The MAGA Thread - Make Anarchy Great Again!

  • Thread starter Deleted member 115407
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While in general i agree, i do think starports in anarchies should have no fire zones.

Anarchy doesn't mean either stuipidity or they don't care if some yahoo is blowing stuff up right on their doorstep. Someone controls that station, and someone is going to be ticked off if weapons start putting the station at risk.
 
While in general i agree, i do think starports in anarchies should have no fire zones.

Anarchy doesn't mean either stuipidity or they don't care if some yahoo is blowing stuff up right on their doorstep. Someone controls that station, and someone is going to be ticked off if weapons start putting the station at risk.

It should be consistent one way or the other. Even stations that don't have NF zones would still shoot you if you hit the station with any weapons fire.
 
While in general i agree, i do think starports in anarchies should have no fire zones.

Anarchy doesn't mean either stuipidity or they don't care if some yahoo is blowing stuff up right on their doorstep. Someone controls that station, and someone is going to be ticked off if weapons start putting the station at risk.

I agree they would want to limit potential collateral damage to the Star Port

Though I do like they lack speed limits.
 
The Anarchy systems need to build a big space wall to keep the law out and make the three super powers pay for it. Maybe even add a 25% tariff on imported raw materials from non-anarchy systems.
 
Anarchy space is a beautiful place. Very Beautiful. Very very beautiful. I love it.


Some of the recent issues I've seen in Anarchy Space...

-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.
well d'uh.. Anarchy doesn't mean:come into my house and murder me, pls..
I mean usually anarchy means no ruler, no ruling power and authority but government thought all, people be equal n stuff..
The game means lawless here- but even the lawless mafia mob wouldn't be okay with letting you in and then having you shoot up their place, because that wouldnt be anarchic, that would be very stupid..
even a criminal group that holds a spaceport has interest in not losing it or not damaging it--so..
I feel the no fire zone makes sense..It should be smaller maybe or well, only trigger a reaction if you hit the station or debris hits it..
 

Deleted member 115407

D
The Anarchy systems need to build a big space wall to keep the law out and make the three super powers pay for it. Maybe even add a 25% tariff on imported raw materials from non-anarchy systems.

Dude, that's juicy. Will add it to suggestions.
 

Deleted member 115407

D
well d'uh.. Anarchy doesn't mean:come into my house and murder me, pls..
I mean usually anarchy means no ruler, no ruling power and authority but government thought all, people be equal n stuff..
The game means lawless here- but even the lawless mafia mob wouldn't be okay with letting you in and then having you shoot up their place, because that wouldnt be anarchic, that would be very stupid..
even a criminal group that holds a spaceport has interest in not losing it or not damaging it--so..
I feel the no fire zone makes sense..It should be smaller maybe or well, only trigger a reaction if you hit the station or debris hits it..

From a philosophical roleplay standpoint, you're right.

From a mechanics standpoint, stations owned by Anarchy factions are suppsoed to be weapons-free zones, i.e. the is no NFZ, but attacking (hitting) the station itself is a death sentence.

The Anarchy NFZ that I encountered is a bug, afaik.
 
Ok...first some definitions:

Smuggling: Sneaking in goods that are demanded by the population, but prohibited by the authorities

Fencing: The 'washing' of any good from illegal to legal status

Anarchy: unlawful place in the Elite: Dangerous galaxy (no 'real' super power rule)

Anarchy could have different rules...depending on who is in charge of the systems assets. Pirate groups have one set (yar rum and booty!), the other superpowers would be run by blackhearts of their respective realms...and would mean that the system becomes a distribution point for the illegal goods of those super powers (buy slaves and drugs for the supply of black markets in the Federal system, and whatever is the antithesis for the Empire (just can't remember what they prohibit...but you get the gist...in anarchy systems the collection of the prohibited items for each super power is the underlying trade system) basically, a trade system turned completely upside down by each powerbroker within the current trade system.

This would allow for some level of Smuggling to occur...as each power within the system would still have prohibitions...depending on their proclivities....so a black market would always be available...the vendors within the market would just be different, because each power would put the people they trust in the gatekeeper role of that market.

Same thing for fencing...maybe slightly better returns than normal systems...because the infrastructure would be there to facilitate the movement of the illegal goods to legal venues....just better returns on different items based on who is in charge.
 
I think there could be more flavours of anarchy.

Systems that are controlled by crime syndicates, tribal societies, drug crazed or inbred psychos, anarchic religious groups, inept governments and complete chaos.
 
I think lawless is the much better description for our current populated anarchy systems - becouse most of them are ruled by pirates or mafia gangs anyway, so usually criminal factions.

I hope that it already is that way that one get's not interdicted for piracy by the criminal home faction in lawless "anarchy" controlled systems when allied with them.
 
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Anarchy space is a beautiful place. Very Beautiful. Very very beautiful. I love it.
But it does have problems. So many problems.
Let's make Anarchy great again.
-Ronald Grump, President, DSA (Divided Systems of Anarchia)


Here's the deal, FD. You know it and we know it - Anarchy space in this game has issues. These issues have persisted for quite some time, and need to be addressed.

With the new C&P changes, Anarchy space is more important than ever. It is a place where dedicated criminals and white knights alike should be able to rely on a fair trade on the Black Market, a no-hassle bit of piracy, a place to slaughter miners wholesale for their mats, a guaranteed friendly port for their hot ships.

Unfortunately, Anarchy space does not always behave as users expect it to. This leads to disappointment for some players, and frustration for others (per reports re: the new C&P system).

At the core of it, it seems that when Anarchy factions take over, some remnants of the old, lawful factions remain. This results in a wildly inconsistent experience in Anarchy space, and as much as I love that from an RP perspective, players really should know what to expect when they operate where they choose to operate.

Some of the recent issues I've seen in Anarchy Space...

-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.
-System Authority Vessels spawn in Anarchy Controlled systems (still happens in 3.0)
-NPCs killed in Anarchy space will often generate bounty claims without KWS (possibly related to mission aggressors).
-Non-mission bounty hunters spawn in Anarchy space, triggered off out of system bounties you have incurred.
-Some lawful ground settlements in Anarchy Systems remain lawless, i.e. they do not adopt the legal status of the owning faction.
-Starports taken over by Anarchy groups not getting black markets (see Zhen Dock, Xihe).
-Starports taken over by Anarchy groups (in Anarchy systems) having active Interstellar Factors Contacts.
-In the past, others have reported conquered Anarchy stations reverting to their previously controlled status, and engaging hostile players on-sight.

This thread is a place where people are free to post issues that they've had in Anarchy space. I will monitor the replies and compile them as edits to this OP. As new reports roll in, I will reformat this OP for readability.

Let's make Anarchy great again, FD.

DISLCAIMER
The title and quote are a parody, only. This thread is not a discussion about US politics. Please take your political discussions elsewhere.

Also the unique Anarchy station controller voices, and station loudspeaker voices, disappeared in 2.2. Now they are exactly the same as the independent systems.
 

Deleted member 115407

D
I think lawless is the much better description for our current populated anarchy systems - becouse most of them are ruled by pirates or mafia gangs anyway, so usually criminal factions.

I hope that it already is that way that one get's not interdicted for piracy by the criminal home faction in lawless "anarchy" controlled systems when allied with them.

Thanks. I agree.

Also the unique Anarchy station controller voices, and station loudspeaker voices, disappeared in 2.2. Now they are exactly the same as the independent systems.

Thanks, man, I'll note it.
 
I miss the constant interdiction s that used to occur in Anarchy systems. There's a system called Orulas which is controlled by a pirate faction. I remember it used to be impossible to reach the sole station there without getting interdicted at least once even if you were allied with them. Great fun.
 

Deleted member 115407

D
I miss the constant interdiction s that used to occur in Anarchy systems. There's a system called Orulas which is controlled by a pirate faction. I remember it used to be impossible to reach the sole station there without getting interdicted at least once even if you were allied with them. Great fun.

Noted. I'll make sure to add it.
 
Anarchy systems .... why are there illegal goods in these places, why the "we strip people of assets daily, we complain that we cant make money because of all these laws we dont overly enforce, i know what, ill still make people give stuff to black market dealers" ....

Anarchy = sell all goods there stolen or not, on the open market, that way pirates can stop moaning they cant make any money ....

This would give a reason for certain officials to want the occasional anarchy port nearby, we all know politicians have thier vices, this is where they go to solve those itches, or at least get thier servants to do this for them
 
-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.

And they should. Even the most die hard anarchy system has a faction that is in control. Do you think the local mob want some yahoo in an engineered spaceship shooting up THEIR place of business and disturbing THEIR customers?

No anarchy system has TOTAL anarchy.
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Anarchy systems .... why are there illegal goods in these places, why the "we strip people of assets daily, we complain that we cant make money because of all these laws we dont overly enforce, i know what, ill still make people give stuff to black market dealers" ....

Anarchy = sell all goods there stolen or not, on the open market, that way pirates can stop moaning they cant make any money ....

This would give a reason for certain officials to want the occasional anarchy port nearby, we all know politicians have thier vices, this is where they go to solve those itches, or at least get thier servants to do this for them

I could see factions not allowing SOME goods.

Like the Mob in the old days that refused to sell hard drugs because it was immoral (but murder, racketeering and other crimes was fine).
 
Also the unique Anarchy station controller voices, and station loudspeaker voices, disappeared in 2.2. Now they are exactly the same as the independent systems.

Would be nice with some "criminal" elements as voiceovers.

- Italian mob style "Land at pad 05 and bring the Cannoli"
 
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