Hmm...
My cargo / taxi Anaconda can jump 56 LYs unladen... that said, the tradeoff to get it to do that is quite drastic. I do not fly this ship in open because another player will rip it appart in no time. I've balanced my build towards my combat rank, so I work hard to not increase my combat rank because that would start to spawn harder NPCs which then would lead me to have to reduce jumprange in order to fly safe.
Core internals:
Lightweight Alloys
4A Powerplant (engineered with Overcharge)
6D Thrusters (Dirty drives G3)
6A FSD (G5)
5D Life Support (G2 Lightweight)
7D Power Distributor (system focused G3)
8D Sensors (Lightweight G1)
No hardpoints
Optional internals are 7A Fuelscoop, 4A Shields, Advanced Discovery Scanner and Docking computer... the rest are Cargo racks.
And then I have 6 class D Shieldboosters (not engineered) and 2 heatsinks.
EDIT: I should add that if I keep the FSD, and then A-rate the rest + add in an SLF, 7A shield, and the rest with a mix of HRPs, MRPs, and shield cell banks, I have about 20LY jumprange, and I will never reach the same level as a Cutter regarding shield tanking. and I am pretty sure that the Corvette has better hulltanking compared to the Anaconda.
My cargo / taxi Anaconda can jump 56 LYs unladen... that said, the tradeoff to get it to do that is quite drastic. I do not fly this ship in open because another player will rip it appart in no time. I've balanced my build towards my combat rank, so I work hard to not increase my combat rank because that would start to spawn harder NPCs which then would lead me to have to reduce jumprange in order to fly safe.
Core internals:
Lightweight Alloys
4A Powerplant (engineered with Overcharge)
6D Thrusters (Dirty drives G3)
6A FSD (G5)
5D Life Support (G2 Lightweight)
7D Power Distributor (system focused G3)
8D Sensors (Lightweight G1)
No hardpoints
Optional internals are 7A Fuelscoop, 4A Shields, Advanced Discovery Scanner and Docking computer... the rest are Cargo racks.
And then I have 6 class D Shieldboosters (not engineered) and 2 heatsinks.
EDIT: I should add that if I keep the FSD, and then A-rate the rest + add in an SLF, 7A shield, and the rest with a mix of HRPs, MRPs, and shield cell banks, I have about 20LY jumprange, and I will never reach the same level as a Cutter regarding shield tanking. and I am pretty sure that the Corvette has better hulltanking compared to the Anaconda.
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