@Cagman. No offense but your definition of fun doesn't decide what other people's definition is.
And neither does yours...
@Cagman. No offense but your definition of fun doesn't decide what other people's definition is.
I never said it did, my opinion is not stopping anyone from enjoying their ships in whatever capacity. People just don't have the facts nor logic to defend their own position in a sensible manner. It is the opinions of other people attempting to stop the enjoyment of combat ship pilots; all using the most imbalanced ship in the game as some form of rationalization for their bias. That's not my problem.And neither does yours...![]()
... People just don't have the facts nor logic to defend their own position in a sensible manner. ...
Huh, I wasn't aware. When did they add it?
A long time ago. I don't want Frontier to upend the entire cart, but neither FDL or Corvette jump ranges are overly sane. I'm not too worried if it's just a small mass loss to nudge the FSD up by a few LY, but something that's a reasonable compromise that essentially improves QoL when transiting, without turning both into insane range masters.
Orca lost half it's mass because it had similar range by the way; it was awful at one point. Adding cabins to it was, to be kind, not good. Things change. Because sometimes a design was built based on a set of circumstances that aren't really relevant any more.
I'm not sure starving two ships by about 5-6LY over something comparable, is really solving world hunger or improving the experience overly; it's just making them a trudge to drive and they sit in stark contrast to everything else.
Perhaps it is only that you see hyperbole where others see fact. Sure Frontier has of very recently begun to acknowledge the concerns of the fan base to a limited extent. However this does not indicate that they actually participate in any active discussion with players and the times that they choose to do so are very limited/premeditated. No natural exchange on their own forums. There is no mutual exchange. It has nothing to do with constructiveness/constructivity either because not all criticism on this board is blind or irate criticism. I have never seen FD acknowledge even articulate yet brutal truth.The idea that the Dev's ignore criticism is proven wrong by just having a look at the KWS discussions. Basically, except for the aChief, 3.0 has been entirely about reacting to player criticism. When hyperbole takes over a conversation, the argument is lost.
In defense of FD there are many decisions they have to take that will anger someone, look at the 3.0 Engineers conversations. They will change when a compelling argument is made, as we can all see. Just because the don;t agree, or act, doesn't mean they don't pay attention.
I pretty much agree. I think the Corvette and FDL could use with a tweak to get them into the 23-26ly range with a standard combat load (NOT a super-heavy combat load maxed with HRP/MRP/SCBs etc). That would be for the Corvette a bump of 4-5ly depending on the weapon loadout. Going lightweight would probably get it into the mid-30s.
I was being as daft and over the top as I could so it would be clear I was being facetiousWe don't always agree. But my God do I ever agree with this.
It's funny this, but as an explorer I hate the Anaconda. It has a long jump range but has to be dragged kicking and screaming around each star and it has impaired vision and I have met moons with better supercruise turning circles.FSD ranges on FDL and Corvette need addressing to actually make them relevant; but the thing here, is Frontier developed a ship called Anaconda, and every single reason for every other ship added and the importance of those limitations and maintaining that rule - does not apply to Anaconda.
Anaconda sits as an aberration, and is the go-to ship as a consequence. It's untouchable though. So we will forever have a ship that, essentially, will be the evergreen achiever.
Outside of people's personal biases, there is absolutely no justification for the Corvette not having at least mid 30s jump range, even low twenties fully combat loaded. It is supposed to be a premium warship used by the Federal Navy. I would love to see how the Federation transported it.
The Anaconda alone is the sole reason these big ships cannot find a happy medium. I do not see the point in future big ships when this one unbalanced ship, can simply dictate and ruin the future capability of that ship.
The Anacondas existence has directly hurt the Corvette, the Cutter and the Type 10. The Type 9 was burned by it too. In a lot of ways it does not even deserve to be seen as a big ship, not when it competes with and even surpasses medium class vessels by hull mass.
@crushdepth. Buffing a ship or ships with clear disadvantages to the most broken ship in the game? Absurd! You consider buffing these combat ships outlandish, but you turn a blind eye to the broken nature of the Anaconda itself. Not just a blind eye but outright fear and discouragement to the idea of balancing.
I was being as daft and over the top as I could so it would be clear I was being facetious
Goals for Wednesday.
[v] Use 'facetious' in a sentence.
It's funny this, but as an explorer I hate the Anaconda. It has a long jump range but has to be dragged kicking and screaming around each star and it has impaired vision and I have met moons with better supercruise turning circles.
The Asp is so Oogly it ruins all it's other excellent qualities, the DBX only can fit a fuel sipper, so in my view, the best exploration ships are the Orca or the T-6. One is a passenger ship, the other a transport ship.
CMDR, please think about your responses; so I don't have to. Fly safe o7.
Err... of course it will. On average it will halve or quarter them.Doubling or even quadrupling the current max jump ranges won't make a dent in the travel times from one side of the galaxy to the other.
It will vastly improve the experience for travel within the bubble though, and make the game far more engaging for time constrained players, and those who simply see eternal jumping as an unbearable time sink.
Ok, here's a thought experiment for you guys.
What if the FSD had different ranges based on mode?
Tethered jumps would be between systems with Nav Beacons - the hyperspace route is well understood and the FSD can optimize the jump allowing extra range - say 50% more than now.
Partially tethered jumps would be between a system with a Nav Beacon and one without, or vice versa - the route is partially known and the FSD has to work a bit harder - allows the current range.
Untethered jumps are between systems without Nav Beacons - the hyperspace route is not known and tests the FSD to its limits - resulting in pre-engineered type max ranges.
Jumponium and Neutron Boosts would still apply multipliers as currently.
Does this kind of system meet everyones needs for FSDs?
Fast travel in populated space.
Restored scale to unpopulated space.
Many of the arguments against this point out that increasing jump ranges across the board not only breaks the range-enforced "balance" between ship types, it also risks making exploration builds overpowered and/or shrinking the effective size of the rest of the galaxy. MadDogMurdock's solution seems to me like a good starting point for a mechanism to resolve this. OK, the idea of nerfing the current maximum range back to pre-Engineer levels was perhaps a step too far now that everyone is used to the new maxima. But something that reduces the "loading screens" for frustrated bubble-only players while leaving the rest of the galaxy largely unaffected might be the way to go.
Yes, there are some players out there who want quicker travel times to Colonia and Sag A*, and obviously this will not help them at all so it's not a one-size-fits-all solution by any means. But you have to start somewhere, assuming you actually want to make a change. To me, this proposal seems a reasonable place to start and there's even an in-universe explanation of sorts already baked into the game.
It's funny this, but as an explorer I hate the Anaconda. It has a long jump range but has to be dragged kicking and screaming around each star and it has impaired vision and I have met moons with better supercruise turning circles.
The Asp is so Oogly it ruins all it's other excellent qualities, the DBX only can fit a fuel sipper, so in my view, the best exploration ships are the Orca or the T-6. One is a passenger ship, the other a transport ship.
That's the problem with this game. It sounds to me as though you've treated that situation as part of the gameplay, albeit one you'd not seek out voluntarily. There was a problem with a loadout choice, so you found an in-game way to mitigate some of the impact. Other players in the exact same situation would have seen nothing but "FD ruining my game using unnecessary blocks" getting in the way of the only thing they see as "real" gameplay, pointing the ship at something and pulling the trigger.I understand that it's not fun to fly a combat ship with short jump range. I beefed up my FDL all tanky to fight Thargoids and it was painful to get anywhere. At one point I took one hull reinforcement back out to fit an extra fuel tank because I was paranoid about getting stranded. But to most of us it makes sense that a very heavy ship has low jump range. F=ma and all that. That seems to me how it should be with military stuff.
A small buff might not be a bad idea. An FSD supercharge module which only fits a military slot? Lighter hulls? Bigger FSD slot? There are possible ways.
Probably the Cutter. It's big and it looks good (a fine ambassador for humankind's tech should we encounter any NTIs, compared with the other more utilitarian designs). Maybe even the Corvette for similar reasons; as a non-combat focused player it's not a ship I've ever particularly loved, but I could see it being a good exploration flagship.If you could choose any ship for an explorer and make it have the range of the Anaconda what would you choose?
I'll always choose T-6.If you could choose any ship for an explorer and make it have the range of the Anaconda what would you choose? Me I would truly like to see a light version of the Dropship. If I could make It jump 40-50 I would be pleased. I'm so stoked when I'm in my Dropship the interior and exterior makes me feel like I'm in a Transformer.