Mission Board Rework: How to fix the single worst aspect of mission boards

Board flipping is a very popular method used by a lot of Elite players. It has been for a very long time. Pretty much every credit exploit over the history of the game utilized board flipping to gather up lots of similar missions. Even more common though are the players who aren’t using exploits yet still board flipping. The people who just want to find a surface salvage mission, or a miner who just wants to find an ice ring mission.

The question is, why? Why is board flipping so commonly used?

The root reason is because many people find it hard to get the missions they want to play. They need to sift through randomly generated boards full of missions they aren’t interested in just to find a couple that do interest them. Wing missions in 3.0 has made this worse by further increasing the pool of mission types generated. Some people claim that it’s a good thing to have a variety of missions on the boards, but most passenger ships aren’t set up to trade in bulk. Most combat ships can’t carry VIP’s to the Crab Nebula. Most traders can’t fly their T9 on assassination missions.

Today Paige posted this in a thread about the skimmer exploit Yamik posted about the other day:

In regards to ‘mission board flipping,’ we've taken on your feedback and the team are looking into how we can improve the mission board. However, we want to do this in a fair and balanced way, and as soon as we have any more information on this we’ll let you know.

So Frontier wants to improve the mission boards with regards to board flipping in a fair and balanced way. One way would be to make all modes share a common board seed, so that solo, open, and private modes all supplied the same missions. However, that would only remove the actual act of board flipping itself, but it’s not addressing the reason why board flipping is so commonly used. The boards themselves would be just as cluttered with unwanted missions as they are now, there just wouldn’t be a way to deal with it other than tepidly waiting for the seed to refresh.

I think a better method would be to make the need to flip boards unnecessary in the first place. This can be accomplished by allowing the player to request a type of mission before the board is generated. Think of it like the mission givers asking the player “So, what kind of work are you looking for?” and then they see what they have available which would interest the player.

For example, if a player wants to do some mining they could select “mining missions” at the mission board interface, and then the boards would populate with only mining missions. No salvage missions, no data point scans, only what they are looking for and lots of them. They might not have any missions of that type, maybe mining missions aren't currently being offered in Deciat, but at least the player could easily see that right away rather than flip the board for 15 minutes only to leave frustrated. There would still be an option of “random” which would provide what we have now, lots of different types of missions if players wanted that.

This would make the game much more convenient for people to play the way they want to rather than need to fight the boards themselves. It also makes adding future new mission types to the pool very easy for Frontier without fear of board real estate being compromised. And it would greatly reduce the need to flip boards in the first place, if not outright make it unnecessary for 99% of the players.
 
Completely agree, not being able to find the missions one are looking for is extremely frustrating. If that would solve the boarding flipping, responsible for the lame gameplay and all the exploits so far, the better.
 
Board flipping is a very popular method used by a lot of Elite players. It has been for a very long time. Pretty much every credit exploit over the history of the game utilized board flipping to gather up lots of similar missions. Even more common though are the players who aren’t using exploits yet still board flipping. The people who just want to find a surface salvage mission, or a miner who just wants to find an ice ring mission.

The question is, why? Why is board flipping so commonly used?

The root reason is because many people find it hard to get the missions they want to play. They need to sift through randomly generated boards full of missions they aren’t interested in just to find a couple that do interest them. Wing missions in 3.0 has made this worse by further increasing the pool of mission types generated. Some people claim that it’s a good thing to have a variety of missions on the boards, but most passenger ships aren’t set up to trade in bulk. Most combat ships can’t carry VIP’s to the Crab Nebula. Most traders can’t fly their T9 on assassination missions.

Today Paige posted this in a thread about the skimmer exploit Yamik posted about the other day:



So Frontier wants to improve the mission boards with regards to board flipping in a fair and balanced way. One way would be to make all modes share a common board seed, so that solo, open, and private modes all supplied the same missions. However, that would only remove the actual act of board flipping itself, but it’s not addressing the reason why board flipping is so commonly used. The boards themselves would be just as cluttered with unwanted missions as they are now, there just wouldn’t be a way to deal with it other than tepidly waiting for the seed to refresh.

I think a better method would be to make the need to flip boards unnecessary in the first place. This can be accomplished by allowing the player to request a type of mission before the board is generated. Think of it like the mission givers asking the player “So, what kind of work are you looking for?” and then they see what they have available which would interest the player.

For example, if a player wants to do some mining they could select “mining missions” at the mission board interface, and then the boards would populate with only mining missions. No salvage missions, no data point scans, only what they are looking for and lots of them. They might not have any missions of that type, maybe mining missions aren't currently being offered in Deciat, but at least the player could easily see that right away rather than flip the board for 15 minutes only to leave frustrated. There would still be an option of “random” which would provide what we have now, lots of different types of missions if players wanted that.

This would make the game much more convenient for people to play the way they want to rather than need to fight the boards themselves. It also makes adding future new mission types to the pool very easy for Frontier without fear of board real estate being compromised. And it would greatly reduce the need to flip boards in the first place, if not outright make it unnecessary for 99% of the players.

The best way to do this in my view would be to get missions from different contacts.

Smuggling goods/passanger missions should come from the black market contact.
Bounty Hunting missions should come from the security contact.

and so on, so that the servers are not continually being hit all the time.
 
Board flipping is a very popular method used by a lot of Elite players. It has been for a very long time. Pretty much every credit exploit over the history of the game utilized board flipping to gather up lots of similar missions. Even more common though are the players who aren’t using exploits yet still board flipping. The people who just want to find a surface salvage mission, or a miner who just wants to find an ice ring mission.

The question is, why? Why is board flipping so commonly used?

The root reason is because many people find it hard to get the missions they want to play. They need to sift through randomly generated boards full of missions they aren’t interested in just to find a couple that do interest them. Wing missions in 3.0 has made this worse by further increasing the pool of mission types generated. Some people claim that it’s a good thing to have a variety of missions on the boards, but most passenger ships aren’t set up to trade in bulk. Most combat ships can’t carry VIP’s to the Crab Nebula. Most traders can’t fly their T9 on assassination missions.

Today Paige posted this in a thread about the skimmer exploit Yamik posted about the other day:



So Frontier wants to improve the mission boards with regards to board flipping in a fair and balanced way. One way would be to make all modes share a common board seed, so that solo, open, and private modes all supplied the same missions. However, that would only remove the actual act of board flipping itself, but it’s not addressing the reason why board flipping is so commonly used. The boards themselves would be just as cluttered with unwanted missions as they are now, there just wouldn’t be a way to deal with it other than tepidly waiting for the seed to refresh.

I think a better method would be to make the need to flip boards unnecessary in the first place. This can be accomplished by allowing the player to request a type of mission before the board is generated. Think of it like the mission givers asking the player “So, what kind of work are you looking for?” and then they see what they have available which would interest the player.

For example, if a player wants to do some mining they could select “mining missions” at the mission board interface, and then the boards would populate with only mining missions. No salvage missions, no data point scans, only what they are looking for and lots of them. They might not have any missions of that type, maybe mining missions aren't currently being offered in Deciat, but at least the player could easily see that right away rather than flip the board for 15 minutes only to leave frustrated. There would still be an option of “random” which would provide what we have now, lots of different types of missions if players wanted that.

This would make the game much more convenient for people to play the way they want to rather than need to fight the boards themselves. It also makes adding future new mission types to the pool very easy for Frontier without fear of board real estate being compromised. And it would greatly reduce the need to flip boards in the first place, if not outright make it unnecessary for 99% of the players.

I've already suggested one system very similar to that in the past.

People don't undestand the main cause of the issue: the mission board are broken so people need to flip to get decent missions, this is not the client fault.
Fdev are already improving the board along the time but still those days i'ts very comon pick up some "harmless" missions while you are "ELITE".
Asides from another problems like the board get filled with useless missions (Like skimmer missions now, or bulk passenger);
 
People flip the boards to collect as many of the high paying jobs as they can. It really hasn't got anything to do with what type of mission, it has everything to do with the rewards.

That said, I have no problem, or might even encourage your suggestion. It's ok with me. But, let's not mistake the major reason for Board Flipping. Credits.
 
Yeah the mission board is the root of many of the problems. It can be really frustrating trying to find the content that you want to do and that fits the loadout of your current ship. I'm not sure if requesting a custom mission list as suggested is the right solution but its certainly an option. At the very least I'd like to see the mission system be made more transparent so you knew where to go to get a certain kind of mission. So many times I've gone to a war zone to find no combat missions there or a extraction system with no mining missions. It can be quite frustrating at times.
 
The best way to do this in my view would be to get missions from different contacts.

Smuggling goods/passanger missions should come from the black market contact.
Bounty Hunting missions should come from the security contact.

and so on, so that the servers are not continually being hit all the time.

Yep, that would be a more interactive way to do that same thing I suggested. From a development point of view though, implementing a selection window to the mission board is a much simpler thing for Frontier to do than introduce many new specialized mission contacts.

Honestly I'd prefer your way, adding many new mission contacts and splitting the mission board up into separate focused boards. Might work well once we get Elite Feet in the game too, as then you could walk up to the specialized contacts which would already be in the game.
 
People flip the boards to collect as many of the high paying jobs as they can. It really hasn't got anything to do with what type of mission, it has everything to do with the rewards.

That said, I have no problem, or might even encourage your suggestion. It's ok with me. But, let's not mistake the major reason for Board Flipping. Credits.

Credits, materials, rep.

Actually you need to relly on lucky to get the reward you want.
 
People flip the boards to collect as many of the high paying jobs as they can. It really hasn't got anything to do with what type of mission, it has everything to do with the rewards.

That said, I have no problem, or might even encourage your suggestion. It's ok with me. But, let's not mistake the major reason for Board Flipping. Credits.

Totally agreed. We have what, 20 missions limit now? I guess if FDev wants to address stacking too many missions, that would need to change.
If credits are a concern, then I guess we would see missions payout decrease in return for easiness of obtaining them.
 
People flip the boards to collect as many of the high paying jobs as they can. It really hasn't got anything to do with what type of mission, it has everything to do with the rewards.

That said, I have no problem, or might even encourage your suggestion. It's ok with me. But, let's not mistake the major reason for Board Flipping. Credits.

I disagree. It depends on the player. I flip for influence. Others might do it for rep, mats or credits. Credit chasing isn't the one goal for everyone.
 
I've said something similar about passenger missions: broadcast your intended destination, wait for randomly generated offers to pop in, accept those you like, refuse those you don't.

In return, I've got responses it's still bad because I'm maxing my 'conda and I'm not supposed to do that because I should experience other aspects of the game, get some commodities along the way, some data missions, scan something etc.

Still, I support the idea - server-strain-wise, it should decrease the load exponentially.
 
I want to re-iterate here again that the next focused feedback session should really be focused on the missions system. While wing missions were a good step forward in 3.0 (even for solo truckers like me), the mission system is still one of the weaker areas of the game. We should all work together with Frontier to try and fix it for the long term good of the game.

Symptoms of how broken missions are include board flipping and the gold rush + nerf of the month. There probably is a better way forward if we co-operate to find it.
 
I disagree. It depends on the player. I flip for influence. Others might do it for rep, mats or credits. Credit chasing isn't the one goal for everyone.

I flip just to find missions I want to fly. Not 20 of them mind you, just a couple or even one single mission. It's either that or fly around blindly from station to station just hoping to find myself a surface salvage mission somewhere. :(
 
Disconnect / connect is part of FD emergent gameplay and they have it incorporated in their dev. Latest proof, guardian ruins.
It is not only the mission board that needs a rework but most of the game mechanics.
 
Disconnect / connect is part of FD emergent gameplay and they have it incorporated in their dev. Latest proof, guardian ruins.
It is not only the mission board that needs a rework but most of the game mechanics.

As long as they don't nerf Dav's Hope while trying to fix board flipping, it's all good.
 
I never board flip, that being said, I am not always satisfied with the mission options I get. I think there are to few of them. More missions and in categories, for more easy find, would be better.
 

verminstar

Banned
As it stands, I take different types of mission based on how much coin I stand to make...thats why I fly something called a multiship...dunno if ye ever heard of such things but they can be utilized in a whole plethora of mission types. Wouldnt be much point in taking on just one type of mission which means one can have a specialized ship loadout and farm just this one aspect over and over and over ad infinitum...

So a mission filter with possibly an option fer only high paying or high rep jobs regardless of mission type. While others might sniff at the credit farming suggestion, bear in mind that not everyone flips the board just to farm specific types of mission, but also trying to grab the missions that offer decent coin.

Ive always found the best missions in solo...on average I probably gather two thirds of my missions from there so thats no coincidence of rng. Mission choice is again, not based on mission type...well it is to a degree but the actual type is not the deciding factor...the amount of coin they offer is or if it huge rep increases ^
 
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