News Skimmer Massacre Mission - Temporary Removal

Why not just remove credits from the game full stop and put it as hours played to unlock ship's etc and make it a maximum of 1 hour play a week, that will stop the whiners complaining about people earning money using the games mechanics??

Seriously I have not used any of these things for making credits other than I did a few hours of passenger missions just to see what could actually be earned but I didn't do it enough to earn the billions I know some did.

I really have no issue with people having more credits than me because it doesn't affect my game in the slightest.

I only had a problem wit these missions because they were massively out of whack and a slap in the face to anyone doing massacre missions. You can get 5 million credits in one mission for killing 8 skimmers vs. a similar massacre mission that will involve you going into a CZ (dangerous) and killing 30 - 108 highly armed ships?! And on top of that, you can quickly dispatch the skimmers with dumbfire missiles from a ship instead of using an SRV?! Really?!

Heck, even doing that in an SRV is still silly - skimmers aren't that deadly and the (potential) loss of an SRV is cheap.

And then on top of that you can stack multiple missions, not even have to go to the other target sites (as long as the faction is the same) and just sit there, firing missiles, and cash in.

I've never complained about any of the other popular cash farms - Robigo, Sothis/Ceos, Smeaton runs - because they all involved some element of danger and/or took some time to complete. But these skimmer missions are just crazy. You should have to kill way more than 8 for that kind of payout - or deal with serious base defenses.
 
I do wonder what all the people who are complaining about this being removed were intending to do with their fleets of cutters? After all once you have a couple for each day of the week what's the point?
 
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Hello Commanders,

As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.

Thanks.

https://forums.frontier.co.uk/showt...s-with-ships?p=6469805&viewfull=1#post6469805

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I do wonder what all the people who are complaining about this being removed where intending to do with their fleets of cutters? After all once you have a couple for each day of the week what's the point?
They play only in solo and not with others.
 
I only had a problem wit these missions because they were massively out of whack and a slap in the face to anyone doing massacre missions. You can get 5 million credits in one mission for killing 8 skimmers vs. a similar massacre mission that will involve you going into a CZ (dangerous) and killing 30 - 108 highly armed ships?! And on top of that, you can quickly dispatch the skimmers with dumbfire missiles from a ship instead of using an SRV?! Really?!

Heck, even doing that in an SRV is still silly - skimmers aren't that deadly and the (potential) loss of an SRV is cheap.

And then on top of that you can stack multiple missions, not even have to go to the other target sites (as long as the faction is the same) and just sit there, firing missiles, and cash in.

I've never complained about any of the other popular cash farms - Robigo, Sothis/Ceos, Smeaton runs - because they all involved some element of danger and/or took some time to complete. But these skimmer missions are just crazy. You should have to kill way more than 8 for that kind of payout - or deal with serious base defenses.

This is the whole problem with these forums (not aimed at you specifically Daniel, just a general observatoin). People see Yamiks doing something and assume we are all doing that. These missions aren't easy for me, from where I do them from, I have to go to hisec bases and keep the base defenses under control while I kill skimmers, it's fun and rewarding when done right. Before 3.0 they were hard to do economically, the new spawn rates made them much more viable.

Please, the issue is that CERTAIN specific BGS/system combinations produced large volumes of these types of missions to NOSEC (my own moniker for bases with no security, just skimmers to farm) bases. That combined with the inflated payout led to the creation of the 'exploit'.

If you ask me, skimmer missions should only spawn at medsec and higher destinations, the payouts should be nerfed a tad, and pirate massacres payout should be buffed.

As well as that, I'd like to double the massacre mission payments, so I'm with you on there being some parity.
 
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Why do other careers if you can earn so much more with this massacre mission bug? It unbalanced the game.
People would do other careers: cargo runs - good ol slaves, passenger runs - Smeaton, IF they would not have been removed one by one. Now people would have choice on what career they want to earn money.

What would happen if everyone suddenly had $1 billion in their bank account? Hyperinflation. The value of that currency would plummet.
Tell me wise man, how can it plummet? there is no player market. What prices have gone up since all easy money earning missions have been done? Still listening...


You can get credits the legit way like everyone else who didn't use this bug.
Just because you want it to be a bug, doesnt make it so. This worked exactly as designed, but it made some rich people envious.


Because bartering is primitive and inefficient vs using a currency.
Hmm.... Where is your bug report about Material Traders?
 
Good job Frontier, you fixed the huge problem of people not having to grind for hours just to afford a ship and a few rebuys, therefore now they will have to play for longer.
And good job with the solution too, if bounty hunting paid third of this I would be all over it, but I guess it is just more effective to remove the missions than to work on the core problem.

Woo Hoo!
 
Every. Dang. Patch.

Meanwhile these bugs will exist for weeks, especially low-priority areas like Power Play.
 
Because this is the worst thing in the game ATM right?!.

I genuinely believe board hopping is the single worst thing for the game right now. I think that because fdev obviously balance as though players won't board flip, but of course, players will board flip. So they balance for one case, but have some players playing to different rules (that they can't police).

The only people who can fix this system, so that players will have to accept what the developers decide is the balanced availability of mission, is if they share the same background sim between instances (just like the commodity market does for rare goods).

This entire class of money exploit (which, let's face, it was the root cause of bulk passenger missions and skimmer missions being nerfed) could be removed from the game, even ones that have not been discovered yet, because fdev would then be able to set a ratio of missions they deem acceptable for a player to pick up.

Of course, there are other serious issues with the game, but this one keeps coming back, year after year to bite the devs in the .
 
Well with skimmer massacres CMDR could buy Cutter in a week.
Without them our CMDR have to spend... how much? Year?

The problem is that even the not-top ships costs are ridiculously high in comparison with mission rewards. It reminds me LA2 with never-ending grind.
 
Clearly the vast majority of the playerbase is against this idiotic grind, yet you insist in nerfing any decent way to get anything done. As far as developers go, you are in there with EA as the worse listeners.
 
Wait, I logged off with a full list of missions last night. Can I still complete those at least? If I'm forced to fail, I'm going to be more than a bit annoyed.
 
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