ship. It sounds like if we do not do so. We are committing a crime by not using a kws.
You do not. Any ship which is wanted by the controlling faction of a system can be killed in that system. You only need the KWS to legalise things if they don't have a controlling faction bounty, but instead have a Federal bounty if in a Federal jurisdiction, any ship that has an Empire bounty if in an Imperial Jurisdiction and any ship that has an Alliance bounty if in an Alliance jurisdiction.

Edit: I was waay too late on this reply :p
 
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This has become impossibly convoluted; which is indicative of the impossibly convoluted input.

Just because there is a highly technical approach and highly detailed methodology, doesn't mean it's a great one. The KWS has become more contextually aware than the pilot will be in almost every situation. I'm all for contextually relevant mechanics; but this is just diabolical.

It's sole purpose was to expose the bounties accrued, as part of nefarious dealings, to provide part of the 'consequence' aspect of crime; instead it now doesn't care if crime has occured at all, only if it's sort of relevant crime (insert complex decision tree here).

Maybe the KWS isn't the issue. It's the expression of some of the changes.
 
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i havent read all replies here,
but where is the outcry about this
  • Had no faction to give reputation to, so only increased superpower reputation (and by too much).
sandro confirmed that currently we get too much superpower reputation from bounties, and that this will change
makes me wonder how low the reputation gain will be afterwards, and if it will be as low as for missions (aka you lose more rep over time then you can gain from running 100 missions...)

This has become impossibly convoluted; which is indicative of the impossibly convoluted input.

Just because there is a highly technical approach and highly detailed methodology, doesn't mean it's a great one. The KWS has become more contextually aware than the pilot will be in almost every situation. I'm all for contextually relevant mechanics; this is just diabolical.

i am not so sure what you mean.
pretty sure you didn't know exactly everything that was written in the OP how the KWS works NOW,

and i am pretty sure, the proposed change sounds more complicated then it actually is.
 
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