Modes A Solution for Board Hopping

I'm sorry but there is no chance FD will do that.
Personally I use all the modes for different reasons.
 
There isn't a "real" server as such. So no where to keep files etc..
Otherwise combat logging would have been deal with years ago (I'd hope anyway).

The Wall of Information link in my Sig has a video at the very top, about the Amazon server we use for Elite and explains it better than I can.

Thanks for the link and that entire post that you made actually, the video provided a great overview of the architecture behind ED.

The encrypted data file would be client side, the same as the other client side files and I'm guessing the server side info would be taken from redis having first obtained the correct encryption key record from MySQL
 
A Solution to board hopping exploit.
And Nope, it isn't ban Solo and PG,

ED could allow us to chose our mode for a particular commander, that Commander would no longer be eligible for a mode of play other than the one chosen at the outset... or in the case of ongoing games the selected mode of play at introduction, then if you wanna go play in a different mode you have to make another commander... Maximum of two 'active' commanders per game but only one per session, that way we won't have board hopping for mission exploits and community goals and the cries of "nobody trades in open" will be quieted for ever.

Those brave souls that play in open can really do their thing... battling baddies and being pirates against other players, and those that want a quieter life in Solo and or Private Groups can enjoy their time unhindered,
I have a feeling that many would wish me dead for such a sensible suggestion... primarily because board hopping helps those that like to shoot others and like to trade safely.

ED could help missions by adding a refresh button and firing a few more missions up... but that's another story.

er... could you pass the salt please?


The only thing that "locking" achieves is pleasing those who only play in open and don't like it when others make credits elsewhere because they believe it is "easy". Plus Open Only would still want the BGS to be locked out for anyone else but them or Fdev to invest in all new servers for two or three separate BGS's with wholly different story lines. And to come up with a lot more for those new differing story lines
 
Don't apologise for stating the obvious, we all know there's a better chance of finding a snowman on the Sun than there is of ED locking modes.

I don't think anyone has mentioned recently that the modes were a design decision because the Kickstarter promise of an offline mode couldn’t be delivered.
 
I don't think anyone has mentioned recently that the modes were a design decision because the Kickstarter promise of an offline mode couldn’t be delivered.


Even in the Kickstarter they say you could control who you play with Aka Modes.
 
I don't think anyone has mentioned recently that the modes were a design decision because the Kickstarter promise of an offline mode couldn’t be delivered.

Open, PG , Solo we part of the original design.
Offline became a promise added later on, then dropped once they knew they couldn't manage it.

So you have it backwards.

Links in my Sig has Kickstarter information and links to the history of the mode system "debate".
 

Goose4291

Banned
A Solution to board hopping exploit.
And Nope, it isn't ban Solo and PG,

ED could allow us to chose our mode for a particular commander, that Commander would no longer be eligible for a mode of play other than the one chosen at the outset... or in the case of ongoing games the selected mode of play at introduction, then if you wanna go play in a different mode you have to make another commander... Maximum of two 'active' commanders per game but only one per session, that way we won't have board hopping for mission exploits and community goals and the cries of "nobody trades in open" will be quieted for ever.

Those brave souls that play in open can really do their thing... battling baddies and being pirates against other players, and those that want a quieter life in Solo and or Private Groups can enjoy their time unhindered,
I have a feeling that many would wish me dead for such a sensible suggestion... primarily because board hopping helps those that like to shoot others and like to trade safely.

ED could help missions by adding a refresh button and firing a few more missions up... but that's another story.

er... could you pass the salt please?

A lot of us said that the shared assets of one account in all three modes was a bad idea, pretty much for this reason.

If I can drive around causing mischief, then have the chance to retreat and lick my wounds until my account is in a safe position again, its going to be abused.
 
A lot of us said that the shared assets of one account in all three modes was a bad idea, pretty much for this reason.

If I can drive around causing mischief, then have the chance to retreat and lick my wounds until my account is in a safe position again, its going to be abused.


You pretty much described seal clubbers and trolls, not the majority of the player base.
 
Crime against players should just be increased 10 fold. Maybe even 100 fold. ( I am incredibly biased on this whole subject. I detest and have zero interest in open play. Even if I had 100 billion credits, I would get zero enjoyment in open play. )
Maybe Open Play needs more Old Time Western spins. The top 15 most wanted with obscene bounties. The winner of the bounty will then be investigated to ensure it was not given to a friend. If it is given to a friend, delete both accounts. Then start the bounties off at 1 billion credits. As long as they don't get taken and they keep playing. Their bounty keeps going up. When the entire galaxy is gunning for you, your going to feel that target on your back eventually. (this btw, is what we call rewarding game play. Instead of the current system which does very little if anything to reward the player. It only punishes..)

Crimes against NPC's should be reduced dramatically. They shouldn't even cause notoriety especially since they are programed to fly into your weapon fire. It makes no sense in any universe that for dinging your shield that I should be targeted for murder over a 200 credit bounty. The crime does not fit the punishment. Unless I MURDER someone. I should only ever have fines. Even if I scratch your paint. Just charge me the repairs.


Goose4291 - Honestly, there is a simple solution to all that. If you are found to be completely and utterly abusive with no regard for fellow players. Then that account should be deleted. Completely. No more valid game license. No more commander save. No more right to play the game until you buy a new copy. Then you can decide at that point how much you actually value your game and the time you have spent versus throwing it all away to be a bully. The dev's keep saying they like how player choices have consequences. Well... Here you go. A real consequence for being an abusive bully instead of being a career pirate.
 
Goose4291 - Honestly, there is a simple solution to all that. If you are found to be completely and utterly abusive with no regard for fellow players. Then that account should be deleted. Completely. No more valid game license. No more commander save. No more right to play the game until you buy a new copy. Then you can decide at that point how much you actually value your game and the time you have spent versus throwing it all away to be a bully. The dev's keep saying they like how player choices have consequences. Well... Here you go. A real consequence for being an abusive bully instead of being a career pirate.

While I know this was for Goose, I'm going to add my thoughts here.

The issue with throwing bans around is people conflate bullies with actual piracy. Frontier want there to be player pirates, as players can do a better job of interacting with other players than NPCs can.
For example, all NPCs pirates that have pulled me over in the past 4 years have all opened fire on me regardless if I drop cargo or not - human pirates tend to leave you alone if you give them cargo.
So Frontier are keen on humans being "bad guys" as we can fill that role much better than NPCs.

The catch is, on interdiction some folks instantly combat log then come here to complain about being "griefed".

So while I'd like to see actual "bullies" banned - trying to sort "bullies" from actual decent players playing the "bad guy" isn't an easy task and would require a dedicated team of in game GMs, something Frontier doesn't want to do.
 
While I know this was for Goose, I'm going to add my thoughts here.

The issue with throwing bans around is people conflate bullies with actual piracy. Frontier want there to be player pirates, as players can do a better job of interacting with other players than NPCs can.
For example, all NPCs pirates that have pulled me over in the past 4 years have all opened fire on me regardless if I drop cargo or not - human pirates tend to leave you alone if you give them cargo.
So Frontier are keen on humans being "bad guys" as we can fill that role much better than NPCs.

The catch is, on interdiction some folks instantly combat log then come here to complain about being "griefed".

So while I'd like to see actual "bullies" banned - trying to sort "bullies" from actual decent players playing the "bad guy" isn't an easy task and would require a dedicated team of in game GMs, something Frontier doesn't want to do.

I'm going to kick myself for throttling up on this slightly off topic direction (but as I misworded the topic even though both board hopping and mode hopping are generally interlinked, it doesn't really matter that much) anyway,...
Could not the Interdicter activate a log? as soon as the player presses the interdict button a log is started and ends when the ship leaves the site, that way any players leaving the game under these circumstances would be easier to identify, if they persist then ED could give a warning and perhaps a ban to solo for X time.
It would also allow Pirate players to operate safely knowing that their actions are within the spirit of the game.

And where are all these logs going to be kept? some more knowledgeable forum poster will no doubt ask, well the truth is I don't know! perhaps on the Pirate players PC (or both parties get it) or on a bit of paper behind the TV or wherever the Xbox and PS4 and Mac keep theirs and could be sent to ED if an argument arose... "Damm it Jim I'm a Decorator not a Computer technician"

I know, it's already been suggested and shot to pieces a million times... but there's gotta be someone out there with a brain:p
 
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You pretty much described seal clubbers and trolls, not the majority of the player base.

Heya Mouse,
We all know though that one bad appl...
OK, I agree but spawn camping and seal clubbing are present in every on-line game even though most just wanna play and enjoy the interaction the Seal Clubbers and Ganking does affect us all if only by the way the developers chose to deal with it through rules, right now there are guys complaining that they accidental clipped a ship in their Corvette and have a Bounty and can't pay it easily (what's wrong with money transfer in space... I guess it must be about the pain)
 
I'm going to kick myself for throttling up on this slightly off topic direction (but as I misworded the topic even though both board hopping and mode hopping are generally interlinked, it doesn't really matter that much) anyway,...
Could not the Interdicter activate a log? as soon as the player presses the interdict button a log is started and ends when the ship leaves the site, that way any players leaving the game under these circumstances would be easier to identify, if they persist then ED could give a warning and perhaps a ban to solo for X time.
It would also allow Pirate players to operate safely knowing that their actions are within the spirit of the game.

And where are all these logs going to be kept? some more knowledgeable forum poster will no doubt ask, well the truth is I don't know! perhaps on the Pirate players PC (or both parties get it) or on a bit of paper behind the TV or wherever the Xbox and PS4 and Mac keep theirs and could be sent to ED if an argument arose... "Damm it Jim I'm a Decorator not a Computer technician"

I know, it's already been suggested and shot to pieces a million times... but there's gotta be someone out there with a brain:p

If I could find the video of Sandro talking about board flipping using login/out I'd link it to you, I know he said he didn't want it to be a case of the client downloading any files as that opens it up to being tampered with.
And as we don't have a proper game server, I personally cannot say what logs are kept - but even for the issue of combat logging Frontier seem to have a hard time figuring out who does it (they "seem" to rely on people being constantly reported and users own YouTube videos to prove it - though that could just be my perception).

As for mode switching, it was a selling feature of the game. And still is.
The link in my Sig "The Wall of Information" is in chronological order after the video from Amazon about how their server works for Elite: Dangerous.
The Kickstarter information is from 2012 (and still on the Kickstarter site if you don't trust my post) and the last Dev post I added was 2017 (regarding how the block feature works - which impacts open mode and how the game matches people (or not) while playing to help control who you see in the multiplayer modes). Finally I added some talking points from another forum user to the end of the wall, that are worth a look.

But with 3 platforms (PC&Mac, XBox and Playstation), each having 3 modes for a total of 9 modes. All with a natural instance limit of around 20ish players.
Direct confrontation to attack or defend an area of space is not now, or never has been a real option. It's all done through the BGS, CGs or PP systems.
So the cries of "nobody does it in open" (while untrue) will never stop, as there will never been enough "targets" in a single instance. (I've only ever had around 8 max when I'm in open)

Locking people to a mode, would push people to Private Groups as you'd see more people and have more choice there.
For example;

In the mood to chill alone, make your own PG of 1, you.
Want to socialise? Join Mobius, a PG of up to potentially 20,000 players in a single PG, they have 3 or 4 PGs now for different things.
Feel the need for pew pew, The PvP Hub PG is a great place to drop in to face other PvP'ers.

So being locked to only PG Mode, gives me way more options than being locked to Solo or Open. Why would anyone choose Open?

And we've not even touched on the game using peer to peer networking and the issues that brings for multiplayer game.

I'm trying to think of something good to add, some glimmer of hope for open mode......
 
Yes, if I was locked to only one mode it would have to be private group. This is the way to really empty Open.
 
Yes, if I was locked to only one mode it would have to be private group. This is the way to really empty Open.

You know, as I've backed the idea of removing open (as that solves all the complaints from Open Only advocates whinging it's not fair we can play without them) - perhaps I should back the idea of locking modes.

It could be the final push Frontier need to admit Open Mode (and MMO branding) was a bad idea from the start.
Once they see people choosing PGs as their default locked option, we might also get some PG love - like a groups browser and rule sets toggle (PvP / PvE) etc.

Hmmm. I need to consider this idea more :)
 
Yes, if I was locked to only one mode it would have to be private group. This is the way to really empty Open.


Are you telling me you think if Open players couldn't bolt to a 'rabbit hole' for a cooldown, do CG's and/or make safe money then return to open they'd prefer to stay in a PG... do you feel that open is 'That' broken?
Nah, seriously I have tried Open but it's not really my bag, I'm not a social gamer to be honest, besides when I was in open I understood that you can trust no one!
You know, as I've backed the idea of removing open (as that solves all the complaints from Open Only advocates whinging it's not fair we can play without them) - perhaps I should back the idea of locking modes.

It could be the final push Frontier need to admit Open Mode (and MMO branding) was a bad idea from the start.
Once they see people choosing PGs as their default locked option, we might also get some PG love - like a groups browser and rule sets toggle (PvP / PvE) etc.

Hmmm. I need to consider this idea more :)

Even as a halfwit I can see you're winding me up here [yesnod]

Anyway, I read the Wall and listened to their arguments and explanations with interest , wonder, and complete confusion, all I know is when it goes the wrong way or ceases to interest me I'll go do something else. I can't help being easy to please.
 
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