I'm sorry but there is no chance FD will do that.
Personally I use all the modes for different reasons.
Don't apologise for stating the obvious, we all know there's a better chance of finding a snowman on the Sun than there is of ED locking modes.
There isn't a "real" server as such. So no where to keep files etc..
Otherwise combat logging would have been deal with years ago (I'd hope anyway).
The Wall of Information link in my Sig has a video at the very top, about the Amazon server we use for Elite and explains it better than I can.
A Solution to board hopping exploit.
And Nope, it isn't ban Solo and PG,
ED could allow us to chose our mode for a particular commander, that Commander would no longer be eligible for a mode of play other than the one chosen at the outset... or in the case of ongoing games the selected mode of play at introduction, then if you wanna go play in a different mode you have to make another commander... Maximum of two 'active' commanders per game but only one per session, that way we won't have board hopping for mission exploits and community goals and the cries of "nobody trades in open" will be quieted for ever.
Those brave souls that play in open can really do their thing... battling baddies and being pirates against other players, and those that want a quieter life in Solo and or Private Groups can enjoy their time unhindered,
I have a feeling that many would wish me dead for such a sensible suggestion... primarily because board hopping helps those that like to shoot others and like to trade safely.
ED could help missions by adding a refresh button and firing a few more missions up... but that's another story.
er... could you pass the salt please?
That is a new expression for me and I thought I'd heard them all.
So stealing this![]()
Don't apologise for stating the obvious, we all know there's a better chance of finding a snowman on the Sun than there is of ED locking modes.
I don't think anyone has mentioned recently that the modes were a design decision because the Kickstarter promise of an offline mode couldn’t be delivered.
I don't think anyone has mentioned recently that the modes were a design decision because the Kickstarter promise of an offline mode couldn’t be delivered.
A Solution to board hopping exploit.
And Nope, it isn't ban Solo and PG,
ED could allow us to chose our mode for a particular commander, that Commander would no longer be eligible for a mode of play other than the one chosen at the outset... or in the case of ongoing games the selected mode of play at introduction, then if you wanna go play in a different mode you have to make another commander... Maximum of two 'active' commanders per game but only one per session, that way we won't have board hopping for mission exploits and community goals and the cries of "nobody trades in open" will be quieted for ever.
Those brave souls that play in open can really do their thing... battling baddies and being pirates against other players, and those that want a quieter life in Solo and or Private Groups can enjoy their time unhindered,
I have a feeling that many would wish me dead for such a sensible suggestion... primarily because board hopping helps those that like to shoot others and like to trade safely.
ED could help missions by adding a refresh button and firing a few more missions up... but that's another story.
er... could you pass the salt please?
A lot of us said that the shared assets of one account in all three modes was a bad idea, pretty much for this reason.
If I can drive around causing mischief, then have the chance to retreat and lick my wounds until my account is in a safe position again, its going to be abused.
Goose4291 - Honestly, there is a simple solution to all that. If you are found to be completely and utterly abusive with no regard for fellow players. Then that account should be deleted. Completely. No more valid game license. No more commander save. No more right to play the game until you buy a new copy. Then you can decide at that point how much you actually value your game and the time you have spent versus throwing it all away to be a bully. The dev's keep saying they like how player choices have consequences. Well... Here you go. A real consequence for being an abusive bully instead of being a career pirate.
While I know this was for Goose, I'm going to add my thoughts here.
The issue with throwing bans around is people conflate bullies with actual piracy. Frontier want there to be player pirates, as players can do a better job of interacting with other players than NPCs can.
For example, all NPCs pirates that have pulled me over in the past 4 years have all opened fire on me regardless if I drop cargo or not - human pirates tend to leave you alone if you give them cargo.
So Frontier are keen on humans being "bad guys" as we can fill that role much better than NPCs.
The catch is, on interdiction some folks instantly combat log then come here to complain about being "griefed".
So while I'd like to see actual "bullies" banned - trying to sort "bullies" from actual decent players playing the "bad guy" isn't an easy task and would require a dedicated team of in game GMs, something Frontier doesn't want to do.
You pretty much described seal clubbers and trolls, not the majority of the player base.
I'm going to kick myself for throttling up on this slightly off topic direction (but as I misworded the topic even though both board hopping and mode hopping are generally interlinked, it doesn't really matter that much) anyway,...
Could not the Interdicter activate a log? as soon as the player presses the interdict button a log is started and ends when the ship leaves the site, that way any players leaving the game under these circumstances would be easier to identify, if they persist then ED could give a warning and perhaps a ban to solo for X time.
It would also allow Pirate players to operate safely knowing that their actions are within the spirit of the game.
And where are all these logs going to be kept? some more knowledgeable forum poster will no doubt ask, well the truth is I don't know! perhaps on the Pirate players PC (or both parties get it) or on a bit of paper behind the TV or wherever the Xbox and PS4 and Mac keep theirs and could be sent to ED if an argument arose... "Damm it Jim I'm a Decorator not a Computer technician"
I know, it's already been suggested and shot to pieces a million times... but there's gotta be someone out there with a brain![]()
Yes, if I was locked to only one mode it would have to be private group. This is the way to really empty Open.
Yes, if I was locked to only one mode it would have to be private group. This is the way to really empty Open.
You know, as I've backed the idea of removing open (as that solves all the complaints from Open Only advocates whinging it's not fair we can play without them) - perhaps I should back the idea of locking modes.
It could be the final push Frontier need to admit Open Mode (and MMO branding) was a bad idea from the start.
Once they see people choosing PGs as their default locked option, we might also get some PG love - like a groups browser and rule sets toggle (PvP / PvE) etc.
Hmmm. I need to consider this idea more![]()