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That's irrelevant!

My friend who recently started playing asked me what the quckest way to make money was, I told him whatever Frontier makes next will be the way... Long range smuggling missions from EOS when it first started was the first gold rush, Quince with Horizons launch all the way to a few months ago, Long range passenger missions..... Now the optional reward system.

Honestly the only people who will need to grind are the people who just started playing... Until the next new thing arrives.

Why not helping them to find a way to play game and find fun from start and not give him links and ideas about fast tracking?
 
actually, i might be wrong here but my impression is 3.0 was paid for with horizons, as in frontier acknowledged some degree of debt (which i found at last a bit honourable).

Yes, only small part is on base game. All new content - like Beyond ships - are Horizons locked. Engineers - ditto. Base game players aren't locked out of all alien action in space.
 
there's a lot of bugs, and i doubt you could honestly consider frontier's qa any good, yet have been dismissing any criticism for a while now. meaning i was not really interested in the details, just picked a glaring example. but we can of course discuss any bug in particular if you want.

I just think many folk, devs and non-devs, don't appreciate how difficult QA/bugfixing in a procedural system that's intended to be unpredictable by design likely is.

Or how once you introduce p2p that propagates state, how that can be a literal testing nightmare. Where likely (and I'm no expert) no currently existing and/or effective testing methodology actually exists.

Live would be so far removed from any test environment you could possibly spool up that I can't help thinking that you'd be looking at a large proportion of bugs only really being discoverable during real life beta testing.

It is easy for someone who works with retail apps to talk authoritatively about testing when their application should only have very limited outcomes and is only expected to run in a strictly defined and predictable environment.
 
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I just think many folk, devs and non-devs, don't appreciate how difficult QA/bugfixing in a procedural system that's intended to be unpredictable by design likely is.

Or how once you introduce p2p that propagates state, how that can be a literal testing nightmare. Where likely (and I'm no expert) no currently existing and/or effective testing methodology actually exists.

Live would be so far removed from any test environment you could possibly spool up that I can't help thinking that you'd be looking at a large proportion of bugs only really being discoverable during real life beta testing.

It is easy for someone who works with retail apps to talk authoritatively about testing when their application should only have very limited outcomes and is only expected to run in a strictly defined and predictable environment.

that's all nice and good, but i don't see how it applies to the majority of bugs, let alone the two mission types 'closed for investigation' which are the main cause of hilarity (and scorn) in this thread!
 
Another PR hit. If only they had weeks of beta testing beforehand with 1000's of players reporting bugs, all of this could have been avoided.

.. wait
 
Not exactly. He said anyone who does that has a pathetic life.

What someone does in a video game now defines their whole life?

Apparently, and I've never understood that rationale. Granted, if one's a jerk in real life, one may be in the game world, too. The problem in that, however, is the game world exists for us to get away from real life. As I've said numerous times before, if Elite: Dangerous ever turns into work, if I ever have to take it as seriously as work, then I'm tossing it in the bin, because this game world is where I come to relax, to pretend, for just a little while, I'm a spaceship pilot traveling to different worlds, and engaging in unique experiences in a future I'll never see. If I have to start making spreadsheets just so I can be taken seriously as a gamer, then there's no point anymore.

I get frustrated with Elite, sometimes, but I love the world Frontier has built. That first moment where I hyperjumped, and landed face first in front of a brilliant, blazing star in a nearby system, that was pure magic. I want this game to go on for years. YEARS. As long as it stays a game, a place to come to and relax. I do that not because I have a pathetic life, but because I think everyone should have the opportunity to live in their imagination for a little while each day.
 
that's all nice and good, but i don't see how it applies to the majority of bugs, let alone the two mission types 'closed for investigation' which are the main cause of hilarity (and scorn) in this thread!

Those mission types are pure example of QA limits there. Skimmer mission issue is design one. T.i. It won't appear in regular system, with no particularly interesting planets (for exploiting that is), which just normal station spawning missions. But it happened in one specific scenario which people then tried to replicate all over the world. You might want to count variables and then think how much QA time would have to be sunk into this to discover it?

Too much time which FD really couldn't afford.

Second one - OP one - issue is more of FD own fault though. It is not first time they have encountered this effect with mission rewards. Again, alone it is not that big issue - sans eye roll from player who is more about RP and immersion - but when some setup and system is found who allows to do it indefinitely - or relatively indefinitely or at least for 1 hour - again, cat is out of the bag.

Almost all ED missions come from PG system. To predict all scenarios it can generate is incredibly hard, considering how many moving parts are in the game. Only way to do this would be via integrated testing and CI with well written test scenarios. But again, it is colossal work.
 
There's an ignore option son, use it if you like.

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I'm a fan of the game and the efforts of Frontier Developments over the last few years and I applaud them, I really do. But I've seen this method of handling a situation before.... Ah yes!

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Like I said for the past 2 years, frontier doesn't A) test their new updates long enough and B) they don't play the actual game, every patch is the same story, they test it for 2 or 3 weeks then call it ready.

Not even 2.1 and 2.2 which we're arguably the most broken updates match this .
 
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Hi everyone,

Just a quick note to let you know that we will be temporarily removing mining missions from the game, until we're able to implement the next patch and set of hotfixes (I will let you know when the patch is coming as soon as possible).
Thank you for identifying this issue and bringing it to our attention. We have already identified a fix for it, and that will be coming in the next update as mentioned above.

For those interested, the issue is due to the introduction of the new mission reward choices, which is a large scale change that touches on almost all mission templates. Thanks for your patience while these are offline.

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