I really do want to reiterate, at this point, the need for Bounties to be seriously buffed. All the bounties in the game are currently laughably small, & non-murder bounties are laughably easy to clean....& apparently this will continue to be the case in 3.0.
Basic bounties given out for *all* crimes need to be increased but, more importantly, crimes committed in Medium or High Security Jurisdictions need a "Bounty Multiplier" (x1.5 for Medium Security & x2.0 for High Security), & Bounties gained for repeat offences need to have greater consequences than one-off Bounties. Each repeat crime-of the same kind-committed in the same ship should increase the base bounty you get for that crime. So if I get 800 Credits for Assault, first offence, then my next Assault in that ship might end up costing me 1200 Credits-plus the 800 for the initial crime making for a total of 2,000 Credits. A third Assault would cost 1,800 Credits, 4th Offence 2,700 Credits.....& so on & so forth. So instead of 4 Assaults costing me a total of 3,200 Credits, I would instead be looking at 6,500 Credits.
I really do hope that FDev will consider these ideas......as well as retaining the 25% mark-up for cleaning bounties via Interstellar Factors.