I don't understand how anyone can sincerely defend the existence of this exploit.
Consider any generic MMO. If an exploit was found that allowed skipping to 80% of the level cap for a few hours' action spamming, it would be seen for what it was and all progress received using it would be reverted. Why should anything justify keeping the loot in Elite?
No one is justifiying it, i think they are outlining the fact this isn't the BIGGER issue, the issue is rewards and progression in this game and always have been. Many players are happy to grind and find it relaxing doing menial tasks over and over again.
while others like engaging gameplay.
Elite has gotten so much better as far as gameplay, theres so much you can do! but why does some missions pay SO much more than others? yes it maybe more immersive that a bounty contract gives more than getting a black box but this shouldnt make the player have to choose preffered gameplay or money?
Psychologically people will always choose money, it's how the world works and it's how elite works. Credits = ships + modules = more enjoyment doing missions/activities people enjoy = happy CMDRS.
Why is this so difficult for players and the devs to understand? It's the basics of games design... REWARD PLAYERS for their time.
No one is asking for the game to be a cake walk and be able to grind and get 200 mill per hour. People want to be able to earn 15-20 mill per hour, which seems fair i mean if you spent like 5 hours in game you aren't spending all that time playing missions, some of it is jumping, some dying, some going to take a toilet trip, or get some sandwiches. Sometimes you might go off and just enjoy the view.
Point is ... when you login you feel the only way to earn money is to play one particular mission type which pays well, you end up doing the same task over and over.
The way i feel elite is supposed to be played is ENTER MISSION BOARD > Grab the following: Black box recovery/Planetary scan/Skimmer missions> Kill pirates> Wing missions... Just a mixed bag! and it's fun, its diverse and it kind of tells its own narrative, the day of a space pilot. And this is what is brilliant about elite, which many role players like, which many players just love early game.
God early game dude, i bought another account just to experience it again, earning crumby money but feeling like ooh i can buy this module, or this ship, and everything kinda pays what you feel it should do early game.
Then you get the ASP and then it just feels like the grind is setting in. THIS IS THE BIG PROBLEM WITH THE GAME.
I just really hope these comments are noticed by frontier because i love this game but this is the biggest issue in elite TO DATE.