The Grind is still there, its just "different" *all based on some guess work and experience modding a FSD
2.4 FSD grade 5
1x Arsenic
1x Chemical Manipulator
1x Datamined wake exception
Chance of getting a god roll? well 20 or so rolls would get you a decent drive in my experience of many many many many many many many many many rolls, i even know people (me included) who have rolled 3 times for a 50% drive, on the flip side i rolled a god 56% drive on roll 12, and 250 rolls later never repeated that)
3.0 FSD grade 5 (and lets compare like for like shall we from stock)
~2 rolls @
1x Atypical Disrupted wake echoes
~ 3 rolls @
1x Atypical Disrupted Wake Echoes
1x Chemical Processors
~3 rolls @
1x Phosphorus
1x Chemical Processors
1x Strange Wake Solutions
~4 rolls @
1x Manganese
1x Chemical Distillery
1x Eccentric Hyperspace Trajectories
~5 or 6 rolls @
1x Arsenic
1x Chemical Manipulators
1x Datamined Wake Exceptions
so lets sub total that
5x Atypical Disrupted Wake Echoes
7x Chemical Processors
3x Strange Wake Solutions
4x Manganese
4x Chemical Distillery
4x Eccentric Hyperspace Trajectories
5x Arsenic
5x Chemical Manipulators
5x Datamined Wake Exceptions
~42 materials, a large shopping list of silly names all found in various locations which you need support of 3rd party apps and this very forum to simplify it
Material traders do help, but the exchange is awful, and again you need to fly around to find them or search via 3rd party apps (theme occurring here)
gathering certain materials is a right pain, especially as there is always a certain way, for example... Arsenic, well just go to a certain barnacle site and you'll be swimming in the stuff, play the game properly and search on a 2.5% rock and the RNG could leave you only a handful of arsenic after 3 hours.
Experience in 2.4;
Fly to system X harvest 20 chem manips, while also scanning wakes for 20 datamind whatevers
Fly to system Y for the arsenic fountain
Total time - about IME an hour for 20 goes on the slot machine (major downside is you could walk away with nothing... that's right NOTHING and have to repeat the above over and over again)
Experience in 3.0:
research and create a complicated spreadsheet of where you need to go
Fly to system A for material Z
Fly to system B for material Y
Fly to system C for material X
Fly to system D for material W
Fly to system E for material V
Fly to system F for material U
Fly to system G for material T
Fly to system H for material S
Fly to system I for material R
Fly to system J for material Q
Fly to system K for material P
Fly back to engineer to mod drive
OR;
Research and create a complicated spreadsheet of where you need to go
Fly to system A for material Z
Fly to system B for material Y
Fly to system C for material X
Trade material D for material F
Trade material F for material H
Trade material K for material T
Trade material W for material P
Fly to system A1 for trader B2
Trade material Z for material F
Trade material B for material H
Trade material H for material T
Trade material F for material P
Fly to system A2 for trader B2
Trade material C for material W
Trade material W for material V
Fly back to engineer to finally engineer the drive
Time to do above :O could be hours... Excitement factor of doing the above and spending all that time in SC (the most fun thing in ED) 0
Chance of getting a guaranteed good drive 100%
Its a double edged sword the system still sucks worse than standing on lego in the dark, but you ARE GUARANTEED to get a good drive at the end of it, IMO frontier need to make it more user friendly via simpler trading & less materials all this flying about is soul destroying, that said ii have G5 everything, it certainly wasn't enjoyable "game-play" though, just a grind of a different kind, both systems were an awful experience and detracted away from enjoyable game-play.
i have a preference for 3.0 but only because its guaranteed results rather than a magic wand, but that's the only improvement.