News Skimmer Massacre Mission - Temporary Removal

I must have missed the part where the game forces one to grind. I think ship outfitting prices are absurdly high (a single core module can cost more than the hull itself, and some ships take several of that expensive modules), but I also honestly believe the grind is a playstyle choice, just as choosing not to grind is.

Do you mean i can choose the cost of modules or quantity of mats/data needed for a mod ??? /s
 
Where was this survey of the player base that you are referring to? I must have missed it.

Oh and no even if the vast majority of posters to the forums agreed I doubt that posters are in the majority of forum users just as forum users are not in the majority of players.

The thousands of people that jumped on to make use of this opportunity. Look at the Steam stats and the in game system stats (yes, I know the system stats aren't a 1:1 mapping).

That's better than any poll and isn't limited to people on forums.
 
Permanent fix to this type of exploit:

Eliminate mission stacking.

Kill one skimmer/pirate/power plant/whatever? ONE Mission updates. I'd suggest either the one the player had the longest, or the one that will expire in the shortest amount of time.
 
I'm a few months into elite and from the beginning the grind was obvious. Yes, you can work up to bigger ships like a Type-7 or 9 where an economy of scale allows you to make money faster -- to a point. After that income peaks unless an 'exploit' like this comes along and you can get in on it before FDev kills it. I can't devote hours a day to this game, and it's income opportunities like this that keep me playing. Otherwise I'd look at the time required to make enough for a A-rated big ship and think "screw this". And yes, those ships are becoming more necessary to participate in some CG events and to take on Thargoids. So either let income opportunities like this occur and decline naturally, or move the goal post closer so that people can actually SEE it. Because player good will won't last forever...
 
Although the amounts being made per hour were ridiculously high and needed to be altered, this cycle of nerfing has to end and be replaced with a good and relatively fast money making strategy, with risk-reward balancing of course. We shouldn't have to spend weeks grinding to do the things that we enjoy in game.
 

Paige Harvey

P
Good afternoon, Commanders.

Thank you for your patience during our investigations into this issue. We have identified a fix and expect it to be fully implemented within the next few weeks. After a careful review of the situation, we have decided to allow the rewards earned to be kept by participants and we'll not be removing them at this time (similarly to Sothis, Quince, and Smeaton).

In regards to ‘mission board flipping,’ we've taken on your feedback and the team are looking into how we can improve the mission board. However, we want to do this in a fair and balanced way, and as soon as we have any more information on this we’ll let you know.

Regarding other bugs or issues that have been highlighted in this thread, the Beyond series of updates is set to address many of these concerns and we will have more information, including dedicated feedback forums and live streams, in the coming months.

Thank you.
 
Where was this survey of the player base that you are referring to? I must have missed it.

Oh and no even if the vast majority of posters to the forums agreed I doubt that posters are in the majority of forum users just as forum users are not in the majority of players.

Are you not aware - "the minority is the new majority" - no wonder this worlds in such a mess :)
 
Oddly EDSM only shows around 500 ships having been there in the last 24 hours. Although only really explorers use EDSM and we have enough money anyway :D
 
Nerf Dev at it again, always "investigating" never actually fixing anything. God forbid people make some credits, you’ve had your highest concurrent player count since launch because people were making money and being able to do things they wanted with ships they were never able to afford, it’s like you want your game to underperform.
 
Hello Commanders,

As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.

Thanks.
I see you guys have obeyed my demands.

33747144-excellent-performance.jpg


Ziggy Stardust,

President of No-Fun-For-You Operations South London.
 
This has caused a new bug to the mission board tab. click ALL next to money, go through a few different types, then it will freeze the board and you have to re-log to get anything working again.

shouldnt beta be longer, and actually alter and fix the game? i have never known a release have as many bugs as this one, then the one fix we get breaks the game further....

People wouldn't report things like this in the beta because they want to get to exploit it. Other game breaking bugs have made their way into live builds, and existed for a considerable time, because players deliberately chose not to mention about them.
 
It is time they start to listen to the community. I played War Thinder for a LONG time and it is a very grindy game, But it is free to play. The Elite Dangerous game is a beautiful plataform with horrible progression.
 
I agree the Skimmer Massacre Missions were kind of cheap in terms of risk/reward, so I appreciate them being disabled.

But it raises the whole issue of get-rich-quick exploits.
And to be honest, I did quite some of them and probably would have stopped playing for a long time if there weren't any options to get some credits reasonably fast.

The underlying issue of all get-rich exploits was board-hopping.
And from my point of view this mechanic needs to be addressed before looking at individual missions.

Honestly I would suggest the solution of reducing the possible game modes to Open-Only
The whole risk/reward quota shifts quite drastically when there is Open-Only.
As everything becomes substantially riskier, the rewards can be higher as well.

The mission rewards should be tied to their rank requirements and really represent the difficulty of the mission.
An elite missions shouldn't be easy and the payout can't be 5% of your rebuy costs.

Rewarding players for 100 kills in a CZ with 50 million credits isn't unreasonable if they can only complete in open.
Rewarding a player with 10 million for hauling 500T of cargo surely isn't unreasonable as well if the can only complete in open.

There is also other issues with splitting the option to play the game in three different modes.
Like BGS wars, where you are not able to defend against players attacking your home base as they do it from Solo and Group...
But I guess a reduction to Open Only will never come as there are too many Cmdrs afraid of the dangers of Open.
 
Hello Commanders,

As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.

Thanks.

In the nicest possible way, I don't think this is the right way to deal with this.
The BGS is what is throwing up these types of gold rush situations, and all you guys do when you "fix" them is treat the symptoms, not the problem.

IMO the whole mission system and how it ties into the BGS needs a rework since this is continuing to be a thing. Surely it wastes everyone's time to constantly be working on fixing the latest gold-rush meta because the BGS has bugged out? It's just not a constructive way to spend development time to regularly be patching over something that's clearly not working right to begin with.

I don't know what the deeper problem is, so I can't offer any solutions - and most ideas put here are just treating the symptoms again.
 
FDEV still hasn't learned anything

This is ridiculous. Some new way to actually progress in the game appears and FDEV immediately removes the feature from the game entirely. This is lazy game design, and only hurts the users. Get your together, Frontier
 
Because this is the worst thing in the game ATM right?! =}

I could only wish we got such initiative to fix MULTICREW.....

You're wrong sir. This was a major liability.

That much loose cash just laying around creates a serious tripping hazard!
 
Permanent fix to this type of exploit:

Eliminate mission stacking.

Kill one skimmer/pirate/power plant/whatever? ONE Mission updates. I'd suggest either the one the player had the longest, or the one that will expire in the shortest amount of time.


They'd have to make the mission generation system not suck first.
 
I don't understand how anyone can sincerely defend the existence of this exploit.

Consider any generic MMO. If an exploit was found that allowed skipping to 80% of the level cap for a few hours' action spamming, it would be seen for what it was and all progress received using it would be reverted. Why should anything justify keeping the loot in Elite?


No one is justifiying it, i think they are outlining the fact this isn't the BIGGER issue, the issue is rewards and progression in this game and always have been. Many players are happy to grind and find it relaxing doing menial tasks over and over again.

while others like engaging gameplay.

Elite has gotten so much better as far as gameplay, theres so much you can do! but why does some missions pay SO much more than others? yes it maybe more immersive that a bounty contract gives more than getting a black box but this shouldnt make the player have to choose preffered gameplay or money?

Psychologically people will always choose money, it's how the world works and it's how elite works. Credits = ships + modules = more enjoyment doing missions/activities people enjoy = happy CMDRS.

Why is this so difficult for players and the devs to understand? It's the basics of games design... REWARD PLAYERS for their time.

No one is asking for the game to be a cake walk and be able to grind and get 200 mill per hour. People want to be able to earn 15-20 mill per hour, which seems fair i mean if you spent like 5 hours in game you aren't spending all that time playing missions, some of it is jumping, some dying, some going to take a toilet trip, or get some sandwiches. Sometimes you might go off and just enjoy the view.

Point is ... when you login you feel the only way to earn money is to play one particular mission type which pays well, you end up doing the same task over and over.

The way i feel elite is supposed to be played is ENTER MISSION BOARD > Grab the following: Black box recovery/Planetary scan/Skimmer missions> Kill pirates> Wing missions... Just a mixed bag! and it's fun, its diverse and it kind of tells its own narrative, the day of a space pilot. And this is what is brilliant about elite, which many role players like, which many players just love early game.

God early game dude, i bought another account just to experience it again, earning crumby money but feeling like ooh i can buy this module, or this ship, and everything kinda pays what you feel it should do early game.

Then you get the ASP and then it just feels like the grind is setting in. THIS IS THE BIG PROBLEM WITH THE GAME.

I just really hope these comments are noticed by frontier because i love this game but this is the biggest issue in elite TO DATE.
 
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