The latest Guardian Base gameplay - Another rather "short term outcome"?

Strategic longterm rather than shortterm tactical game play ? It seems to be coming into view imo .... dots getting closer to forming solid lines. Tricky to do well in a multiplayer game without masses of persistence being brought into effect. Not so difficult for single player games where local resources are very high. Galaxy is still being created, atmospherics, eva, mechanics etc. Once all the pieces are in place I too would love to see more meat on the bones. Fully dynamic systems could be one of many design goals, the signals are already there ?
 
What an utterly idiotic response. I do care. I'm expressing an opinion because I care. I'm clearly expression my opinion (as in I said "I was hoping..."). I didn't generalize anything. This whole "if you don't like it leave" attitude has got to stop - this is supposed to be a place to come and discuss what the game - what we like, and what we don't like.

Ekhem...
What did we get: 5 months of not so scarey Thargoids blowing up 20 odd Aegis stations no one every really gave a crap about anyway,

You might intended to express opinion, but it usually comes out as something very generalizing.
 
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That's a fair point. But let's put it in context?

Let's consider generation ships. What percentage of players have even visited one. What oercenrage of players have had more than an hour of gameplay out of them?

And Thargoid bases now?

I know what you mean by your point though and there is some truth to it.

I've probably spent less than 2 hours between all of that.

Once I realized Thargoid interaction was mostly pew pew I carried on. I can shoot stuff in the bubble and not have to make 20 jumps to do it.

I had hoped there would be more by now but it's only day 2 of 3.0 for me. I still have engineering to do
 
Absolutely. For what it is worth, FD repeatedly stated that they want you to say what you do and don't like.

He didn't say it he doesn't like it. He said "nobody gives a crap". Sorry, that's big difference if we want to be factual about it.
 
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The idea of a basic procedural system, with curated content on top is good - and there is nothing wrong with a temporary novelty, to keep things interesting.

No, the real problem here is that these things are coming along once every 6 months or so. I'm not expecting a content drop the size of 3.0 every week, but some new, interactive content to drive the whole galactic story forward about once 6 weeks would be a good starting point.

We got some of that in 2.4 - which ended with Thargoid attacks against stations on a weekly basis.

It's is entirely likely we can see this same sort of progressive releasing throughout Not-a-Season-3 and.. Beyond.
 
In some respects, very much so. In others - Thargoids station attacks happening when the servers go down for maintenance on Thursdays - not so much.

I can hope that the background simulation one day is so dynamic that the client receives updates within seconds rather than minutes ? 2 CG's a week now the starport repairs, I see some background data coming to the foreground, plenty I do not get to see though. The npc layer would need some major expansion, could take years to develop, every time I notice some extra level of persistence my optimism rises !
 
'Figure of speech' excuse? :) Really?

You want to say every time you guys are saying overgeneralising things how no body likes ED and how everything is bad you just use figure of speech?
 
Ninja'd by Quester91 before I typed !

Honestly, Forum contributors need to not take figures of speech so literally here. We know what they mean, even if you can find an exception. It's almost as if they are part of the snowflake generation taking offence at everything !

Misunderstanding posters is part of the fun no ? In this language somethings cause mistakes such as the instructions 'take off lid and push up bottom' ?
 
Are you using "every time" as a figure of speech here?

Emmm....

every time you guys are saying overgeneralising things

I meant every time they are doing sweeping statements.

Look I know reason why. I personally find it annoying I am triggered by it. But it is not figure of speech. It feels to me that they are looking for confirmation bias. And it is a bit annoying they don't want really own it sometimes. If you feel disappointed, you feel disappointed. No need to declare like it is end of the world.

I just find it annoying and that's all.
 
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Emmm....



I meant every time they are doing sweeping statements.

Look I know reason why. I personally find it annoying I am triggered by it. But it is not figure of speech. It feels to me that they are looking for confirmation bias. And it is a bit annoying they don't want really own it sometimes. If you feel disappointed, you feel disappointed. No need to declare like it is end of the world.

I just find it annoying and that's all.

Have some rep ... nobody's reading too much into all of this, but as MajorHavoc has said "misunderstanding posters is part of the fun." :)
 
Misunderstanding posters is part of the fun no ? In this language somethings cause mistakes such as the instructions 'take off lid and push up bottom' ?

I once went to a restaurent that had those combined placemat / menu things. Along the bottom it said "Please write any complaints on backside". Priceless.
 
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I once went to a restaurent that had those combined placemat / menu things. Along the bottom it said "Please write any complaints on backside". Priceless.

Is funny yes ! Must apologise to Mr Fawcett though as topic is being lost, I hope that he knows that we all know what he knows and some wishes are aligned and fdev will sometime deliver along the journey to the end.
 
Isn't the new Guardian Base gameplay somewhat like the original Guardian Base gameplay, and the the Thargoid Base gameplay, and Generation ship gameplay etc etc. ie: Where it's basically gameplay potentially just giving a few hours of experience, before then being ticked as basically done and quite probably/possibly never done again?

I am worried how so much development effort is (repeatedly) put into what appears to be such short term outcomes :( A temporary novelty, rather than a perminent mechanic to levage over and over and build up upon?

eg: Who's done Generation ship gameplay recently? Who's visited a Thargoid base recently? In a few months who will be going to the new Guardian Bases (other than possibly through necessity to collect X).

One good thing is that the assets are there and could be used for further gameplay. The Generation ship assets could be used to find occupied ships or find their descendants on planets we can't currently land on. If we ever get space legs we could board these ships, against directives, and find materials or data of interest. The Thargoid bases may yet feature in future gameplay that FD has planned. I'm hopeful that these assets won't go to waste.
 
Strategic longterm rather than shortterm tactical game play ? It seems to be coming into view imo .... dots getting closer to forming solid lines. Tricky to do well in a multiplayer game without masses of persistence being brought into effect. Not so difficult for single player games where local resources are very high. Galaxy is still being created, atmospherics, eva, mechanics etc. Once all the pieces are in place I too would love to see more meat on the bones. Fully dynamic systems could be one of many design goals, the signals are already there ?

Possibly... But then what I find alarming is the Thargoid invasion has been building for many years. The first hostile alien "invasion" in the game. And you'd think Frontier would join up some dots, get some assets in place over the preceding years, such that the most could be made of it. Yet here we are with stealth Thargoid assaults on stations, and very little gameplay coming out of the back of it TBH.

ie: Why are we not utilising convoy escort mechanics added years ago, now to escort civilians through asteroid fields while under Thargoid scout attack? Why wasn't CQC basically put into the core game so we could udnertake fighter tours of duty? ie: So we could protect/attack locations/ships/convoys in fighters? Why are we not taking tours of duty from a capital ship defending locations against Thargoids now?

So I understand the idea of joining up dots. But what's confusing me, and this thread is underlining I guess, is the amount of effort going into fringe stand alone developments with seemingly limited life spans, rather than assets/mechanics than can be used over and over in many ways. eg: Had convoy escort attack/defend mechanics been put in last year, right now we could be undertaking missions to escort civilians through asteroid fields while defending from Thargoid attacks etc...
 
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