The ruling Faction A in System A wants you to do a scan mission against Faction B.
You scan and gain a bounty from Faction B and go back to the station to hand the mission in but wait ... you’re now Wanted and risk being scanned and killed or station killed by the very station that handed you the mission? Worse, since the new patch you can’t even dock in the very station that you got the mission from until you fly off somewhere else and clear your fine?
Why aren’t I only wanted by the Faction B gang?
The only missions you can do now are effectively without snagging a fine are data / passenger delivery, mining etc.
It seems all the C&P has done is restrict PvE players activities rather than the PvP which was the original intention.
Correct me if I’m wrong please but as someone who doesn’t PvP I find the new C&P more restrictive against me than PvP gankers etc which it was designed to be for.
It’s been overthought without listening to the issues or understanding them and, for me at least, it’s almost a game breaker: not just the game issues themselves but also that I don’t have faith FDev actually understand the challenges or consumers that play the game.
You scan and gain a bounty from Faction B and go back to the station to hand the mission in but wait ... you’re now Wanted and risk being scanned and killed or station killed by the very station that handed you the mission? Worse, since the new patch you can’t even dock in the very station that you got the mission from until you fly off somewhere else and clear your fine?
Why aren’t I only wanted by the Faction B gang?
The only missions you can do now are effectively without snagging a fine are data / passenger delivery, mining etc.
It seems all the C&P has done is restrict PvE players activities rather than the PvP which was the original intention.
Correct me if I’m wrong please but as someone who doesn’t PvP I find the new C&P more restrictive against me than PvP gankers etc which it was designed to be for.
It’s been overthought without listening to the issues or understanding them and, for me at least, it’s almost a game breaker: not just the game issues themselves but also that I don’t have faith FDev actually understand the challenges or consumers that play the game.