Update Kill Warrant Scanner Feedback

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i think we should also clarify,
2million is the payout limit for pvp-bounties per faction.

that doesn't mean that 2million is the top limit of what the villian can accumulate on his head.
 
I don't really get it TBH. If a ship has a bounty from A and B and C then why shouldn't rep with A B and C be increased in proportionate amounts to the amount of the bounty? That is what I would expect without thinking about it - plain and simple. That would seem to me to be the purpose of the KWS - to get recognition and rewards from the factions issuing them - nothing more. Nothing to do with the superpowers - rep there would come from wherever you hand it in. If you want to buzz around all over the place and then hand them in at one local station then fine - do that. And pilot's federation bounties has no rep associated with it at all - just financial rewards.

To be fair to Frontier, that's pretty much exactly what the new KWS will be doing. If you use the KWS on a Wanted target in the jurisdiction of local faction A, it will reveal any other bounties that local faction B and C have issued on the ship - and when you cash them in you gain rep and cash with A, B and C, and you also give them all a boost to their influence in the system. Pretty simple, and pretty much what you just described, right?

The current live KWS does this too, but also reveals broad superpower bounties. The new KWS is removing these - just like you've just suggested, because they were having some undesirable effects.

The stuff about handing into Interstellar Factors to avoid giving influence to factions you don't want to is really just nice detail for players who want to help specific factions in the background sim. And the Interstellar Bounties (what you mean when you say pilot's federation bounties, I think) are a PvP thing and aren't actually related to the KWS at all. Both of those are really for players wanting to get into some more advanced stuff.

So in answer to the question how does this work for a new player just getting into it? It pretty much does what it says on the tin, just as you described. And once they want to get into supporting local factions and affecting influence, it actually isn't that complicated with the new one. Claim the bounties for the factions you want to support, to give them the influence, then go and sell the ones for factions you don't want to support to an Interstellar Factor.
 
Our base ships sensors effectively act as the "ship's computer" anyway. They are massive, power hungry, and insanely myopic in normal space. They pick up the same information as the wake scanner, discovery scanner and KWS do- it's just deliberately limited for game mechanic/ship design reasons.

My own, old, F-16A could take BVR (Beyond Visual Range) shots with IR sensing back in the 1970's. My radars could pick up air and surface targets at ranges far beyond what Elite allows.

All this pain is a ritual hazing from old Brits, and a limitation on what might be abuse-able.
 
By that logic, why should doing missions (hauling cargo, passengers, etc.) for super power aligned factions affect your reputation with the superpower? Or selling trade goods to the controlling faction, which is aligned with a super power? Those are the only three ways you can gain super power reputation.

Bounty hunting should grant you the most (other than possibly assassination/wetwork missions with an aligned local faction) reputation, because you're putting yourself on the line and hunting down criminals that they want brought to justice. That makes more sense than getting rep for constantly delivering trade goods to their systems.

I'm a bounty hunter, lest say that I go after a criminal with a 1million credit bounty that happens to be offered by the Federation, does that automatically imply that I support the feds, not really, I just want the creds.... Next week i'll be chasing some dude with an Alliance, or Imperial bounty... I'm a bounty hunter not a vigilante, I don't care about the politics of it i'm in it for the money princess... If I did care about the politics and want to support any given faction then I can easily pledge allegiance to them... Let me say again I bounty hunt for the money.... If there is to be any type of reputation gain then it should go simply towards my reputation as a bounty hunter (perhaps we should have a bounty hunting rank like we already have for trading and exploring)
 

sollisb

Banned
The current live KWS does this too, but also reveals broad superpower bounties. The new KWS is removing these - just like you've just suggested, because they were having some undesirable effects.

The stuff about handing into Interstellar Factors to avoid giving influence to factions you don't want to is really just nice detail for players who want to help specific factions in the background sim. And the Interstellar Bounties (what you mean when you say pilot's federation bounties, I think) are a PvP thing and aren't actually related to the KWS at all. Both of those are really for players wanting to get into some more advanced stuff.

So in answer to the question how does this work for a new player just getting into it? It pretty much does what it says on the tin, just as you described. And once they want to get into supporting local factions and affecting influence, it actually isn't that complicated with the new one. Claim the bounties for the factions you want to support, to give them the influence, then go and sell the ones for factions you don't want to support to an Interstellar Factor.


The problem is this;

Currently; You can start a new account and go to a res site with a KWS and earn a decent amount of credits. Which brings you to you next combat ship up the ladder. Now, with the new scanner, you have a decreased earning potential.

This is another credit earning nerf. Don't try to dress it up in some BGS waffle.
 
Is it just me or does all this discussion about the KWS seem to focus on PVE bounty hunting.... I've played as a bounty hunter almost exclusively since the end of Beta (or tried to). and for me at least, Bounty hunting is a primarily a PvP activity... Its a multiplayer game after all, i'm really far more interested in pursuing actual player pirates than seal clubbing AI's in a RES.

And this takes me to my other gripe, which is that all the talk about the KWS is completely pointless because you don't actually get to use it until you've actually located and caught up with a pirate.... And that is almost impossible given the limited set of tools currently available...
 
My own, old, F-16A could take BVR (Beyond Visual Range) shots with IR sensing back in the 1970's. My radars could pick up air and surface targets at ranges far beyond what Elite allows.

If only the CQC scanner visibility rules applied to real space. I would love to have to chase smugglers and criminals through rings trying to put rocks between us to lose me.
 
If only the CQC scanner visibility rules applied to real space. I would love to have to chase smugglers and criminals through rings trying to put rocks between us to lose me.

Yes I have to agree, its rather sad that the only decent PvP element to Elite has to exist is the side arena, i'd love to have some of that intense PvP action take place within the main game...
 
If I did care about the politics and want to support any given faction then I can easily pledge allegiance to them...

Hi CMDR_Havok, I'm just using a quote from your post to point out that you cannot pledge to any faction. Pledging is only a Power Play thing; nonetheless, having the ability to pledge to a faction is well and truly overdue in this game.
 
The problem is this;

Currently; You can start a new account and go to a res site with a KWS and earn a decent amount of credits. Which brings you to you next combat ship up the ladder. Now, with the new scanner, you have a decreased earning potential.

This is another credit earning nerf. Don't try to dress it up in some BGS waffle.

And once again in this very same thread, you are trying to claim this reduces credit payouts on bounties when a dev in this self-same thread has stated that the credit payouts remain the same:

Hello Commander biohazard15!



The lightweight bounties are being replaced with faction bounties for the system. Technically, the amount of money you can make turning in bounties will be identical as the value ranges for both types of bounty was the same.

Are you deliberately trying to spread misinformation and try to create a drama over something that doesn't exist for the fun of it?

I suggest anyone go back and check sollisb's previous posts in this thread. He's already tried to claim this is a credit nerf, and had the quote above actually shown to him already.

I guess it's to be expected that trolls will show up in forum threads no matter what they're about.
 
I applaud all you guys for your understanding of the new KWS mechanics.
I on the other hand have decided to take a post graduate course on rocket science...it's easier !!! :)
 

sollisb

Banned
And once again in this very same thread, you are trying to claim this reduces credit payouts on bounties when a dev in this self-same thread has stated that the credit payouts remain the same:



Are you deliberately trying to spread misinformation and try to create a drama over something that doesn't exist for the fun of it?

I suggest anyone go back and check sollisb's previous posts in this thread. He's already tried to claim this is a credit nerf, and had the quote above actually shown to him already.

I guess it's to be expected that trolls will show up in forum threads no matter what they're about.


You have some neck !! Sandro explicitly said in another thread which has since been removed (EDIT: untrue, apparently I can go to his history and view it and screen shot it), that there would be a 'significant decrease' in bounty payout potential. So please, call me all the names you like, troll, etc, but do not accuse me of lying!

Page 1 of previous feedback

Hello Commanders!

So we changed the Kill Warrant Scanner to detect the single largest bounty. This would allow the villain to be destroyed multiple times, and over time would allow all the bounties to be claimed. However, there is no denying that it significantly reduces the earning potential of the module.



Your apology is accepted in advance <o
 
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You have some neck !! Sandro explicitly said in another thread which has since been removed (EDIT: untrue, apparently I can go to his history and view it and screen shot it), that there would be a 'significant decrease' in bounty payout potential. So please, call me all the names you like, troll, etc, but do not accuse me of lying!

There have been several iterations of the revised KWS functionality. Are you confident the quotes you refer to are still related to the latest revision of the proposal? I'm assuming Sandro's quotes in this thread are what we'll see in 3.0.00 (subject to later revision of course), and that all previous threads are now no longer canon.
 

sollisb

Banned
There have been several iterations of the revised KWS functionality. Are you confident the quotes you refer to are still related to the latest revision of the proposal? I'm assuming Sandro's quotes in this thread are what we'll see in 3.0.00 (subject to later revision of course), and that all previous threads are now no longer canon.

He said in that first feedback post, the KWS had been changed.

These 'iterations' are for some change in the future. I haven't seen anywhere it being said it was reverted. Mea-Culpa if I am wrong. (We'll see on Tuesday)

<o
 
The problem is this;

Currently; You can start a new account and go to a res site with a KWS and earn a decent amount of credits. Which brings you to you next combat ship up the ladder. Now, with the new scanner, you have a decreased earning potential.

This is another credit earning nerf. Don't try to dress it up in some BGS waffle.

The earnings drop can be easily addressed by increasing the NPC bounty amounts, probably by tweaking some numbers server side too, and IIRC Sandro said they would look at doing this. The BGS implications were far more subtle and I don't think Sandro & Co had realised the repercussions when they presented their first few iterations, OR, they realised them be did not realise how important those aspects were to the community. The BGS implications were more important to get right, now, because that level of change would likely have required client side code tweaks.
 
You have some neck !! Sandro explicitly said in another thread which has since been removed (EDIT: untrue, apparently I can go to his history and view it and screen shot it), that there would be a 'significant decrease' in bounty payout potential. So please, call me all the names you like, troll, etc, but do not accuse me of lying!

Page 1 of previous feedback

Hello Commanders!

So we changed the Kill Warrant Scanner to detect the single largest bounty. This would allow the villain to be destroyed multiple times, and over time would allow all the bounties to be claimed. However, there is no denying that it significantly reduces the earning potential of the module.



Your apology is accepted in advance <o

Yes, way back when this whole question of the KWS came up, that was what caused the whole kerfuffle in the first place.

And now, after we're on the third iteration of changes made so that is no longer the case, and in the very most recent thread where a dev is actively engaging with the players like a good dev should, you are dishonestly stating that that is still a problem.

And you are doing it after being shown twice that the dev has stated in this thread that that is no longer the case.

I consider that dishonest, and you're simply spreading misinformation.

"Your apology is accepted in advance"?

You are trolling. I don't really care about that, because this is the internet and god knows it happens in every forum in existence.

But I'm not going to stop pointing out that you're actively spreading misinformation, trying to create drama over an issue that is already resolved.
 
The earnings drop can be easily addressed by increasing the NPC bounty amounts, probably by tweaking some numbers server side too, and IIRC Sandro said they would look at doing this. The BGS implications were far more subtle and I don't think Sandro & Co had realised the repercussions when they presented their first few iterations, OR, they realised them be did not realise how important those aspects were to the community. The BGS implications were more important to get right, now, because that level of change would likely have required client side code tweaks.

Thing is if I had a skin for every time people said "this source of income is being unfairly nerfed due to x decision" and the devs replied "they would look at it" I'd have all the skins in the store by now! And the ship kits...and the commander ones too!

So while you are right the BGS stuff is far more important to sort - and not just relating to the KWS IMO either - from a gameplay mechanic PoV, people know FDev's history with the nerfhammer, if there is less money when it goes live there will be less money...well forever probably
 

sollisb

Banned
Yes, way back when this whole question of the KWS came up, that was what caused the whole kerfuffle in the first place.

And now, after we're on the third iteration of changes made so that is no longer the case, and in the very most recent thread where a dev is actively engaging with the players like a good dev should, you are dishonestly stating that that is still a problem.

And you are doing it after being shown twice that the dev has stated in this thread that that is no longer the case.

I consider that dishonest, and you're simply spreading misinformation.

"Your apology is accepted in advance"?

You are trolling. I don't really care about that, because this is the internet and god knows it happens in every forum in existence.

But I'm not going to stop pointing out that you're actively spreading misinformation, trying to create drama over an issue that is already resolved.


Well we'll see Tuesday, who is correct?
 
KWS be fixed lol... My NPC cew still says fighter safely onboard as in launching in it ^_^ ^_^ ( and yes.. bug reported it several times )
 
Now, in the hypothetical Empire system, the NPCs' bounties that would have been foreign lightweight superpower bounties will be issued by local factions instead. If there are fed minor factions, you can detect those, claim them, and become wanted with the Empire in doing so. It's just the label on the bounty will be different.

Yes, however all AI will have local bounties in the interim. I have no idea who will even use a KWS going forward; I don't believe FDev know, either. It will be redundant at launch, because AI will never have an external bounty.

Hands up all the PVP folks that use a KWS, at all?
 
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