So what we don't want,
Vapid shallow experience.
Non rewarding gameplay.
Not thought through mechanics.
First person controls, poorly realized assets, a mere extension to the mission board.
I don't want a dedicated single player campaign.
I don't want a forced and empty multiplayer arena forced upon us.
So what would i like?
I want a rich engaging experience when we leave the ships right?
I want it to be its own sandbox, an extension of the world I know, where I can continue my own story outside the cockpit.
I want to see this world they created.
There is a concept art PDF book which I think you can download from the store.
They have a lot of thought, depth and design around the interiors, how the Coriolis stations have terraces, the types of corridors, clothes, etc.
I want to see that lifted to the forefront.
To have this world we see in galnet and books be visually represented.
To mingle in the crowds, to track down an target. See the npc that are rendered in the contact lists as we rank up with a local faction.
To develop weapons, tools, skills,
We have a number of good sandbox experiences these days,
And will we get the majority of that as a mere expansion? I doubt it.
But as it's own free standing game, then all of that is a necessity.
How can this be another team fortress? Or a cod clone?
This is going to be an online, free roaming sandbox, just like elite dangerous is already, I don't expect that change outside the cockpit.
And as many people have said over the years, this kind of thing would be its own game in its own right, that it would require another dev team solely dedicated to just this expansion,
So go the whole way, have that dev team, have that parallel gameplay, sell it, market it as its own thing. Create a new community, gather a new demographic, get more money coming in, and all of that just benefits us pilots whose world just gets wider, deeper and richer