I get a bit annoyed when I'm allied to an anarchy faction, yet it's members see me as a meal ticket.
I get a bit annoyed when I'm allied to an anarchy faction, yet it's members see me as a meal ticket.
While in general i agree, i do think starports in anarchies should have no fire zones.
Anarchy doesn't mean either stuipidity or they don't care if some yahoo is blowing stuff up right on their doorstep. Someone controls that station, and someone is going to be ticked off if weapons start putting the station at risk.
While in general i agree, i do think starports in anarchies should have no fire zones.
Anarchy doesn't mean either stuipidity or they don't care if some yahoo is blowing stuff up right on their doorstep. Someone controls that station, and someone is going to be ticked off if weapons start putting the station at risk.
well d'uh.. Anarchy doesn't mean:come into my house and murder me, pls..Anarchy space is a beautiful place. Very Beautiful. Very very beautiful. I love it.
Some of the recent issues I've seen in Anarchy Space...
-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.
The Anarchy systems need to build a big space wall to keep the law out and make the three super powers pay for it. Maybe even add a 25% tariff on imported raw materials from non-anarchy systems.
well d'uh.. Anarchy doesn't mean:come into my house and murder me, pls..
I mean usually anarchy means no ruler, no ruling power and authority but government thought all, people be equal n stuff..
The game means lawless here- but even the lawless mafia mob wouldn't be okay with letting you in and then having you shoot up their place, because that wouldnt be anarchic, that would be very stupid..
even a criminal group that holds a spaceport has interest in not losing it or not damaging it--so..
I feel the no fire zone makes sense..It should be smaller maybe or well, only trigger a reaction if you hit the station or debris hits it..
Anarchy space is a beautiful place. Very Beautiful. Very very beautiful. I love it.
But it does have problems. So many problems.
Let's make Anarchy great again.
-Ronald Grump, President, DSA (Divided Systems of Anarchia)
Here's the deal, FD. You know it and we know it - Anarchy space in this game has issues. These issues have persisted for quite some time, and need to be addressed.
With the new C&P changes, Anarchy space is more important than ever. It is a place where dedicated criminals and white knights alike should be able to rely on a fair trade on the Black Market, a no-hassle bit of piracy, a place to slaughter miners wholesale for their mats, a guaranteed friendly port for their hot ships.
Unfortunately, Anarchy space does not always behave as users expect it to. This leads to disappointment for some players, and frustration for others (per reports re: the new C&P system).
At the core of it, it seems that when Anarchy factions take over, some remnants of the old, lawful factions remain. This results in a wildly inconsistent experience in Anarchy space, and as much as I love that from an RP perspective, players really should know what to expect when they operate where they choose to operate.
Some of the recent issues I've seen in Anarchy Space...
-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.
-System Authority Vessels spawn in Anarchy Controlled systems (still happens in 3.0)
-NPCs killed in Anarchy space will often generate bounty claims without KWS (possibly related to mission aggressors).
-Non-mission bounty hunters spawn in Anarchy space, triggered off out of system bounties you have incurred.
-Some lawful ground settlements in Anarchy Systems remain lawless, i.e. they do not adopt the legal status of the owning faction.
-Starports taken over by Anarchy groups not getting black markets (see Zhen Dock, Xihe).
-Starports taken over by Anarchy groups (in Anarchy systems) having active Interstellar Factors Contacts.
-In the past, others have reported conquered Anarchy stations reverting to their previously controlled status, and engaging hostile players on-sight.
This thread is a place where people are free to post issues that they've had in Anarchy space. I will monitor the replies and compile them as edits to this OP. As new reports roll in, I will reformat this OP for readability.
Let's make Anarchy great again, FD.
DISLCAIMER
The title and quote are a parody, only. This thread is not a discussion about US politics. Please take your political discussions elsewhere.
I think lawless is the much better description for our current populated anarchy systems - becouse most of them are ruled by pirates or mafia gangs anyway, so usually criminal factions.
I hope that it already is that way that one get's not interdicted for piracy by the criminal home faction in lawless "anarchy" controlled systems when allied with them.
Also the unique Anarchy station controller voices, and station loudspeaker voices, disappeared in 2.2. Now they are exactly the same as the independent systems.
I miss the constant interdiction s that used to occur in Anarchy systems. There's a system called Orulas which is controlled by a pirate faction. I remember it used to be impossible to reach the sole station there without getting interdicted at least once even if you were allied with them. Great fun.
that way pirates can stop moaning they cant make any money ....
-Anarchy spaceport in Anarchy system had a No Fire Zone, and enforced it by fining me when I fired inside the NFZ.
Anarchy systems .... why are there illegal goods in these places, why the "we strip people of assets daily, we complain that we cant make money because of all these laws we dont overly enforce, i know what, ill still make people give stuff to black market dealers" ....
Anarchy = sell all goods there stolen or not, on the open market, that way pirates can stop moaning they cant make any money ....
This would give a reason for certain officials to want the occasional anarchy port nearby, we all know politicians have thier vices, this is where they go to solve those itches, or at least get thier servants to do this for them
Also the unique Anarchy station controller voices, and station loudspeaker voices, disappeared in 2.2. Now they are exactly the same as the independent systems.