Update Kill Warrant Scanner Feedback

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sollisb

Banned
True. Frontier should delay the 3.0 update so that they can implement the KWS changes as discussed. It's not a good idea to go ahead and push an update which includes changes which have been identified and acknowledged to break a part of the game, even if (or especially if) you've made the decision to completely change/fix it again in a "future" patch.

Someone speaking sense for a change :D Kudo's!
 
Hi CMDR_Havok, I'm just using a quote from your post to point out that you cannot pledge to any faction. Pledging is only a Power Play thing; nonetheless, having the ability to pledge to a faction is well and truly overdue in this game.

Yes you are right, I meant that you can pledge allegiance to the major factions. But yes we should also be able to join the minor factions if we want.
 
Jynessa, you have more patience than I, for sure. I'm a relative n00b at ED and these changes make perfect sense to me. By which I mean I understand how the proposed mechanics (from this thread, not the old, obsolete, superseded threads) will work in PvE. It seems pretty easy as long as you understand the terms "faction", "controlling faction", "jurisdiction", "allied"/"alliance", "superpower", and "power"*. It seems to me that much of the confusion in this thread is down to people not understanding what those terms mean in game.

Also there is a persistent belief that the 2.4 KWS shows non-local faction bounties on NPCs and that that feature is therefore being 'nerfed'. This in spite of Sandro's clear statement (and several others' quoting of it) that the KWS does not and has never revealed non-local faction bounties on NPCs.

And but so, your posts are always clear and correct and probably are helping many people who don't choose to respond. o7

*Understanding of "power" is required because you need to know that PP has nothing to do with KWS.
 
True. Frontier should delay the 3.0 update so that they can implement the KWS changes as discussed. It's not a good idea to go ahead and push an update which includes changes which have been identified and acknowledged to break a part of the game, even if (or especially if) you've made the decision to completely change/fix it again in a "future" patch.

I disagree.

The KWS is not a critical component to the game. Reduced payouts for 1 utility for a temporary period seems like a good alternative to pulling a major release that has already been submitted to Sony/Microsoft, and requiring a regression test of the whole release.

This way, they can still release all their planned features, and include the KWS fix amongst a host of bug fixes that will no doubt follow a few weeks after the initial release.

That makes good sense to me, and I support Frontier's approach on this.
 
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Jynessa, you have more patience than I, for sure. I'm a relative n00b at ED and these changes make perfect sense to me. By which I mean I understand how the proposed mechanics (from this thread, not the old, obsolete, superseded threads) will work in PvE. It seems pretty easy as long as you understand the terms "faction", "controlling faction", "jurisdiction", "allied"/"alliance", "superpower", and "power"*. It seems to me that much of the confusion in this thread is down to people not understanding what those terms mean in game.

Also there is a persistent belief that the 2.4 KWS shows non-local faction bounties on NPCs and that that feature is therefore being 'nerfed'. This in spite of Sandro's clear statement (and several others' quoting of it) that the KWS does not and has never revealed non-local faction bounties on NPCs.

And but so, your posts are always clear and correct and probably are helping many people who don't choose to respond. o7

*Understanding of "power" is required because you need to know that PP has nothing to do with KWS.

hmm, one thing is a bit unclear -> what about npcs you meet in unoccupied systems that have bounties revealed by the KWS ?

I disagree.

The KWS is not a critical component to the game. Reduced payouts for 1 utility for a temporary period seems like a good alternative to pulling a major release that has already been submitted to Sony/Microsoft, and requiring a regression test of the whole release.

This way, they can still release all their planned features, and include the KWS fix amongst a host of bug fixes that will not doubt follow a few weeks after the initial release.

That makes good sense to me, and I support Frontier's approach on this.
+rep
 
I have one question.

Can I still scan ships for bounty without the KWS? Like if a NPC or a player throw me out of supercruise and has a bounty on them. Am I free to defend myself in that case (If they attack my ship after we got into normal space) without getting a fine/bounty myself and still be able to claim the bounty that he or she might hold in the system that it is happening?
 
I have hitherto found the KWS to be such a dumb useless thing. Why do you need to be right up their exhaust ports for it to work?
Its a scanner, like the radar, why doesn't it work wherever they are in your range? The radar works well enough they only have to be in a wide scope. The KWS has always seemed to be be more like a ruddy sniper-rifle tight range.
If they have changed it, great. If it still a PITA to use, I will still not bother packing one.
 
I have one question.

Can I still scan ships for bounty without the KWS? Like if a NPC or a player throw me out of supercruise and has a bounty on them. Am I free to defend myself in that case (If they attack my ship after we got into normal space) without getting a fine/bounty myself and still be able to claim the bounty that he or she might hold in the system that it is happening?

Yes. You will still be eligible to collect the bounty reward issued by the faction that controls the region of space you are in at the time - you simply won't be able to collect any bounties by other factions or SuperPowers.

In effect, this means you just don't get paid as much for destroying the criminal.

Just remember to ensure your target shows as 'Wanted' before you open fire.
 
hmm, one thing is a bit unclear -> what about npcs you meet in unoccupied systems that have bounties revealed by the KWS ?

I think the clearest reading of Sandro's OP says that such NPCs would not have any bounties. In fact he was pretty clear that the KWS does not currently generate non-local faction bounties - meaning such an NPC would not have a faction bounty even today (2.4). They might have had the "lightweight interstellar" bounties (what we see as generic "Federation" bounty for example), but those lightweight interstellar bounties are going away. Leaving no bounties for NPCs in unoccupied systems.

Note that I am excluding mission-generated NPCs chasing you down on your delivery mission or whatever, which I presume will spawn with bounties appropriate to the mission-giver. And which, in my n00bishness, I have never encountered outside of the mission's destination system (always occupied).
 
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Yes. You will still be eligible to collect the bounty reward issued by the faction that controls the region of space you are in at the time - you simply won't be able to collect any bounties by other factions or SuperPowers.

In effect, this means you just don't get paid as much for destroying the criminal.

Just remember to ensure your target shows as 'Wanted' before you open fire.

Cool :D That is what I wanted to here (No pun intended) The reason I asked is on one of ObsidianAnt's videos I saw a comment that talked about it
 
Yes. You will still be eligible to collect the bounty reward issued by the faction that controls the region of space you are in at the time - you simply won't be able to collect any bounties by other factions or SuperPowers.

In effect, this means you just don't get paid as much for destroying the criminal.

This is a nit, but since Danspy did mention "...or a player", Sandro said that for CMDR targets Interstellar Bounties (2M+ same-superpower bounties rolled into one big super-bounty) would also be visible on basic scan. Tho I don't play PvP that sounds to me like there could be some big bounties indeed, if you happen across a major criminal CMDR.
 
I have hitherto found the KWS to be such a dumb useless thing. Why do you need to be right up their exhaust ports for it to work?
Its a scanner, like the radar, why doesn't it work wherever they are in your range? The radar works well enough they only have to be in a wide scope. The KWS has always seemed to be be more like a ruddy sniper-rifle tight range.
If they have changed it, great. If it still a PITA to use, I will still not bother packing one.

I have said before that I'd like to see a system where a KWS can provide limited info about a Ship's Wanted Status if used in Super-Cruise. So, if you're in a Federal Jurisdiction, but the ship is wanted in any other Federal Jurisdictions, then the KWS will reveal if that ship is wanted anywhere within the Federation.....same with Imperial & Alliance Jurisdictions. However, to get more details about their Wanted Status, you'd need to re-scan them in Normal Space.
 
I really do want to reiterate, at this point, the need for Bounties to be seriously buffed. All the bounties in the game are currently laughably small, & non-murder bounties are laughably easy to clean....& apparently this will continue to be the case in 3.0.

Basic bounties given out for *all* crimes need to be increased but, more importantly, crimes committed in Medium or High Security Jurisdictions need a "Bounty Multiplier" (x1.5 for Medium Security & x2.0 for High Security), & Bounties gained for repeat offences need to have greater consequences than one-off Bounties. Each repeat crime-of the same kind-committed in the same ship should increase the base bounty you get for that crime. So if I get 800 Credits for Assault, first offence, then my next Assault in that ship might end up costing me 1200 Credits-plus the 800 for the initial crime making for a total of 2,000 Credits. A third Assault would cost 1,800 Credits, 4th Offence 2,700 Credits.....& so on & so forth. So instead of 4 Assaults costing me a total of 3,200 Credits, I would instead be looking at 6,500 Credits.

I really do hope that FDev will consider these ideas......as well as retaining the 25% mark-up for cleaning bounties via Interstellar Factors.
 
4. This means not only is there no change to the credits earned, but you can actually hand them all in locally, instead of having to go off to Fed/Empire or Alliance systems, which means a new player who fits a KWS actually has an easier time using it.

Speaking for myself, I honestly liked the fact that after a round of bounty hunting I had to fly to several different systems to collect my rewards. I loved the feeling this required system hopping produced, giving me reasons to visit systems I'd never been to before and such. That vagabond mechanic built into bounty hunting was one of my favorite aspects of it from an emergent gameplay point of view, and I for one will greatly miss it.
 
I disagree.

The KWS is not a critical component to the game. Reduced payouts for 1 utility for a temporary period seems like a good alternative to pulling a major release that has already been submitted to Sony/Microsoft, and requiring a regression test of the whole release.

I have no interest in them holding the release over KWS functionality; the whole thing has become a laboured effort, as a result of other changes. Will be interested to see what the broader community thinks.
 
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I move around, a lot, and the interstellar factor was one of the best things that happened in the game. No more tag end bounties/rewards to collect from places I don't need to go back to.

There's always a counterpoint.

BTW, I haven't used a KWS for over a year. Draws too much power and I just kill more to make up.

We wait and see where the KWS brouhaha ends up.
 
There has been a lot , A LOT! of posts on this topic in numberous threads and i gotta admit i am totally lost!.

on the surface of it it seems to me the current suggestion is better than the 3.0 beta implementation... but it still seems like a massive upheaval to a piece of equipment which is working just fine right now.

The only thing it seems to me is it may make the punishments for the gankers a little more extreme IF the current mechanics went into 3.0 tomorrow.... which, after 4+ years of those very same players having it laughably easy, costing the player traders 10s of millions, i would say,..... meh!.... IF that is the only reason for completely revamping the KWS i would say at least TRY the old system in 3.0 and see if it is as bad as they fear...... and then if it is too harsh work on it then.

the KWS right now is a pretty simple to understand and useful feature, and lorewise fits in nicely.

but as i said maybe i missed something and there is another reason to throw the KWS under a bus?

Totally agree with you. I suppose you did miss something however, from what I understood by one of Sandro's posts, there wasn't an issue with having it operate the way it does now in 3.0. It was just they didn't think it was logical for a player to be prosecuted by one super power, say the Imperials, then have them, handed over to another (i.e Feds and/or Alliance as appropriate). That was the issue apparently, they thought it would be gamey (apparently forgetting that ED is a game).

There were naturally posts saying extradition exists etc, which seemingly fell on deaf ears. Also this (excuse) only makes sense for a superpower aligned bounty, Independents were kind of not mentioned, and I guess even now this gamey-ness is ok because apparently only the superpowers have detention facilities, and yet you can be detained (somehow) with an Independent bounty.
 

sollisb

Banned
I disagree.

The KWS is not a critical component to the game. Reduced payouts for 1 utility for a temporary period seems like a good alternative to pulling a major release that has already been submitted to Sony/Microsoft, and requiring a regression test of the whole release.

This way, they can still release all their planned features, and include the KWS fix amongst a host of bug fixes that will no doubt follow a few weeks after the initial release.

That makes good sense to me, and I support Frontier's approach on this.

For players that use the HazRez nightly to earn credits, yes, it is a critical part of the gameplay. Everythign has been nerfed at this stage, Pax Missions, Scan Missions, and now Res Hunting.

Elite Dangerous: Beyond [a joke]
 
Totally agree with you. I suppose you did miss something however, from what I understood by one of Sandro's posts, there wasn't an issue with having it operate the way it does now in 3.0. It was just they didn't think it was logical for a player to be prosecuted by one super power, say the Imperials, then have them, handed over to another (i.e Feds and/or Alliance as appropriate). That was the issue apparently, they thought it would be gamey (apparently forgetting that ED is a game).

There were naturally posts saying extradition exists etc, which seemingly fell on deaf ears. Also this (excuse) only makes sense for a superpower aligned bounty, Independents were kind of not mentioned, and I guess even now this gamey-ness is ok because apparently only the superpowers have detention facilities, and yet you can be detained (somehow) with an Independent bounty.

well i am just gonna suck it and see..... TBH i really didnt like the 3.0 beta version, but the one touted on here i think seems ok. :) either way by hook or by crook all being well we can try for ourselves soon (if not live today hopefully it wont be long)

as for RES farming being hit with a stick because of it....... hmmm my bias is showing here, but imo res farming is an example of the MVP gameplay which imo should have been canned years ago.

of course with that stick there would need to be carrots of actual PROPER missions to free bases over run by pirates etc which would earn big coin etc.. but RES farming ..... as much as i have done it because there is not always an alternative if you want to shoot pirates / wanted ships in any number, imo FD can do so much better.
 
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