To be honest Sandro, it doesn't really make any sense to me
I'm just not feeling this one.![]()
But then what is the motivation for them to become a crew member, when being a crewmember on a Pilot's Federation ship is the most dangerous job?
The idea of jeopardy is understandable BUT it is inconsistent with the existence of escape pods.
If only the pilot of the ship can get an escape pod, then pirating in a High Intensity Res with a shieldless Hauler is less risky than joining a crew on a fully equipped Federal Corvette.
In a realistic "breathing & living galaxy", NPC crewmembers would work for us for 1 or 2 missions, then say "Well cap'n, shove it, I'm'a purchasing my very own Sidey. Thanks bye"
Completely agree with you guys. It makes no sense. It should be a credit cost just like everything else is, but if you don't have the credits they say goodbye and you never see them again.
If your NPC dies, then maybe our engineered modules should as well on ship destruction (playing devils advocate here), surely they are worth less then a persons life?
I just want to see some logic involved.