Engineering is one of the worst elements of any game I've ever played

Well hey you dont have to use the eng, you can play private or solo all you want. And there super easy aka the eng so have at it but its better if you have a bud to play with or talk with while yall do it, time goes by faster.
 

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Please read through what I've said again. It's not about progression. It's about how unnecessarily painful and boring material gathering is. Engineering progression could be good and interesting....but it's just really, really boring finding materials.

Mat gathering can be fun if you don't grind for it.
 
Like with C&P, I see the 3.0 changes to Engineers as an excellent starting point, but really hope they don't plan to leave it there. The things which need to be added now are:

1. Multiple routes to rank increase for *all* engineers.

2. Bring back & repurpose the Favour System, so it can be used to tweak specific stats &/or be used to add experimental effects for which you lack all the necessary materials.

3. Allow us to substitute certain materials in exchange for a bonus or penalty to the upgrade roll.
 
Another moan about engineering...

I REALLY wish FD would just decide engineers is a monotobous unenjoyable part of the game and remove it entirely.


I hated it too for a long time, now i merely dislike it and actually engineerd my two ships. Weapons to 3 and fsd to 5. I think the game could have been better and more fun without it, but elite with engineers is better than no elite at all. I think what irks me most about it is that the dev time wasted on engineers could have been spent on the actual gameplay and content.
The trend seems to be FD nerfing the engineers debacle and i guess nerfed in to a mere annoyance maybe they will be more palatable.
 
Right at the release of 3.0 I was parked up at Jameson's ready to buy up, and outfit an aChief. With that done, I flew around to the Engineers I have unlocked to upgrade as best I can. With only the 1st 6 Engineers, and mats I got along the way I have a ship that is up to r3 upgrades in most cases. Weapons are at r1, the only exceptions. That seems pretty darn good to me.

If you feel you need to be max r5 on every piece before you can 'play the game', yikes. I just don;t know what to tell you. r3 seems to ruin NPC's. It is a fact that to be an apex PvP jockey, you have to be ready to face the grind. But, if it's the 'game' that you want to play, just do what you do, and the stuffs will come.
 
Your frustration comes from a real and personal experience with the game, so I won't invalidate your opinion at all -

I will say though that its a matter of perspective. There are other players rushing around to try and outwit each other, to try and crack codes, and get the best engineering done, and that's just what (possibly) brings them enjoyment. You just have to find what yours is!

There's definitely an element of grinding involved to get to where you want to be, but on reflection, I do think Frontier paces things in such a way that there is no real need to rush yourself, because you can achieve all these things in your own time. I'm balancing engineering my new ship with PowerPlay at the moment, as well as a depleted credit balance, and I can't really complain because it's given me something to do, places to go, and given me things to talk about with other commanders.

Find your fun!
 
Like with C&P, I see the 3.0 changes to Engineers as an excellent starting point, but really hope they don't plan to leave it there. The things which need to be added now are:

1. Multiple routes to rank increase for *all* engineers.

2. Bring back & repurpose the Favour System, so it can be used to tweak specific stats &/or be used to add experimental effects for which you lack all the necessary materials.

3. Allow us to substitute certain materials in exchange for a bonus or penalty to the upgrade roll.

I'd be in favour of multiple paths to achieve a goal.

Favours was an idea that was tried & while it has pros & cons, I think the cons outweighed the pros overall. The community came to expect favours, which means they are no longer favours, it's just another form of shopping. The new system just lets you choose, and chop & change too. time will tell whether it's better than the old system, but personally I prefer the new one.

Substituting materials is already in the update, the material brokers. It may need some tuning but the basics are already there.
 
Another moan about engineering...

I REALLY wish FD would just decide engineers is a monotobous unenjoyable part of the game and remove it entirely. The only reason I'm engineering my ship is because other players are doing it and I don't want to be left behind incapable of competing. It's literally ruining the game for me. I'm trying to get through engineering so I can enjoy playing the game again. That can't be a good thing surely? How is that a good way to execute a game?

"The game is fairly great, let's stick something soul-crushingly boring and repetitive in it so people don't actually enjoy the experience of playing it." Why???

Here here!
 
OP is correct: for pvp, engineering is absolutely mandatory. Mod or die, it's that simple

With that said, I do think they've taken engineering to a much better place than it was in before, with one dreadful exception: grandfathering modules. The current system has introduced a wall between certain weapons that were achieved with grandfathered secondaries that simply are not viable in the current system.

For instance, if you didn't have the foresight to mod a suite of Focused PA's with thermal reduction secondaries, you're out of luck because it's not possible anymore...but you can be assured you will be running into other players that have them. I can hardly believe this made it past Fdev.

Other than that, and perhaps it being too hard to find certain materials/data, I feel optimistic about the system.
 
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Another moan about engineering...

I REALLY wish FD would just decide engineers is a monotobous unenjoyable part of the game and remove it entirely. The only reason I'm engineering my ship is because other players are doing it and I don't want to be left behind incapable of competing. It's literally ruining the game for me. I'm trying to get through engineering so I can enjoy playing the game again. That can't be a good thing surely? How is that a good way to execute a game?

"The game is fairly great, let's stick something soul-crushingly boring and repetitive in it so people don't actually enjoy the experience of playing it." Why???

. . . And they are never going to remove Engineers, and you know it. Why start some overly dramatic, whiny thread about it? Just determined to toss dirt in the punchbowl out of spite?

Just suck it up, Or leave.
 
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Hate it, boring, monotonous... Good idea implemented badly.

But that's just my view, many other feel different.

Basically, it's here, it won't go away, so either live with it (I choose to), or move along.

Z...
 
I mean, everyone is entitled to their own opinions, I actually like gathering mats. If nothing else it exposes me to way more that the game has to offer than what I'd do otherwise. I went exploring further than I ever would have because of dd5s, I've driven on the surface of planets, fighting skimmers and the like, unlocked security mats from planetary bases, pirated traders in anarchy systems, explored some fun uss's, all in the name of engineering.

..and that's what has been fun to me, the journey. If you don't like it and are focused primarily on engineering so you can be competitive in pvp, I get that you wouldn't like doing anything else, but for some of us that's what the game is all about.

o7

P.s.- half the people complaining they need to engineer to be competitive, won't be competitive even with engineering, not saying that's you, but we can't all be competitive now can we?
 
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Aaand there it is. The stock response for anyone who dares criticise any part of ED. I paid for the game the same as you. I have every right to want to be able to enjoy it as well. If you don't have constructive contribution then it's best you don't engage in the thread tbh.

I just want to add my name to the list of those who enjoy engineering their ships. Always have, even under the old system. In fact, there are elements of the old system that I much prefer (mostly the variation – it made me feel as though my ships were genuinely unique, warts and all). But it’s early days and I’m happy to make concessions to the broader player base. It’s like me arguing: “Personally I find combat a bore and would rather not face the possibility of meeting griefers in Open, so let’s eradicate combat”. That would make me a though. The game (and its players) should aim to accommodate everyone as much as possible.
 
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Simple solution for an MMO, have a <expletive deleted> auction house where players can interact and buy / sell stuff they've farmed or need, also, lose the start from level one from already unlocked modules, that's just stupid design and busy work!
It literally is one step forward, two back with this redesign.
 
I liked the old system and only using the new system for the Chieftain to see how much more time it takes me to engineer it. Not everybody is going to be happy. I really like engineering my ships though. After having engineered ships and flying stock ones makes me want to barf.
 
Your opinion about the system doesn't mean it's a bad system.

........... and if you want to "compete" with others who's forcing you?

I engineer ships but who am I competing with out in the black exploring?

Answer: No one.

I engineer ships so I've got a bigger maximum jump range.

So I'm competing against the galaxy or what?

I actually don't really like passenger missions. That's as much of a mechanic as engineering in this game. Does that mean it's bad mechanic?

Let me answer that; no, it doesn't.

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Before engineers I had really gotten to the point of burnout with nothing much to do. Engineers added so much to ED due to the added diversity for outfitting that it made it fun again. I was starting to get that burnout feeling creeping back when 3.0 dropped. Just knowing that I don't have to waste time throwing away materials and I can just collect hundred(s) of each has made it feel fresh again.

PvP is optional, but if that's your focus, you have to engineer to be competitive. It is what it is, but you can engage in PvE combat and work on engineering at a relaxed pace until you think you're ready to do some PvP. Nobody gets to be King of PvP the first time they hop into a Freewinder.

Everything in ED takes time. Time is the real currency in ED.

If that's not the type of game you're into, it may just not be for you. I'd recommend giving other things in ED a try to see if playing at a more relaxed pace with less focus on PvP starts to grow on you. If not, then maybe it's time to move on. ED is to diverse and complex to cater to everyone individually. Every change will appeal to some and anger others. The only rational way to enjoy it is to accept it for what it is.

HTH
 
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