Strategic longterm rather than shortterm tactical game play ? It seems to be coming into view imo .... dots getting closer to forming solid lines. Tricky to do well in a multiplayer game without masses of persistence being brought into effect. Not so difficult for single player games where local resources are very high. Galaxy is still being created, atmospherics, eva, mechanics etc. Once all the pieces are in place I too would love to see more meat on the bones. Fully dynamic systems could be one of many design goals, the signals are already there ?