PvP Why PvP is not popular in Elite Dangerous?

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ALGOMATIC

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What you're asking for is CQC+ rather than something that really fits inside the game world.

It's definitely worth noting that the entire rest of the milky way and game mechanisms are irrelevant to this. It's a different game.

Once you're demanding a different game it's best to accept that.

Its not a different game. Make PP to be open only with proper goals. PvP will be integrated with PVE token pushers.
Why the hell not? Its not like PP is so succesfull with people deliberately undermining in SOLO with min maxed shieldess cutters.
Make PvP count in PP. It must be OPEN only to succeed.
 
It's almost like you go out of your way to misunderstand me, or to misconstrue my words.

Not at all Jason, you're just not thinking through what you're asking for - when I do the thing that provides what you're asking for is... another game.

Matchmaking tools, PvP hub, serverside authority on players so they can't CL, reduced rebuys or low-effort money making to provide low enough risk play that players can just enjoy it etc

All of this dictates it must be separate from the rest of the game. None of it requires a whole scale model of the Milky Way or a BGS the size of the human bubble etc

Think it through rather than forcing others to do it for you then expressing surprise at the results.
 
Its not a different game. Make PP to be open only with proper goals. PvP will be integrated with PVE token pushers.
Why the hell not? Its not like PP is so succesfull with people deliberately undermining in SOLO with min maxed shieldess cutters.
Make PvP count in PP. It must be OPEN only to succeed.

You need to keep your suggestions realistic, PP being open only will never happen because it would lock solo and group players out of game content.
 
Of course you would never do that ;)

A lot of the PvP related suggestions I read (change from peer to peer, to client/server etc) really are asking for a spin-off game rather than tweaking the existing game. Is your suggestion so different?

More deliberate obfuscation.
 
More deliberate obfuscation.

Which again, is something that happens on both sides of any argument, whether deliberate or perceived :)

Requesting, say a permit locked system (or region) that is dedicated for PvP is something that can reasonably be incorporated into the main game and lore. Asking for open to have special rules is more tricky, because the mode selection is really just an instancing filter and not an actual separate server (although the transaction servers are different, so you could have mode specific missions).

For some requests the poster is really asking for a different, extra game with its own rules (like CQC is).
 
Well Elite Dangerous was released more than 3 years ago already, and still we dont have any real PvP popularity problems.
Really? Then why are there threads like these popping up on odd occasions?

It is not the first thread like this, and I doubt it will be the last. :rolleyes:
 

ALGOMATIC

Banned
Ermm... will never happen... without descending into the "Hotel California" territory FD have explicitly stated on several occasions that all modes are effectively equal from a gameplay perspective.

Here is your answer, PvP has no meaning because of the modes. Well, looks like all its good for is ganks.
 
Here is your answer, PvP has no meaning because of the modes. Well, looks like all its good for is ganks.

While anyone can perfectly avoid Ganks, it appears PvP is for nothing other than personal enjoyment. If you enjoy that aspect of the game, it is completely available. Why anyone would want to force an optional aspect of game play on others, is either totally obvious, or wholly mysterious. I know which one the evidence points to.
 
Here is your answer, PvP has no meaning because of the modes. Well, looks like all its good for is ganks.

It's not far from reality I think. I don't think the modes are relevant as ED is instance based. This means that PvP wouldn't work as a control mechanism in PP or the BGS, even if the game was open only.

The game needs PvP based tools to give it relevance.
 
Which again, is something that happens on both sides of any argument, whether deliberate or perceived :)

Requesting, say a permit locked system (or region) that is dedicated for PvP is something that can reasonably be incorporated into the main game and lore. Asking for open to have special rules is more tricky, because the mode selection is really just an instancing filter and not an actual separate server (although the transaction servers are different, so you could have mode specific missions).

For some requests the poster is really asking for a different, extra game with its own rules (like CQC is).

So you admit to it then? I appreciate your pro-honesty stance:)

Really, seeing as how I'm talking about an activity that would give PvPers more constructive outlets to channel their wealth/expertise/sadistic urges, along with just being cool and informative for new players curious about learning how to properly outfit and pilot their ships, I'd think some of you guys on the PvE side would be more behind it. I've come to the conclusion that there is a subset of dedicated group/solo players that are so wed to the idea of hating PvPers that they will never bend their ideological knee on this issue, combating good PvP ideas at every turn on general principles and forever keeping new players in the position of victim.
 
You need to keep your suggestions realistic, PP being open only will never happen because it would lock solo and group players out of game content.

Apart from the other nonsense thrown around making PP a more dedicated PvP item has actually its merits because it's competitive in nature, offers motive, proper friend-foe designation and I personally wouldn't mind losing out on the content for I dint unlock it with the stupid decay grind anyway.
 
I've come to the conclusion that there is a subset of dedicated group/solo players that are so wed to the idea of hating PvPers that they will never bend their ideological knee on this issue, combating good PvP ideas at every turn on general principles and forever keeping new players in the position of victim.

Oh come on. You literally cannot stop gaming everything can you

The reasons people are saying this doesn't work are not based on that at all. It'd be great as a separate bubble thing or separate game - that'd be the very best situation in which to train new players - so just stop it. Give others some respect

Even then this is basically a way to set you up as if you're the experts on the game - more ego stroking.

The idea that those who want to gank easy targets and just have lols will suddenly stop because of all this is laughable anyway. They could all be in your pvp hub right now but they're not - it's not what they wanted which was to gank easy targets and just have lols.
 
So you admit to it then? I appreciate your pro-honesty stance:)

Really, seeing as how I'm talking about an activity that would give PvPers more constructive outlets to channel their wealth/expertise/sadistic urges, along with just being cool and informative for new players curious about learning how to properly outfit and pilot their ships, I'd think some of you guys on the PvE side would be more behind it. I've come to the conclusion that there is a subset of dedicated group/solo players that are so wed to the idea of hating PvPers that they will never bend their ideological knee on this issue, combating good PvP ideas at every turn on general principles and forever keeping new players in the position of victim.

Admit to being manipulative? I actually have explained exactly what I'm doing fairly regularly in threads you have participated in jasonbarron, and when others do it too. I enjoy a decent debate, and I prefer to educate than disparage where possible, to find the common ground whether that's with a CLogger, a griefer or whatever. I wish more people would attempt the same.

But please, don't lump me in with 'you guys on the PvE side', that kind of generalisation does you no favours.
 
Ermm... will never happen... without descending into the "Hotel California" territory FD have explicitly stated on several occasions that all modes are effectively equal from a gameplay perspective.

I'm in solo and I'm trying to get this "wings" thing working. I'd like to get some wing mates and do these fancy new wing missions. Can you help me out with how to do this?
 
I'm in solo and I'm trying to get this "wings" thing working. I'd like to get some wing mates and do these fancy new wing missions. Can you help me out with how to do this?

You don't need a wing to complete them. You can do the in Solo with the press of a button.
 
I'm in solo and I'm trying to get this "wings" thing working. I'd like to get some wing mates and do these fancy new wing missions. Can you help me out with how to do this?
There is the option of Private Groups where you can tightly control who you choose to play with, playing in solo is little different from playing in your own private group with no-one-else granted access.

Where the wing missions are concerned, while they may be able to be done solo it would be easier if you choose to play with others.

Wing missions are not restricted from Solo, just harder to complete.

Overall, the point being FD have not explicitly restricted any given feature from being used in any given mode. It is just some features like Multi-Crew and Wings are designed to help with how people play with others, I expect Squadrons to be built largely on the same principles - though I expect ED to support Squadrons of only one player. Similarly where PvP is concerned, you can not PvP in Solo due to the absence of other players to PvP against - you do have the option of Private Group engagements though if you are put off engaging in Open for what ever reason.
 
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Here is your answer, PvP has no meaning because of the modes. Well, looks like all its good for is ganks.
If you are looking for PvP focused gameplay, then you have CQC.

Where the main environment is concerned, PvP is merely a facilitator and not a primary goal. PvP is far from meaningless though, it does have at least some relevance where "proper" Piracy (i.e. with demands for cargo) and Bounty hunting is concerned. Not all Private Groups are necessarily exclusively PvE either.
 
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