3.0 offers absolutely no protection against big player ships griefing small player ships

I do not agree with the way you play, but I will defend to the death ... nah ... not going to go that far
I do not agree with the way you play, but I will defend until I'm bored, which by the way seems to be halfway through this sentence, your right to play it.

Yeah, that's fair. I'm bored outta my mind working a 12 anyway, so I'm just entertaining myself with this now.
 
...I'll make the facts crystal clear here:

my friend is new to the game, and he doesn't know all the techniques required to avoid a griefer

He doesn't have to know all of them. He just needed to realize he could get out of the way.

a cobra is still a learning ship

That's not a fact, that's your opinion. In my opinion, the Cobra is not a learner ship any more.

this happened at a beacon, not a station. Station speed limits are not relevant

agreed here

he was flying with a rebuy. After he was murdered, he couldn't afford his next rebuy. Memes about "fly before rebuy" are not relevant

"never fly without rebuy" applies all the time, not just the first time. If he can't afford the rebuy of his current ship, he should never have left the station (except maybe to go straight to a station with a shipyard to buy a cheaper ship)

I was not playing with him at the time, so I couldn't have helped. He related the story to me afterwards

That was not evident from your first post.


Finally....the point of me making this thread isn't to complain about how the Crime & Punishment system should have prevented him losing his ship.

I'll repeat that. This isn't about C&P preventing ship loss.


Hmmm.... did you read the title under which you posted this thread? You wrote about "protection".


I want the C&P system to PUNISH a rammer. Period.


I thought 3.0 would bring improvements to the C&P system, because as someone pointed out, ramming hasn't been addressed up to this point.

And what makes you think C&P did not punish the rammer? That punishment is not (and likely never will be) visible to you.
 
This is the exact reason why Elite Dangerous needs a Player-to-Player physical interaction flag so some people can play among others in peace while the rest can blow each other out of the black. Bigger ships should not own Open Play. Player-to-player engagements should be a choice for the player, for their own enjoyment. This is a mmo, so it should at least have the "Flag" feature in it.
 
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This is the exact reason why Elite Dangerous needs a Player-to-Player physical interaction flag so some people can play among others in peace while the rest can blow each other out of the black. Bigger ships should not own Open Play. Player-to-player engagements should be a choice for the player, for their own enjoyment. This is a mmo, so it should at least have the "Flag" feature in it.

There is already such a flag, it's what game modes are about.
 
There is already such a flag, it's what game modes are about.

I get what you mean, but it's not a flag. What if some people want to host a Multicrew session or wants to just talk and ask questions among other pilots or misses out on the chance of being invited to go along someone's quest to see some alien ruins? Private and Solo cuts a big part of game out of the players hands, the social part, for the sake of PVPers and I don't think that's fair. People shouldn't hide in fear in other modes, they should feel about as part of the game as PVPers, if that makes any since. and with the "FLAG" system, EVERYONE can be apart of the galaxy together.
 

ALGOMATIC

Banned
This is the exact reason why Elite Dangerous needs a Player-to-Player physical interaction flag so some people can play among others in peace while the rest can blow each other out of the black. Bigger ships should not own Open Play. Player-to-player engagements should be a choice for the player, for their own enjoyment. This is a mmo, so it should at least have the "Flag" feature in it.

You already have this flag, its called SOLO
 
I get what you mean, but it's not a flag. What if some people want to host a Multicrew session or wants to just talk and ask questions among other pilots or misses out on the chance of being invited to go along someone's quest to see some alien ruins? Private and Solo cuts a big part of game out of the players hands, the social part, for the sake of PVPers and I don't think that's fair. People shouldn't hide in fear in other modes, they should feel about as part of the game as PVPers, if that makes any since. and with the "FLAG" system, EVERYONE can be apart of the galaxy together.

If you want curated and sanitized player interaction, Private Groups provide that function. The available choices to avoid player interaction are already used and abused to death to do things like attack BGS from safety. A system that disallowed attacking some people in open would be even more abused, since it would allow the people in question to thumb their nose while carrying out their attack. How would the nuts and bolts of such a system work? I fire on a ship, and my bullets magically have no effect? They instance differently? I open fire and ATR responds instantly to blow me out of the sky with their god guns?
 

ALGOMATIC

Banned
I get what you mean, but it's not a flag. What if some people want to host a Multicrew session or wants to just talk and ask questions among other pilots or misses out on the chance of being invited to go along someone's quest to see some alien ruins? Private and Solo cuts a big part of game out of the players hands, the social part, for the sake of PVPers and I don't think that's fair. People shouldn't hide in fear in other modes, they should feel about as part of the game as PVPers, if that makes any since. and with the "FLAG" system, EVERYONE can be apart of the galaxy together.

If you chose OPEN I want to be able to kill you just because I can, and thankfully ED provides me with such opportunity.
I would kindly ask you not to take this away from me because I also paid for this game and would like to blaze my own trail, specially if it is being blazed through other hollow squeres.
 

Deleted member 115407

D
I'd suggest the opposite (VERY shallow learning curve...after a few days learning the basics...you're good to go) IS the problem...
Whilst a commercial decision on Frontiers part...the decision to target the Mass-Market MMO demographic AS WELL as the Space Flight/Combat Crowd is where ALL these threads originate from...
People who come to ED from earlier iterations of Elite/Wing Commander/Privateer/XWing/Tie Fighter/Flight Sims etc...expect the universe to operate in a"logical" and "immersive" Way...with combat coming organically from attempting to achieve in game (or in-mission) aims...
Whereas if you're coming into Elite from WoW or EvE or something similar...I guess you're just wanting to Craft your +5 Magic Sword and Plate Armour as quickly as possible (hence the complaints about Engineering Grind) then go on "Raids" killing as many Players as possible for sh*ts and giggles whilst shouting "You SuXXor, I'm L33t" into their headsets...until their mum tells them its time to go to bed...

That90skid is completely right about PvP and the BGS. Just because you choose to be intellectually dishonest about it doesn't make him any less correct.

As for the quoted post, congratulations on formulating the cringiest possible post on response to this thread. Though honestly it was a toss up between that and one of your other replies.
 
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Deleted member 115407

D
Ahh yes...of course! All those Corvettes and FDLs that hang around CGs are doing it to "influence the BGS"
This week...they're passionate about THIS faction...then next week they're EQUALLY passionate about THAT Faction...
Why didn't I see that!
Here's me thinking they were just social inadequates living in their Parents Spare room, spending the money from their Pizza delivery round on a gaming PC because they haven't got a girlfriend...when all along I was wrong...they're deeply embedded in the sim...closely aligned to a particular minor faction and working hard, calculating the best way to increase its influence...oh and NEXT week they'll be EQUALLY passionate about affecting the BGS in a different system for a DIFFERENT faction in a different system on completely the other side of the bubble...

Hmmm... I take it back. This might be the one.
 
How would the nuts and bolts of such a system work? I fire on a ship, and my bullets magically have no effect? They instance differently? I open fire and ATR responds instantly to blow me out of the sky with their god guns?

Yep, on that first part but every attack just passes through and yes they instance the same. You see a player, you target said player, it lets you know that their PVP flag is "OFF" under the "ship info panel" You either engage in conversation or move on with your life. You see another ship, PVP flag is "ON" and you engage as you wish.
Simple.

As I've said, Players shouldn't have to be forced somewhere else and miss out on the social experience of Elite:Dangerous. Open Play should be accessible to everyone because everyone plays this game for different reasons and every reason should be considered important (Excluding the hacker/cheaters/exploit reasons). Think of the friends and experiences and great conversation a person could have just on the first hour just starting out within a system full of players. All of that has been cut to some players either having NPC's in their games only or Being shot out of the sky for no reason.
 
If you chose OPEN I want to be able to kill you just because I can, and thankfully ED provides me with such opportunity.
I would kindly ask you not to take this away from me because I also paid for this game and would like to blaze my own trail, specially if it is being blazed through other hollow squeres.

I get what you're saying, but we all blaze our trail differently and that's why I'm saying what I'm saying. With the flag system, you can still kill people, just not those who want to fight. "Choice" is what makes a game fun so the more, the better
 
He went to a beacon to scan it for a mission, and the clipper was waiting there for players to show up. He kept ramming him out of position so he couldn't scan it, and eventually blew him up.

And seriously...the "git gud" comments are just ridiculous.

If there are jerks around, log off, switch to PG or solo, make the scan, then go back to open if you want. Sitting there getting rammed is just letting the inevitable happen... and a Cobra without enough for rebuy?

Man, you need to be a better friend to your friend and at least make sure he knows rule number 1 of ED.
 
Yep, on that first part but every attack just passes through and yes they instance the same. You see a player, you target said player, it lets you know that their PVP flag is "OFF" under the "ship info panel" You either engage in conversation or move on with your life. You see another ship, PVP flag is "ON" and you engage as you wish.
Simple.

As I've said, Players shouldn't have to be forced somewhere else and miss out on the social experience of Elite:Dangerous. Open Play should be accessible to everyone because everyone plays this game for different reasons and every reason should be considered important (Excluding the hacker/cheaters/exploit reasons). Think of the friends and experiences and great conversation a person could have just on the first hour just starting out within a system full of players. All of that has been cut to some players either having NPC's in their games only or Being shot out of the sky for no reason.

That absolutely neuters all player interaction in open. Piracy, player bounty hunting, countering BGS attack, faction warfare. The carebear types have such a fixation with "I should be able to just talk to people! The only proper player interaction is a crisp o7!". Go play in Mobius if you want that option.
 
Yep, on that first part but every attack just passes through and yes they instance the same. You see a player, you target said player, it lets you know that their PVP flag is "OFF" under the "ship info panel" You either engage in conversation or move on with your life. You see another ship, PVP flag is "ON" and you engage as you wish.
Simple.

It would indeed be simple to implement, and would have headed off scores of complaints over the last three years.

I guess the Developers don't consider it consistent with a vision of the galaxy within which every man or woman in a spaceship is, at all times, under very real threat of losing their life. Where a hardy few take that colossal risk for colossal reward.

Check the missions boards. Many of the same guys who want PvP Immortality want to be the very embodiment of the God of Death so far as the helpless "Kill 100+ NPC's" are concerned.

As another forum-user once said, this is a power trip.

Put another way - if Frontier ever effectively preclude PvP threat for all, I hope that they include some really super-deadly NPC's who cause a lot of players to lose their ships.

Anything else is so one-sided as to really amount to playing something like Total War Warhammer, on Easy Mode, with Mods enabled that prevent the AI factions using anything that can possibly harm the player. That is currently where Solo is, with skilled PvE players having to self-handicap to achieve some kind of challenge.

I suppose what I'm saying is that every time a Cmdr undocks from a station, in Open, in Private, or in Solo, they should do so with a real sense of fear and imminent threat - in any ship, in any mode, with any mods. Mitigated somewhat by system security level, I would hope and accept - but never totally going away, except for the misguided.

I imagine that's what the NPC's do.
 
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