The new credit meta (20M a MINUTE) (Clickbait but you'll click it anyway)

I think at this point they should just give every player 900B at the start of the game to make up for the years of exploits that everyone has gotten. To hell with the grind, I wont mind killing a Noobaconda in my sidewinder just for laughs.

or just give ships and modules away for free :)
 
I think at this point they should just give every player 900B at the start of the game to make up for the years of exploits that everyone has gotten. To hell with the grind, I wont mind killing a Noobaconda in my sidewinder just for laughs.

You got 3.0 for free btw, in case you forgot.
 
It seems like nobody bothered to create a bug report about it during beta, so I blame the community for most of these minor issues.

Be honest; the number of players actually interested in mining and also testing mining missions during the beta is probably a value approaching zero.
 
Bit hard to comment as I don't know the details of any of the above.

that's obvious. but you know for sure it's "just a couple of botched mission types" in "a great deal of new functionality", right?

Especially so when you're looking at testing a procedurally generated environment where many many inputs add variation with an expectation to unpredictable outcomes.
And you can double up on that difficultly when you run in a system where data and state is communicated on an unreliable peer to peer network that is inherently and so inevitably "lossy".

awww, come on, this again. mission expects 18 iron, gives 36 iron as reward. care to pinpoint the unpredictable chaotic attractors in play here? i'm having trouble with such complexity.

i think you either have absolutely no clue about software development, or are too used to talk to complete morons.


I can only imagine it'd be like having a relentless chaos monkey running on prod.

yeah, monkeys doing qa. sounds about right! :D
 
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If something is not working as intended and can be easily disabled as missions, devs should do it. And I understand pew pewing skimmers is fun, I have done it myself as part of planetary missions and they certainly add nice flavour to gameplay. But those corner cases were totally broken in regarding of effort vs. reward, they had to go. So if that meant to take whole mission branch down and figure out how to do it properly - why not.

Because it negatively impacts more non-exploiters than it does exploiters. It's putting credit control as a higher priority than player fun. That's why not.

You are assuming the missions will be back in a few weeks all fixed up. What if it's over a month? What if the missions don't return until 3.1 three months from now?

All I'm saying is, as someone who loves mining, I'm not thrilled about losing all mining missions simply because a new credit grind exploit popped up utilizing them. I'd rather the missions stay in so I can enjoy them normally, because how many credits other players have doesn't matter at all to me, but having mining missions in the game very much does. ;)
 
To be honest, as soon as you start sitting there doing this new exploit you might as well sign up for some Chinese gold farm instead. That way your life still is pathetic, but at least you get twenty cents after each hour. Seriously, I wouldn't do this if FD paid me real money, why would anyone do it for fake money? Ah well...
 
the kickstarter insured that they wouldn't loose any money, and even if they did, they have plenty of IP's to make up the difference. Elite: Dangerous isn't their only game, nor is it their last. Elite: Dangerous can be a negative profit for years ( even if that's possible, who knows, maybe the upkeep is probably minuscule) and they would be able to take the profit loss since they have many more sources of income. chances are that this game will still be here a decade from now. The income loss would have to be pretty significant IE:"Many Millions of dollars" for them to pull the plug. Not to mention the fact that Elite: Dangerous has already made them multiple millions of dollars.

right. but software 'rots'. it's hard to spot the point of no return, but for sure there is one. many of current bugs are clear testament of poor design and practices in the past, the pile of technical debt must be considerable. it becomes harder to progress with each iteration. far from improving, it gets messier every release. the only solution is 'cleaning the house' which requires huge amounts of honesty and investment. frontier already hinted at that on two occasions. both have shown to be bluffs.

frontier will do fine. and elite dangerous might be around in a decade, but in what state? the original elite is still available for download, and probably will be for another two, but i wouldn't expect much from it.
 
Be honest; the number of players actually interested in mining and also testing mining missions during the beta is probably a value approaching zero.

I made FD aware of a certain mining exploit a long time back. Nothing was done about it; they completely ignored me.

All of a sudden they care about exploits. Why? Well, people are making youtube videos. That's why.

I found the beta test a complete pain and spent 30 minutes on it. Shame. Maybe I could have helped in this area. But would they have listened? Doubt it. I'm not Yamiks.
 
Fancy a trip to the Orc Camp?



eqgame-2011-01-12-06-52-29-24.jpg
 
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sleutel is mildly annoyed by folks who exploit.

Not exactly. He said sitting at station and clicking trough rewards just to get millions when you already have billions is a bit pathetic, exploit or no exploit.

Which I kinda agree.

I understand human nature, but that excuse is like...old. We are where we are not because we abide to our nature, but because we try to be better.

At least for skimmer mission players traveled to planets to pew pew little s.
 
Not exactly. He said sitting at station and clicking trough rewards just to get millions when you already have billions is a bit pathetic, exploit or no exploit.

Not exactly. He said anyone who does that has a pathetic life.

What someone does in a video game now defines their whole life?
 
awww, come on, this again. mission expects 18 iron, gives 36 iron as reward. care to pinpoint the impredictable chaotic attractors in play here? i'm having trouble with such complexity.

i think you either have absolutely no clue about software development, or are too used to talk to complete morons.

Well a third option might be that the post wasn't read properly? Or would that be your second option?

If you remember Deareim posted a list of many bugs, so there's your context. A bit of irony in that, as well as missing the context, that list didn't even include the one you're referring to.


yeah, monkeys doing qa. sounds about right! :D

I suspect you're joking here, but in case you're not chaos monkey is/was a tool for creating resilient infrastructure.

Prod is the live environment, so wouldn't, strictly speaking, involve QA prior to release.
 
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You got 3.0 for free btw, in case you forgot.

That's irrelevant!

My friend who recently started playing asked me what the quckest way to make money was, I told him whatever Frontier makes next will be the way... Long range smuggling missions from EOS when it first started was the first gold rush, Quince with Horizons launch all the way to a few months ago, Long range passenger missions..... Now the optional reward system.

Honestly the only people who will need to grind are the people who just started playing... Until the next new thing arrives.
 
Well a third option might be that the post wasn't read properly? Or would that be your second option?

classy! [up]

If you remember Deareim posted a list of many bugs, so there's your context. A bit of irony in that, as well as missing the context, that list didn't even include the one you're referring to.

there's a lot of bugs, and i doubt you could honestly consider frontier's qa any good, yet have been dismissing any criticism for a while now. meaning i was not really interested in the details, just picked a glaring example. but we can of course discuss any bug in particular if you want.

I suspect you're joking here, but in case you're not chaos monkey is/was a tool for creating resilient infrastructure.

Prod is the live environment, so wouldn't, strictly speaking, involve QA prior to release.

play of words. yeah, not my best, i know!
 
Didn't you know that?
Mine-able roids are only spawned from missions.

Aye mining ruined, because Painite was only bumped from 40k to 130k per tonne, terrible Frontier.

How can I have fun now - I will uninstall!


And you can't shoot ANY skimmers now either because one skimmer mission type was removed.

Sucks because people had fun shooting skimmers too!
 
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