The new credit meta (20M a MINUTE) (Clickbait but you'll click it anyway)

Time to uninstall this game finally, my patience has gone when I've open my storage today and my engineered FSD has gone!
 
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It seems that whenever FDEV try to be nice to players, like giving better commodity rewards or spawning more skimmers to kill, it never ends well.

Trying o be nice- what, like parents, or jailers, wardens...
Multi multi million dollar game in the multi billion dollar gaming industry.
You realize Frontier is a publicly traded corporation right!?
Not some guy with a plushy on his shoulder...
 
We already knew they aren’t playing their own game, now we can say they aren’t the ones developing it since they have no clues about anything. FD, just ask directly your indians to answer on forum and bug report, at least they would know.
First, I don’t mind bugs if the rate of development was Eagle screaming not turtle crawling. A year more of the same quality of life, they better speed that up, yup.


Every ‘other’ country with a developed tech educational system is cheaper than the “west” consumer hubs.
Below is Vietnam’s entry, but literally everywhere, everything, cause we’re all humans so ‘have gun will travel’, damn internet, telepresence, work from foreign home.
https://www.orientsoftware.net/services/why-outsource-software-testing/
 
We already knew they aren’t playing their own game, now we can say they aren’t the ones developing it since they have no clues about anything. FD, just ask directly your indians to answer on forum and bug report, at least they would know.

You'd be surprised, there is a gigantic difference between user mentality when they are part of the development crew even if they aren't the developers themselves, there's a progression towards new features and similar. So yes, things get missed.

Here's the thing, that is what beta testing is for, but guess what, players missed this as well, or maybe they didn't and didn't report it and as such how would it be fixed?
 
You'd be surprised, there is a gigantic difference between user mentality when they are part of the development crew even if they aren't the developers themselves, there's a progression towards new features and similar. So yes, things get missed.

Here's the thing, that is what beta testing is for, but guess what, players missed this as well, or maybe they didn't and didn't report it and as such how would it be fixed?

For the fun, in every "beta" that FD has done, how many bugs have been raised ? And how many we have IG after release that are the same ? So reporting is not really working anyway...
 
Same here. The forums have been a heady mix of unmitigated optimism slowly clouded by the brown fetid sludge of 'what the actual **** is happening right now?'

The forum's always been of the sky is falling, so much drama, world is ending, game is dying, no perspective, overreaction first world problem melodrama.

I mean some missions are bugged right? This is so upsetting, how will we cope. I am going to uninstall the game and never play again!! etc...

Let's be honest, it's not as though most of these folk had even tried these missions before last weekend.

I mean seriously, just stand back, and take a look at some of the utter clueless idiocy above. You have to laugh.
 
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For the fun, in every "beta" that FD has done, how many bugs have been raised ? And how many we have IG after release that are the same ? So reporting is not really working anyway...

Dunno about Frontier; but when we release a product for BETA, we look at all the bug reports; determine what (if any) are priority and with what severity. Only the biggest, most severe issues we work on before release. The priority is to get a MVP to the customer (not my preference, but I don't make the rules).

After release, then we get started fixing bugs and what not.

That's just how we do it though.
 
Dunno about Frontier; but when we release a product for BETA, we look at all the bug reports; determine what (if any) are priority and with what severity. Only the biggest, most severe issues we work on before release. The priority is to get a MVP to the customer (not my preference, but I don't make the rules).

After release, then we get started fixing bugs and what not.

That's just how we do it though.

But you see, I do software dev too, and you accept ALL bugs that can be reproduced/IDed. You also plan to address ALL bugs. It's not a matter of fixing the show stoppers, getting RTW out, and maybe fix some more later. You fix them ALL, you have a timeline and a plan. If you address bugs some other way, there might be a problem with your methodology. In the last few months, we've seen a number of rather large, economy-breaking bugs, and the FDev "response" has been to disable the relevant sections of the game. These weren't deep bugs intrinsic to the game design, engine, etc. In the case of passenger missions, or this one, it would be fairly simple to make some basic catch statements to prevent/constrain this.

Best approximation of previous system:
Passenger mission payout = $baserate * $faction.loyalty * $LY.distance * $destination.LS distance - $payout
Current nerfed system:
Passenger mission payout = $baserate * $faction.loyalty * $LY.distance = $payout (missing a potential order of magnitude here)
Proposed "proper fix":
Passenger mission payout = $baserate * $faction.loyalty (constrained to 0.1-5.0) * $LY.distance (capped at 20K LY) * $destination.LS distance (capped at 300,000ls) - $payout

This would have fixed the immediate issue (mission payouts warped by extremely high values of $destination.LS), while not ruining the mission type entirely. Instead of implementing some reasonable bounds checking, FDev whacked it with the "balance" hammer until exploiters went away, and they'll actually "fix" it later, or never, and we as players have NO WAY to know! A lot of devs who value player goodwill will even list bugs, workarounds in place, and future patchlevels that are expected to have a proper fix.... And they'll update them periodically, too! FDev support seems like they try real hard to be nice guys, but they are barraged with broken mechanics and half-hearted "fixes" that make the game worse, and there's a cancerous policy/POV of "We're the devs, you're the players, accept our answers, shut up, and play the game the way we say, or else" that infects everything they're trying to do.
 
The forum's always been of the sky is falling, so much drama, world is ending, game is dying, no perspective, overreaction first world problem melodrama.

I mean some missions are bugged right? This is so upsetting, how will we cope. I am going to uninstall the game and never play again!! etc...

Let's be honest, it's not as though most of these folk had even tried these missions before last weekend.

I mean seriously, just stand back, and take a look at some of the utter clueless idiocy above. You have to laugh.

Oh, of course I agree that every forum about video games will be an unmitigated disaster area of hyperbolic drama llama trains.

I just feel that the general squeals of delight over the Beyond Q1 release have quickly turned into squeals of despair. Like a relationship that starts off all new and fresh, everything is fluffy unicorns in pink glitterland, then after six months or so when your friends ask 'how's you and James doing?' you force out a 'oh we're fine' through gritted teeth while inside screaming 'I hate the ******* I could kill him he's so ******* annoying'.

Like that, but sped up over a week or so.
 
Oh, of course I agree that every forum about video games will be an unmitigated disaster area of hyperbolic drama llama trains.

I just feel that the general squeals of delight over the Beyond Q1 release have quickly turned into squeals of despair. Like a relationship that starts off all new and fresh, everything is fluffy unicorns in pink glitterland, then after six months or so when your friends ask 'how's you and James doing?' you force out a 'oh we're fine' through gritted teeth while inside screaming 'I hate the ******* I could kill him he's so ******* annoying'.

Like that, but sped up over a week or so.

I think I'd liken it more to an abusive relationship to be honest. Like where one partner is a bit mental and a borderline psychopath with only a partial grasp on reality.
 
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I have had more fun both in the game and on the forum in the last few days then I have in a long time:)

me too, and i haven't even launched the game. not even before beta was released. i did update to 3.0 though, just in case.

The forum's always been of the sky is falling, so much drama, world is ending, game is dying, no perspective, overreaction first world problem melodrama.

yes and no. i mean, yes, but this time the queen of drama is called ed lewis. i will probably remember his as the most epic post of all times. this has been hilarious. yes, a part of the community is childish and the mob effect does the rest, but yes frontier's professionalism and compromise with software quality is utterly dismal. if this weren't a game (targeted mainly mainly as leisure for kids, let's not forget) they would be long buried below a mountain of lawsuits and out of business.

all this was expected and predicted, btw. it could be no other way, not just with their historical record, but with the short timeframe between beta and release. you think some of the fanbois would eat their words? no, of course not.

everything is fluffy unicorns in pink glitterland, then after six months or so when your friends ask 'how's you and James doing?' you force out a 'oh we're fine' through gritted teeth while inside screaming 'I hate the ******* I could kill him he's so ******* annoying'

you should have dated me ... :p
 
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