The nerf was overnerfed, as usual

Nerf the skimmers, nerf the passengers, nerf the mining... FD, don't you think you have overnerfed the living daylights out of this thing?

So what's left? Just looking at a massacre mission... Bit over 3 million for 144 ships. No no no, it's not a system at war, so you can stack a few and go to a local conflict zone, oh noooo. It's killing pirates, so you'll have to "Try searching local res sites, nav beacons and signal sources to find your targets." That's from the mission description.

Seriously, FD? Do you even play this game? Do you play ANY game? Do you even have any idea why anyone plays games? IT'S FOR FUN, AND THIS ISN'T FUN.

Yeah but, where'd you find the massacre mission?

All I can find on the mission board at Ohm City is data-delivery missions and wing-missions.
 
I don't know exactly what was not "working as intended" with the missions mentioned in the OP, but what we have here seems to be the following:

1. Skimmer missions paying a little bit too much (?), but apart from this they basically seem to work, and a lot of players are having a good time doing them.

2. New pirate lord wing missions with high level NPCs flying nicely engineered ships. Great idea, fun to do them, but alas, currently they are a complete bugfest, sometimes on the verge of being unplayable. Wings falling apart due to CTDs, wingmates losing their not yet claimed rewards because of it (or for some other reason), mission signal sources appearing unpredictably where they shouldn't, CMDRs being unable to drop into their wingmate's low wake, already completed missions reactivating themselves before you can claim the reward, so you have to kill again the NPC you killed five minutes ago, and so on.

Guess which one is gonna be fixed first by FDev.
Priorities, you know.
 
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Yeah but, where'd you find the massacre mission?

All I can find on the mission board at Ohm City is data-delivery missions and wing-missions.

About 30 minutes ago the mission board in Ohm City was full of massacre missions.

Edit: Probably because I was looking for pirate lord missions.:)
 
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sollisb

Banned
The mining stuff had to go offline, there's obviously something wrong with the reward system in them.

The VolleyBoom missions I'm not so sure about.. I am very surprised they cannot tweak this kind of thing at server level, rather than having to take them off-line. The only real problem was the amounts per mission.

It was very welcome though while it lasted
New kitted Annie, new Courier, new Cheef. :D
 

verminstar

Banned
Fixing a glitch isnt a nerf.
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Fun in a game is also in the challange it presents. 100's of millions an hour isnt a challange.


Resisting the temptation is challenging...if Id known then what is becoming depressingly apparent now?

hmm...less said bout that the better methinks ^
 
The outcome of all this is that you have to do a lot of repetitive stuff for little payment.
That does not make it exciting, if fact it is the opposite, it puts people off.
Now some wil say the point of teh game isn't to make money.
That maybe true, but it is also true you have make money to buy ships and weapons.
FD seem to be obsessed with nerfing stuff and reducing payment.
Why not have payouts for 30, 50 or 80 million.
As long as you make the missions dangerous, a challenge and not a drag what is wrong with that?
Make it that only higher ranked groups can take the missions, so you would still have to earn your stripes, so to speak.
At the movement it is just more of the old same for less and less payouts
 
And Pirate missions are a complete waste of time. 1.5Mc to find and kill 16 pirates. Ok, not bad. 1 hour spent (while watching Babylon 5 on Gp90) and I found 4. 2 of them were in wings of 3 where only 1 was an actual mission target. I gave up. I can make that trading in far less time.

Also the # of combat targets in massacre missions is now way to high for the value. I would just as well go to the CZ and fight for just the combat bonds.

FD, not all of us are teenagers with unlimited time to play. I have about 2-3 hours on a weeknight to play and there are considerably more missions now that I have to turn down as they are just not likely to be finished before I have to stop and I cannot be sure I will be able to play the next day.

How about combat missions that do not expire. You sign a mercenary mission that does not expire and you get paid by the kill. 100c / kill + combat bonds. Contract is valid until the war is over.

1.5m for the mission......plus how much for the bounty on those pirates, hmm?
 
I don't know exactly what was not "working as intended" with the missions mentioned in the OP, but what we have here seems to be the following:

1. Skimmer missions paying a little bit too much (?), but apart from this they basically seem to work, and a lot of players are having a good time doing them.

2. New pirate lord wing missions with high level NPCs flying nicely engineered ships. Great idea, fun to do them, but alas, currently they are a complete bugfest, sometimes on the verge of being unplayable. Wings falling apart due to CTDs, wingmates losing their not yet claimed rewards because of it (or for some other reason), mission signal sources appearing unpredictably where they shouldn't, CMDRs being unable to drop into their wingmate's low wake, already completed missions reactivating themselves before you can claim the reward, so you have to kill again the NPC you killed five minutes ago, and so on.

Guess which one is gonna be fixed first by FDev.
Priorities, you know.

The problem was that you could hover over a single location, in your ship, & knock off heaps of skimmers......allowing you to claim 100m credits for zero effort. I'd say that this constitutes as "broken". Same with mining missions rewarding you for mining a mineral by handing over more of that same mineral than you gave them in the first place. Again, broken.
 
In my opinion, what they should do is find a way to make the game allow lucrative routes happen, but have them die out and move about the universe, so there's another element to the game of chasing opportunities.
 
In my opinion, what they should do is find a way to make the game allow lucrative routes happen, but have them die out and move about the universe, so there's another element to the game of chasing opportunities.

The Great Colonia Gold Rush. Gold (or insert other rare expensive commodity) has been discovered in abundance in a system close to Colonia. There's a trade rush, missions rush, lucrative opportunities for all. People paying big money to be ferried there, to move raw materials and of course mining, both the need for equipment and opportunities for miners. And for pirates, but also for bounty hunters and hired security to protect the new trade route.

Basically you can make millions if you are willing to travel and get involved. At the same time increasing the Colonia systems growth and expansion.
 
The Great Colonia Gold Rush. Gold (or insert other rare expensive commodity) has been discovered in abundance in a system close to Colonia. There's a trade rush, missions rush, lucrative opportunities for all. People paying big money to be ferried there, to move raw materials and of course mining, both the need for equipment and opportunities for miners. And for pirates, but also for bounty hunters and hired security to protect the new trade route.

Basically you can make millions if you are willing to travel and get involved. At the same time increasing the Colonia systems growth and expansion.

You mean those those 20k LY, 3 week missions?
Does anyone do them because I don't have the time
 
You mean those those 20k LY, 3 week missions?
Does anyone do them because I don't have the time

But with big, correction, BIG....no BIGGER. Rewards, let them get justifiably huge payouts for some effort getting there and continued big payouts for doing normal missions whilst there all financed by the nouveau riche locals. People throwing money around like it's going out of fashion because they can. Bubbles though can burst, but they can also expand.

Few wanted to trek all the way across the USA until they found gold in California.
 
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Nerfed !

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I've been getting the feeling lately that FD is doing balance by trial-and-error, and that's no fun for the players. I almost with they'd just scrap the mission system and be done with it, it's been the problem child of this game from the beginning.
 
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Fewer and fewer young man. Fewer and fewer.

There is no rule - https://www.thetimes.co.uk/article/no-genuine-rule-dictates-the-use-of-less-or-fewer-cs25kv8s5

It was something invented in 1770 by Robert Baker based on his personal preference only and was never mentioned or used prior to him unilaterally declaring it a rule. Robert Baker opined that fewer might be more elegant and proper. Almost every usage writer since Baker has followed Baker's lead, and generations of English teachers have swelled the chorus. The result seems to be a fairly large number of people who now believe less used of countables to be wrong.
 
There is no rule - https://www.thetimes.co.uk/article/no-genuine-rule-dictates-the-use-of-less-or-fewer-cs25kv8s5

It was something invented in 1770 by Robert Baker based on his personal preference only and was never mentioned or used prior to him unilaterally declaring it a rule. Robert Baker opined that fewer might be more elegant and proper. Almost every usage writer since Baker has followed Baker's lead, and generations of English teachers have swelled the chorus. The result seems to be a fairly large number of people who now believe less used of countables to be wrong.

Repped. I hate 18th Century grammarians and the (mistaken) pedants who love them.
 
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