3.0 offers absolutely no protection against big player ships griefing small player ships

rootsrat

Volunteer Moderator
Rust, DayZ, GTA Online, any number of other open world games. In any of those, you spot another player, and it's time to be wary. Elite is the same, people initiate combat for pure entertainment. But Elite has this population of people usually termed "carebears" who think all combat that isn't a duel isn't ok for some reason.

Combat happens because I am bored and wish to have a fight to entertain myself.

Annihilating an unarmed and fragile ship is hardly a "combat" though is it?
 

Deleted member 115407

D
That would cut a pretty hefty chunk out of the PvP population, you know.

Since the PvPers tend to outsmart them consistently. That doesn't say much for the PvE folks now, does it?
 
Absolutely agree with this, Elite is a game in which combat happens, but its not a game in which combat is supposed to happen for no reason....

Frontier designed the game specifically so crime was a factor of play. There are consequences. But Frontier has never stipulated a justification is required and a mandated aspect before engaging anyone, for any reason, anywhere. One can be morally apposed to a thing; this is fine. Translating that to "it's not to happen because there's no justification" isn't really relevant. Because the game does not make that distinction, itself.

--

Laws exist to define a line; that line can still be crossed. Elite's universe is no different. The laws do not exist to stop all crime. To stop anything. They exist to draw the line, and there are sanctions to uphold it. The law does not exist to solve people's personal issues with any given action. The law is blind. It's not interested in personal grievances. Just whether crime has occurred, and any sanctions required.

The numbers of leading questions and logical fallacies in this thread are hilarious, though. Everything from special pleading, to strawman, to appealing to emotion. You name it. They're all here.

Sandy has spent a lot of time building additional consequences; but sometimes people are going to do, what people do, because the game facilitates it. Part of learning elite, is learning it's not entirely yours to control, and we have no implicit rights.

--

Back on topic; I am sorry for the OP's friends loss. The game features aspects where one does not necessarily have full control of a situation. I don't believe Frontier intends to change that. They could communicate a lot more of the game's aspects though. It's not exactly a secret to say the learning curve is more a cliff.

But I hope they persist, learn and grow as a commander. There's much fun to be had. But nobody ever said it was going to be easy.
 
Last edited:
Annihilating an unarmed and fragile ship is hardly a "combat" though is it?

It is combat, it just isn't challenging combat. I personally don't prefer it, but some people just want kills. People are here crying about a single set of circumstances, easily avoided, when FDev really did set a great set of protections in place to prevent people seal clubbing.
 
Everyone has to look at C&P 3.0 as Deterrence, not Prevention. FD have expressly said they want players to have the option to commit crimes, but that there should be consequences for that choice. This goes for both PvE and PvP crimes. Expecting Protection from anything is only going to lead to disappointment.

I'm not a 'get good' kind of guy, but the meager facts involved here clearly points to a couple of players not fully up to speed on the Elite Galaxy. The bottom line: Players are responsible for themselves. If you are plagued by tunnel vision so badly that you allow another player to ram you to destruction, because you were too focused on scanning a Nav. Beacon, you have some lessons to learn. There is a balance point where responsibility for these things has to shift. I wouldn't be surprised to hear that the rammer was just shocked that the Cobra allowed the rams, so kept going just to see what was going to happen. I just may have done the same.
 
Annihilating an unarmed and fragile ship is hardly a "combat" though is it?

It is if they stack +++ Passenger missions to influence the BGS %'s against someone else.

Or a Powerplay Faction hauling media.

The kill means negative influence for the faction and BGS, Rebuy, Time spent stacking missions.

Did you know a kill through the BGS means more than a kill for powerplay in this regard?

PVP does hold value in this game. Even if it is just a trader.
 
As per the features of 3.0:



So what about new players that get griefed by players in big ships? They just get away with it?

My friend just got rammed to death in his Cobra by an Imp Clipper, and now he doesn't even have enough money for his rebuy. So much for "improved" crime and punishment.

What a total loophole.

Lesson 1 of Elite - Don't fly if you cant rebuy

(I know, it sounds harsh, however you think a few thousand credits is a pain now, just wait until you get that Python or Conda rebuy screen and you don't have enough)
 
PVP does hold value in this game. Even if it is just a trader..

Ahh yes...of course! All those Corvettes and FDLs that hang around CGs are doing it to "influence the BGS"
This week...they're passionate about THIS faction...then next week they're EQUALLY passionate about THAT Faction...
Why didn't I see that!
Here's me thinking they were just social inadequates living in their Parents Spare room, spending the money from their Pizza delivery round on a gaming PC because they haven't got a girlfriend...when all along I was wrong...they're deeply embedded in the sim...closely aligned to a particular minor faction and working hard, calculating the best way to increase its influence...oh and NEXT week they'll be EQUALLY passionate about affecting the BGS in a different system for a DIFFERENT faction in a different system on completely the other side of the bubble...
 
Ahh yes...of course! All those Corvettes and FDLs that hang around CGs are doing it to "influence the BGS"
This week...they're passionate about THIS faction...then next week they're EQUALLY passionate about THAT Faction...
Why didn't I see that!
Here's me thinking they were just social inadequates living in their Parents Spare room, spending the money from their Pizza delivery round on a gaming PC because they haven't got a girlfriend...when all along I was wrong...they're deeply embedded in the sim...closely aligned to a particular minor faction and working hard, calculating the best way to increase its influence...oh and NEXT week they'll be EQUALLY passionate about affecting the BGS in a different system for a DIFFERENT faction in a different system on completely the other side of the bubble...

Nah, I just enjoy fights and don't mind getting wanted. So I go to the CG and get into scraps because that's where the people are. Bounty CGs are best because there's a lot of combat ships, combat CGs are good too. Trade CGs are meh, but there's always some condas and cutters that could do with a shield strength test and some evasion training.
 
Last edited:
They could communicate a lot more of the game's aspects though. It's not exactly a secret to say the learning curve is more a cliff.

I'd suggest the opposite (VERY shallow learning curve...after a few days learning the basics...you're good to go) IS the problem...
Whilst a commercial decision on Frontiers part...the decision to target the Mass-Market MMO demographic AS WELL as the Space Flight/Combat Crowd is where ALL these threads originate from...
People who come to ED from earlier iterations of Elite/Wing Commander/Privateer/XWing/Tie Fighter/Flight Sims etc...expect the universe to operate in a"logical" and "immersive" Way...with combat coming organically from attempting to achieve in game (or in-mission) aims...
Whereas if you're coming into Elite from WoW or EvE or something similar...I guess you're just wanting to Craft your +5 Magic Sword and Plate Armour as quickly as possible (hence the complaints about Engineering Grind) then go on "Raids" killing as many Players as possible for sh*ts and giggles whilst shouting "You SuXXor, I'm L33t" into their headsets...until their mum tells them its time to go to bed...
 
Ahh yes...of course! All those Corvettes and FDLs that hang around CGs are doing it to "influence the BGS"
This week...they're passionate about THIS faction...then next week they're EQUALLY passionate about THAT Faction...
Why didn't I see that!
Here's me thinking they were just social inadequates living in their Parents Spare room, spending the money from their Pizza delivery round on a gaming PC because they haven't got a girlfriend...when all along I was wrong...they're deeply embedded in the sim...closely aligned to a particular minor faction and working hard, calculating the best way to increase its influence...oh and NEXT week they'll be EQUALLY passionate about affecting the BGS in a different system for a DIFFERENT faction in a different system on completely the other side of the bubble...

I know you ment this as sarcasm, or as perhaps an insult, but it just comes off as mad or upset. I'm sorry that our trained and highly qualified emergent content specialists couldn't provide you with a satisfactory experience. We here at Das Gank House will take your feedback on with full intention of improving our services to better cater to individuals such as yourself.

Thank you choosing Das Gank House, we hope to gank you again soon.

King regards,

UnRealGimballmander
COO of Das Gank House
 
Ahh yes...of course! All those Corvettes and FDLs that hang around CGs are doing it to "influence the BGS"
This week...they're passionate about THIS faction...then next week they're EQUALLY passionate about THAT Faction...
Why didn't I see that!
Here's me thinking they were just social inadequates living in their Parents Spare room, spending the money from their Pizza delivery round on a gaming PC because they haven't got a girlfriend...when all along I was wrong...they're deeply embedded in the sim...closely aligned to a particular minor faction and working hard, calculating the best way to increase its influence...oh and NEXT week they'll be EQUALLY passionate about affecting the BGS in a different system for a DIFFERENT faction in a different system on completely the other side of the bubble...

Imps vs Feds at CGS

People stopping people that are thargoid hunters because its starting to come to light that the thargoids are possibly the good guys. And the guardians have been using us. If you read the texts in the lore.

You're so worried about attacking people personally when things happen in a game. Learn to separate the game from reality and enjoy it.

Im 33 years old. Married to a hot wife. And own my house. I have no problem nuking you the next time I see you in game.

How do you like them apples?
 
Last edited:
Imps vs Feds at CGS
People stopping people thargoid hunters because its starting to come to light that the thargoids are possibly the good guys. And the guardians have been using us. If you read the texts in the lore.

You DO realise that you're actually MAKING the same point as I did...don't you?
Nobody is suggesting that PvP shouldn't be part of the game...that Powerplay/BGS/opposed Player Factions/conflicting Goals SHOULDN'T lead to combat...
They SHOULD and they DO...THATS GREAT! There's a REASON for it...
What I'm suggesting is that EG: The OP...getting rammed to death randomly at a Nav Beacon, or the people that go from CG to CG regardless of who its for or what its aims are because they...
just enjoy fights and don't mind getting wanted. So I go to the CG and get into scraps
SHOULDN'T be part of the game...because they change the Universe from "Elite Dangerous" to "Elite Ridiculous"
 
SHOULDN'T be part of the game...because they change the Universe from "Elite Dangerous" to "Elite Ridiculous

So, your idea of what the game is, and what is fun is more valid than mine because... Why exactly? I paid my money, built my ships, and I acknowledge and accept that my activity of choice will lead to issues with the law. You don't get to dictate what is and is not valid gameplay, thankfully. FDev has stated CMDR hunting is a perfectly legitimate activity, regardless of motivation. So, deal with it I guess. Or don't, salt is fun.
 
So, your idea of what the game is, and what is fun is more valid than mine because... Why exactly?

Because a Universe in which players go round shooting at Hollow Squares...simply because they're Hollow Squares doesn't make any kind of sense does it...Its not "INTERNALLY COHERENT" as your reason for doing it is rooted in "The Real World" (I like blowing people up/I like people getting Salty) NOT in the "Elite Universe" (I'm blowing these people up because its my way of making money/we have different goals/i'm opposing what they're doing)

As I've stated earlier it WILL happen because Frontier made a commercial decision to create a "simple" game that appeals to the lowest common denominator and we'll have a player base that includes people who really would be better off playing WoW or CoD etc...

It doesn't change the fact that what you're doing isn't rooted in "Elite Dangerous" but rooted outside the game...and therefor breaks Immersion and reduces the internal coherency of the game...i
 
Because a Universe in which players go round shooting at Hollow Squares...simply because they're Hollow Squares doesn't make any kind of sense does it...Its not "INTERNALLY COHERENT" as your reason for doing it is rooted in "The Real World" (I like blowing people up/I like people getting Salty) NOT in the "Elite Universe" (I'm blowing these people up because its my way of making money/we have different goals/i'm opposing what they're doing)

As I've stated earlier it WILL happen because Frontier made a commercial decision to create a "simple" game that appeals to the lowest common denominator and we'll have a player base that includes people who really would be better off playing WoW or CoD etc...

It doesn't change the fact that what you're doing isn't rooted in "Elite Dangerous" but rooted outside the game...and therefor breaks Immersion and reduces the internal coherency of the game...i

See, I really don't give a damn for your immersion though. I play for fun, and fun for me is having fights with other players. If you need a way to justify my actions, you come up with whatever pleases you in your head, but I'm not accountable to your idea of what is and is not the proper way to play the game. The only people I'm accountable to for my behavior in game is the devs, and they've sanctioned it as a legitimate way to play. You seem to have an entire fantasy of what is and is not the correct way to play, and it upsets you that others aren't in agreement.
 
See, I really don't give a damn for your immersion though. I play for fun, and fun for me is having fights with other players. If you need a way to justify my actions, you come up with whatever pleases you in your head, but I'm not accountable to your idea of what is and is not the proper way to play the game. The only people I'm accountable to for my behavior in game is the devs, and they've sanctioned it as a legitimate way to play. You seem to have an entire fantasy of what is and is not the correct way to play, and it upsets you that others aren't in agreement.
I do not agree with the way you play, but I will defend to the death ... nah ... not going to go that far
I do not agree with the way you play, but I will defend until I'm bored, which by the way seems to be halfway through this sentence, your right to play it.
 
Back
Top Bottom