Engineering is one of the worst elements of any game I've ever played

Engineering is one of the coolest elements of any game I have ever played.

There's room for improvements but generally loving it.

Here we go, this guy, right here (picked because it's the last post). Polar opposite to my viewpoint. I'm happy he enjoys it, though, and hope he can continue doing what he likes.

It would appear it is possible to all get along...

Z...
 
I disagree. You can't compete in PvP without it. So I am forced to.

Competing in PvP is 100% your choice. That is how you have decided to play the game. That's on you, not the game.

Back to the OP. I like engineering, and I especially like the new system. The only thing I would add is being able to see what blueprints I have opened up in the engineers tab.
 
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YEs you are forced to do it in pvp, because it's the only way a person can use their brain to try to out maneuver an opponent with loadout trickery before the battle even starts. If we were all flying the exact same ships, it'd get pretty boring pretty quickly.
 
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I'm entitled to whine about it.

Yes, yes you are.

And guess what, my previously fully engineered 2.4 ship is now about twice as powerful after 3.0 engineering.

They really were serious about legacy modules being weaker.

Go to a Materials Trader - engineering is easy now. So much easier than before.

But still too hard for you.
 
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Gathering mats has grown on me. I now really enjoy working out what I need, planning the trip etc. My gripe would be the lack of sign posting in the game that meant I only started to enjoy it when I found the right third party tools/websites.
I would be disapointed if it got binned (can't see it happening anyway).

PvP isn't my thing so I don't get the 'I don't like it but have to do it' effect but I can see why you wouldn't like it. However since PvPers appear, from the evidence we do have to be, to be a minority of players I don't think that the tail should wag the dog.

P.S I know some people have been a bit blunt/harsh in their responses to you but if you go back and reread your OP you should, with a bit of self awareness, see why.
 
Tbh its a race you've decided to compete in and no one forced you.

What is with this attitude that is so ever-present in every gaming community I've ever seen?

"Don't like it, don't play it" is the *exact opposite* of what a game exists for in the first place!

Don't settle for less, always seek to improve upon what you've got!
 
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I just want to add my name to the list of those who enjoy engineering my ships. Always have, even under the old system. In fact, there are elements of the old system that I much prefer (mostly the variation – it made me feel as though my ships were genuinely unique, warts and all). But it’s early days and I’m happy to make concessions to the broader player base. It’s like me arguing: “Personally I find combat a bore and would rather not face the possibility of meeting griefers in Open, so let’s eradicate combat”. That would make me a though. The game (and its players) should aim to accommodate everyone as much as possible.

And what if it's largely thanks to Engineers that combat has become such a hitpoint inflation attrition borefest...? And also is the reason there's such a disparity between suped-up griefer ships and other players minding their own business? (Also combat boredom is largely due to individual kills, XP-wise, being a tiny drop in a large bucket that you have to fill multiple times, the bucket doubling in size every time, in order to progress....)
 
Yes, yes you are.

And guess what, my previously fully engineered 2.4 ship is now about twice as powerful after 3.0 engineering.

They really were serious about legacy modules being weaker.

Go to a Materials Trader - engineering is easy now. So much easier than before.

But still too hard for you.

I started to re engineer my corvette last night and i made use of the material trader which made it a much better system.
 
To the OP or anyone else who finds it a grind. If you are trying to get the materials to engineer a module in a set timescale (e.g. in a 2 hour window or by this weekend) then I can see why you may think it's a grind although personally in the entire time I've played I have never felt any part of the game is a grind.

However, if you just play the game doing other stuff and you're not in a hurry then you will come across the materials even when you're not looking for them.

For example, yesterday I was traveling to Nauni to do some rescue missions and along the way some USS's popped up. I chose to drop into them, even though it would slow my journey down slightly and I was able to pick up some materials I was wanting. If I was deliberately looking for these USS's then they probably wouldn't show up, lol.

Another example. Yesterday, I was driving around on the surface of a planet yesterday just to enjoy the new look of the planets. Whilst I was doing that, I shot a few rocks that I came across and again I got some materials I was wanting.

In both examples I wasn't doing any deliberate searching and yet I gathered a good amount of materials I was after. The great thing about the new update with the change to material storage limits is I can now pick up materials I'm not after and not even know what they are used for and then when the time comes to do a different kind of engineering I may find I already have that material.

It's a different way of playing the game and may not be your type of play style but it does make gathering materials more relaxing and fun. Just a suggestion. :)
 
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also:

And what if it's largely thanks to Engineers that combat has become such a hitpoint inflation attrition borefest...? And also is the reason there's such a disparity between suped-up griefer ships and other players minding their own business? (Also combat boredom is largely due to individual kills, XP-wise, being a tiny drop in a large bucket that you have to fill multiple times, the bucket doubling in size every time, in order to progress....)

Well, I don’t entirely disagree, which is why I’m happy for others that the new systems restores some balance (grandfathering issue aside), even if I personally prefer the old. The OP was arguing in favour of removing the engineers completely, which would make Elite a much emptier and shallower game for me.
 
The gameplay would be significantly impoverished without some means of ship improvement.
Making new ship builds is how we "level up" - our ships are our characters here.

I have a Cobra 3, with a legacy G1 modded Power Plant. Nothing to brag about, right?

Well, that G1 reduced Emissions mod gives it a lower mass AND a small Power Generation buff, thanks to secondary rolls. With exactly 0.03 more power than needed to run all deployed (modded)modules, better jump range and handling, plus better heat management, there's no real need to upgrade.

However, there are people who can/will/must grind out the best new G5 overcharged PP, just --- because. Maybe they like having 30% extra power the ship cannot use, more heat and worse handling, and will invest the effort. The point is, they should do it. It's a form of self expression.

Our ships are who we are.
Make yourself happy, by your own yardstick.
 
To the OP or anyone else who finds it a grind. If you are trying to get the materials to engineer a module in a set timescale (e.g. in a 2 hour window or by this weekend) then I can see why you may think it's a grind although personally in the entire time I've played I have never felt any part of the game is a grind.

However, if you just play the game doing other stuff and you're not in a hurry then you will come across the materials even when you're not looking for them.
Agreed. Engineering is SUPPOSED to be a long term goal, not something you knock off over the weekend.
 
I haven't tested 3.0's system yet, but I quite enjoy the Engineers.
It's slowly being made more user friendly with each update too.

The good thing about Engineers, is they're entirely optional.
 
This is the second prediction from last week that has come true...

Predictions for threads that will start popping up next week:

  • Elite Dangerous is dying because of 3.0
  • Beyond is still a grind
  • Griefers find a way to bypass the new C&P system
  • This patch is the final straw - I quit
  • Nerf (something in 3.0)!
  • 3.1 will be a total fail
 
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