Performance Enhanced... Everything?

I just had an idea!

We have those rather expensive performance enhanced thrusters for small ships...

Why not add other over priced "performance enhanced" modules…?

From my experience, small ships, such as the Eagle, are practically useless for late game players. But being able to improve them further, at a ridiculous cost, as well as engineering on top, would give these old birds a new meaning.
Your rebuy would reflect that, so a super performance enhanced Eagle is going to have a pretty hefty rebuy, so won't be a throw away ship like it currently is.

So you could have modules like,
Class 1-3 PE power plant, several million to buy. Adds a good few MW to your ship.
Class 1-3 PE power distributor. Again, over priced, but better.
Class 1-3 PE FSD.... Expensive, but can either augment supercruise or jump range. Or both.

Shields we technically have in the form of Prismatic and Bi weave, but maybe add something here too.

Then weapons.... Yes.!
Most weapons only come in 1 class, 1 rating, in fixed, gimballed, or turret.
What if we got class 1(and 2?), E-A rated weapons too?
Massively increasing in price, and performance..?

By the end of it, you'd have an Eagle that costs upward of 50,000,000+cr, but can probably go toe to toe with a much bigger things.

Still limited by the chassis, so no extra internals or utilities.

As a new player, you can then also chose to keep your ship and upgrade it further, before moving on. It would add much more overlap to ship progression. And for older players, it's something we can go back too.

Thoughts?
 
Because the PE Version of thrusters are simply made for racing.
Their trade off is their power consumption, not their costs.

If you want to make other PE modules, they should have a huge trade off.

And technically we have that, the A-Rated modules are much more expensive than the rest.
 
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Eagles are great with the new DD5-DragDrive Enhanced Thrusters.
Speed 470/680 IIRC with combat loadout (rails, shield, SB), pitch 83 deg/s, roll 200 deg/s.

All they'd need are some larger weapons, because those 3 small hardpoints are, well, small. ☺
 
Actually, if you could simply buy pre-engineered modules, that would alleviate the need for PE modules. That is, unless you're thinking of engineering them to get uber-god-modules. That's something that I doubt FD would be willing to give us.
 
I like this idea.

It sort of makes sense too. You see the same in boats, cars and aeroplanes. People take the "affordable" section of the market and do insane things with tuning and modding. And of course in fiction we have the same too, specially modified versions of "cheaper" vessels being the ships of choice for your typical scifi hero.

But I don't think you should necessarily make them equal to the more expensive ships, better versions of themselves would probably be enough.
 
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Because the PE Version of thrusters are simply made for racing.
Their trade off is their power consumption, not their costs.

If you want to make other PE modules, they should have a huge trade off.

And technically we have that, the A-Rated modules are much more expensive than the rest.

- PE Powerplant = Power Output VS Integrity (Regular mass, high output, crap integrity due to not being designed to take damage)
- PE Power Distributor = Major boost to Engine Charge and Energy Pool but poor Charge and Pool for System and Weapons
- PE Fuel Tank = Classify as 1 rating higher fuel tank but takes the same space - Drawback: Price due to high pressure fuel storage

Cannot really see "race" specific FSD, Sensors or life support that cannot be done with engineering.
 
- PE Powerplant = Power Output VS Integrity (Regular mass, high output, crap integrity due to not being designed to take damage)
- PE Power Distributor = Major boost to Engine Charge and Energy Pool but poor Charge and Pool for System and Weapons
- PE Fuel Tank = Classify as 1 rating higher fuel tank but takes the same space - Drawback: Price due to high pressure fuel storage

Cannot really see "race" specific FSD, Sensors or life support that cannot be done with engineering.
+Rep. I like the fuel tank idea. It also doubles the weight of your fuel so that could also be considered a drawback as well. Good for making certain ships more suitable for exploring or less reliant on scoops.
 
The small ships in the game are actualy prety good alredy. Once you have engeneered the thing to the teeth you can take on anything that isnt a shield tank.

I do like the idea of being able to add to the total cost and rebuy of a small ship to justify it being in a higher performance tier. Enhanced thrusters add 5 mill to the cost of a ship worth less than 100k and so add alot to the rebuy but hey are still diet cheep in comparison to say an asp or fas, but you can take these ships on in pvp and win in a eagle, the one thing about this is the load out can be a bit cookie cutter.

I think such a change would require some serious finesse.

I wouldnt mind the option to add ship launched fighter package to small cheap ships for 30mill that alowed you to fit SLF wepons to the class one slots. Could have two classes of them and the larger one for 50mill could get you one extra utility slot aswell. But i needs to be proper expensive so that you are flying a good 3 to 5 mill rebuy.
 
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+Rep. I like the fuel tank idea. It also doubles the weight of your fuel so that could also be considered a drawback as well. Good for making certain ships more suitable for exploring or less reliant on scoops.

It would also be an option for combat ships with normally a small fuel tank.
 
I think the PE thrusters do their job just fine as is. It's available for ships that make more sense to race. I know there will be a contingent of fans wanting their form of Monster Trucks with souped-up Corvettes - but I think this would be a mistake game balance wise.

When it comes to actual combat, we are much better sticking with A-class thrusters than PE. The problem with PE is the boost speed is so extreme, it kicks you out of close combat and into silly jousting [which is generally a poor combat tactic]

So PE for racing, A-class for thrashing the enemy.
 
PE NOT just for rancing.. trust me i have a small fleet of PE and non PE thruster ships i use in pvp and haz res sites and you get a significant edge with PE if your build is light wnough to take advantage of it.
 
Eagles are great with the new DD5-DragDrive Enhanced Thrusters.
Speed 470/680 IIRC with combat loadout (rails, shield, SB), pitch 83 deg/s, roll 200 deg/s.

All they'd need are some larger weapons, because those 3 small hardpoints are, well, small. ☺

With garbage forward acceleration, unfortunately. Relative to its speed, anyway. Makes actually staying on someone's tail quite difficult if they reverski... LOOKING AT YOU, FAS NPCs!
 
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