Engineering is one of the worst elements of any game I've ever played

I love how so many peoples solution here is basically to just quit the game...
Well if people had listened to that we would not have our new Engineers and CP. So yea I don't think much of you people saying that. In fact I consider you to be actively harming this game by promoting passive attitudes such as these on the subject.

For any other game I would agree. There has been more than one game i dropped the moment I caught a wiff of RNG even remotely similar to how ED was. But here we have something salvageable as long as Fdev stops intentionally creating frustrations in their system. And begins basically doing what the player base says to do.

(The reason this patch is considered successful is because they did exactly what the community told them to do. Basically Fdev should not be allowed to come up with ideas On their own anymore since history has shown how that works out when they do.)

No one really enjoys Engineering. If you claim otherwise I will declare you to be a liar. Or at the least diagnose you with donkey brains or space madness... There is satisfaction in completing your goal yes. There is relief in knowing you are done sure. But the actual process is still entirely frustrating. And I don't think anyone has an argument against that statement that is worth listening to.

Add in the fact that there is no accesible in game info at all on engineering. It's all INARA...All the players picking up the Devs slack...frustrating is a fair word for it.

Back to whatever point I was making...

People enjoy this game or at least understand the potential for enjoyment this game has once all of Fdevs biowaste is cleaned out of it. People care about this game and are going to attempt to fight to change the bad long before they give up on this game entirely. Imagine if every person who hated engineers just quit... It would have stayed RNG based. It would have stayed biowaste.

Complain until there is nothing left to complain about. Complain until you are dead.

People were tired of me complaining about no incoming Torpedoes warning or any way to differentiate them from missiles in radar and contacts tab. But I kept complainig and ya know what? Now we have Incoming Torpedo warnings...was it all thanks to me? Probably not. But maybe someday you can say the same thing to this OP when his issue is someday resolved. And that saying would be you ask? Well it is Your welcome.
 
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ED’s ok. Just think engineers cynical pseudo-content

Cqc lol

Yeah, in that context I see your point. That raises the larger question: what is the goal of or reason for playing Elite Dangerous? There is no endgame, unless you count being Elite across the board (incl CQC, lol). For every player it just seems to be a bit different.
 
Yeah, in that context I see your point. That raises the larger question: what is the goal of or reason for playing Elite Dangerous? There is no endgame, unless you count being Elite across the board (incl CQC, lol). For every player it just seems to be a bit different.

We all have our own views, to be sure! :D
 
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Love engineers and the time it takes to unlock them. Was fun also wish they had one out in Colonia for exploration.
 
Yeah, in that context I see your point. That raises the larger question: what is the goal of or reason for playing Elite Dangerous? There is no endgame, unless you count being Elite across the board (incl CQC, lol). For every player it just seems to be a bit different.
The only reason to play a game is to be entertained. If it is not doing that, go do something else.
 
Today, we're going to learn a new word:

Compromise

com·pro·mise
ˈkämprəˌmīz


noun

1. Something nobody likes but everybody can live with.
 
I don’t get all the complaints about engineering, especially after 3.0 cause actually getting the money to buy an conda with A rated modules is so much more grindy than engineering it
 
I don’t get all the complaints about engineering, especially after 3.0 cause actually getting the money to buy an conda with A rated modules is so much more grindy than engineering it

Not if you bother with trading. If you're purely amassing credits via combat, you have my sympathies. But once you get to a Type 7 on-upwards, trading for your wealth becomes much faster and attaining an A-rate Anaconda does not take anywhere near as long as it does to collect all the various materials, unlock Engineers, get permit requirements, get past g Marco Qwent, and continually play Roulette until you get what you wanted in the first place.

And that's of course ignoring Community Goals or reddit's hot exploit of the month....
 
Oh I remember that.

Was that the time I shadowed you for 10 minutes without you noticing?

It was.

Full disclosure: I'd completely forgotten that I'd signed into his private group instead of solo and wasn't even looking for other commanders. I was blasting away at a Viper or something when I finally noticed him and I can fully believe it was genuinely 10 minutes.

Can't believe I still have this lol weeeeeeeeeeeeeeeeeeeeeeee :D I have 1,975 pics in my E D folder, that is #22, 12 December 2015)

IY5OVd7.jpg
 
I quite enjoy the new system and engineers in general. Your opinion about the system doesn't mean it's a bad system.

Nor does yours make it a good system.

Cuts both ways, and he's not the only person to have pointed out the failings of RNGineers. As a 'crafting' system, it left much to be desired. It resembled a casino simulator more than it did a crafting system in it's previous iteration. The new version hasn't had time enough to settle and let people get a good feel for it, so it's a bit early to judge it one way or the other.

Every crafting system is a grind of sorts, so complaining about having to farm materials is just an indication that the complainer spent too much time playing CoD or something similar and got used to being handed upgrades. A good crafting system is a time sink with tangible and useful rewards that doesn't punish the crafter. The old version of Engineers was nothing close to this, the new version has the potential to be.
 
It’s a shame that we have tinkering with our ships instead of more things to do with our ships.

Seems a bit of a cheap tactic really. Pseudo-content.

Tinkering with ships is brilliant. That is not in question, I, personally, believe the way it has been done is poorly thought out. The power creep is not crreap, it's power jumps - at Olympic level gains.

I still believe it should have been done more like how race cars/motorbikes are tuned, where you can adjust sliders, but gains in any given field result in losses in the others - the standard A grade module is the middle ground, and then the strengths and weaknesses are adjusted by the player to suit the ship.

In fact, we had balanced special weapons back in Beta - overcharged, focused etc weapons existed, and they had very specific pros and cans that made them great tools, but they were not over powered, and the CMDR using them needed to understand the strengths and weaknesses.

Anyways, whatever, that ship has long sailed, and we are where we are, and it's too late to change without a massive salt fest from the player base.

Those who enjoy the system are happy, those that don't just have to endure that part to enjoy the other parts of the game, or mov eon to something else.

Z...
 
Doing whatever you feel like is not always conducive to providing the access to something you need to achieve in the game. ED is not unique in this approach. If you are at a point in a game where a Boss Fight is required in order to progress, yet you are not motivated to actually undertake that Boss Fight, you can hardly blame the game or the developers for your sudden stalemate in game progression. ;)

This isn't rocket science, despite all attempts to turn it into something as complex. :)

I think you misunderstand - that is my point. A whole heap of people always seem to pop up and say

"Hey yo, I getz mah matz playin my own wayz, therz no grindz yo!"

And yet, there are plenty of people (me included) that don't get the mats they want by just playing their way, and are thus required to do things they loath. Me, for example, detest searching planets for mats. Not because I don't enjoy driving the SRV, I truly do, however... I get motion sick from the SRV, badly. 30 minutes is enough to get me to the point of throwing up. It's the only part of the game where this is any sort of issue, and yet, happens to be the way I need to gather most of my materials - let me tell you, you don't find much on a planet surface in 30 minute bursts. Certainly not Arsenic, or Polonium, or any of those other super rare mats needed for L3 FSD jumps, or for engineering G5 FSD's.

See my point? Being told that "just playing my own way", rather than grinding, will get me all I need is quite insulting, because, quite simply, it will not.

Z...
 
It’s like having a car racing game in which more time is spent tinkering with your car than racing it.

Hopefully FD will be able to think up some actual new stuff to do rather than play stats with our ships.

Welcome to the reality of motor racing....

Z...
 
In normal days, i am the guy that complain too.

But serius dude... enginnering in 3.0 i'ts way better than before, and i love the idea to tunning my ship to get best results on role A or B.

I get your point, you fell forced to enginner your ship to stay competitive and this is a kind boring for you, but if we don't have this dificulty, what is the reward to that guys that have spend days, weeks, months working in their builds?
Nobody can achieve the TOP widouth hard work in any game, and enginnering are a big part of ED now.

Like i say: I undestand your point of view but i don't agree with it.
 
See that's fine. I don't. You do. No problem there. The problem is i can't compete in PvP combat without having done this awful grind. So my options are either endure it or stop playing the game completely. Not a nice position to be in.

The people you are competing against have endured it. Why not set yourself another competition by matching or beating their endurance level.

In 3.0, good materials are far easier to come by than they were in 2.4. Then if you focus on the good stuff, you can material trade down for the smaller grade stuff. You'll fill those bins in no time. Then the engineers requre far less rolls for good results, you can't get worse results now so that's a LOT of time saved and to top it off the results outright will be better than 2.4 and will somewhat even out the playing field for PvP combat. It's all in your favour in 3.0.
The grind is here to stay so you're gonna have to endure it if you want to 'keep up'. Remember though it's not a race or a competition.
It's more of a grind if you focus on it.
 
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Another moan about engineering...

I REALLY wish FD would just decide engineers is a monotobous unenjoyable part of the game and remove it entirely. The only reason I'm engineering my ship is because other players are doing it and I don't want to be left behind incapable of competing. It's literally ruining the game for me. I'm trying to get through engineering so I can enjoy playing the game again. That can't be a good thing surely? How is that a good way to execute a game?

"The game is fairly great, let's stick something soul-crushingly boring and repetitive in it so people don't actually enjoy the experience of playing it." Why???
As an Engineering lover, alas I too have to agree with you.
I found it such a grind I have decided to leave grandfathered modules as they are.
 
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