8, 9, 10 rolls to Max out G5

Yes... I know.
"I DON'T WANT A +1 SWORD, I WANT A +5 SWORD... NOW"
"I don't want to try things through the ranks I just want the BEST...AND I WANT IT NOW"

That way I can complain that I'm board and there's nothing to do... lol

Bit like finding a '+1 Sword' in rogue that is actually +0.94 due to a rounding issue !
 
Take notice that even rolling (72/3=24 [3 mats per roll for g5]) it is still half of what you put into the same module looking for god rolls in the old system.

I absolutely agree but.. please explain.. why so many materials and hours wasted for EVEN MORE gathering, on modules that allready was rolled for G5 on previous system? It doesnt really make any sense.
 
I absolutely agree but.. please explain.. why so many materials and hours wasted for EVEN MORE gathering, on modules that allready was rolled for G5 on previous system? It doesnt really make any sense.

Reckon it's been needed as the story line continues and we need better weapons, shields etc we need better power and such. It's to fix a problem we'll have in the near future I reckon
 
grind is a method to play a game how big or small depends of how shallow the game is , we have to believe that was the only way to "fix" the " roulette " factor in the engineered results which should not be there from the first place
 
The way the last few roles go up so slow is really annoying and takes a lot of mats. It also just seems so arbitrary, how you can have the first 80-90% of the module in 4/5 roles, but that last 10-20% will be another 5/6 roles again.
Sometimes I can barely make out the increase as to how minute the sliver of progress is.

I just don't see why they can't add a great thing like mat traders or balanced upgrade system without finding a way to make sure there is a time sink, and a back and forth somewhere.
No mat traders at engineer bases, ok. Poor conversions on trading up, ok. Can I at least have a good idea of how many mats I need to complete my rolls, no? ok.

Overall I love the improvements, it just seems like the devs kind not get away from the idea that making things as grindy as possible is a good thing.
 
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I'm averaging 9-10 sometimes 8 and sometimes 11 but that seems ok to me. What grinds my gears is that there's still no way to avoid playing the crappy High Grade Signal game for certain materials.
 
I'm averaging 9-10 sometimes 8 and sometimes 11 but that seems ok to me. What grinds my gears is that there's still no way to avoid playing the crappy High Grade Signal game for certain materials.

This has always been the worst. Soul destroying.
First time worked on completing a PvP capable ship I needed CDCs for hull reinforcements and armour, I must have spent 4 days, about 18 hours in total gathering the bare minimum needed for the build (ie, no god rolls).
It was the least enjoyable experience I had had in a game since unlocking the engineers which is also an insane grind.
This was only made remotely worth it by the joy I got from using the ship once completed.
It's totally disrespectful of a players time and an absolutely unnecessary sink, that results in something just good enough to keep a man from walking away.

I'm surprised we didn't hear more about it before, and I'm wondering if 3.0 has actually succeeded in getting more people to engineer, or at least engineer all the way up to g5. Maybe it's just now people are aware they have more rolls to max out a module, rather than being happy with 1 or 2 rolls that use a very rare mat.
Either way the sentiment keeps coming up at the moment.
 
This has always been the worst. Soul destroying.
First time worked on completing a PvP capable ship I needed CDCs for hull reinforcements and armour, I must have spent 4 days, about 18 hours in total gathering the bare minimum needed for the build (ie, no god rolls).
It was the least enjoyable experience I had had in a game since unlocking the engineers which is also an insane grind.
This was only made remotely worth it by the joy I got from using the ship once completed.
It's totally disrespectful of a players time and an absolutely unnecessary sink, that results in something just good enough to keep a man from walking away.

I'm surprised we didn't hear more about it before, and I'm wondering if 3.0 has actually succeeded in getting more people to engineer, or at least engineer all the way up to g5. Maybe it's just now people are aware they have more rolls to max out a module, rather than being happy with 1 or 2 rolls that use a very rare mat.
Either way the sentiment keeps coming up at the moment.
Basically they just need to update the gameplay involved in getting the mats. Until then, people will forever complain (rightfully so, though)
 
This has always been the worst. Soul destroying.
First time worked on completing a PvP capable ship I needed CDCs for hull reinforcements and armour, I must have spent 4 days, about 18 hours in total gathering the bare minimum needed for the build (ie, no god rolls).
It was the least enjoyable experience I had had in a game since unlocking the engineers which is also an insane grind.
This was only made remotely worth it by the joy I got from using the ship once completed.
It's totally disrespectful of a players time and an absolutely unnecessary sink, that results in something just good enough to keep a man from walking away.

I'm surprised we didn't hear more about it before, and I'm wondering if 3.0 has actually succeeded in getting more people to engineer, or at least engineer all the way up to g5. Maybe it's just now people are aware they have more rolls to max out a module, rather than being happy with 1 or 2 rolls that use a very rare mat.
Either way the sentiment keeps coming up at the moment.

For one or two ships you hold this may be just fine, however the number of seasoned commanders here with multiple, possibly 10s of ships wont be small and the Mats/data required to keep those ships relevant will be huge - I can only imagine the noise increasing as time progresses.
 
For one or two ships you hold this may be just fine, however the number of seasoned commanders here with multiple, possibly 10s of ships wont be small and the Mats/data required to keep those ships relevant will be huge - I can only imagine the noise increasing as time progresses.
So you feel my pain too [cry]
So many things I hate doing, so little time. Makes a fine case to avoid the game.
 
I'm averaging 9-10 sometimes 8 and sometimes 11 but that seems ok to me. What grinds my gears is that there's still no way to avoid playing the crappy High Grade Signal game for certain materials.

Wasted about 3-4 hours today - not one HGE in systems specifically suited to a particular mat I'm after. Although I will concede other conditions for different mats have shown better fortune. I do agree though the grind to qualify, get the legacy and now the extra extra grind to achieve the same perceived level is just madness.
 

Deleted member 38366

D
I'm looking at 8-10 rolls on average to finish up a G5.

I'd say 9 is my "magic number".

btw. I've long abandoned my idea to re-mod my entire Fleet. Doing that would cost me like... 50000-60000 Mats maybe? Some ludicrous number.
 
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Has anyone measured the effective difference between each of those last few rolls?

Starting to seem that the "madness" is in trying to achieve perfection.
 
That takes the sting out for sure, then. The biggest problem I'm having right now is that I didn't play for months until the day before the patch, and now I don't have a clue where to find some of the g5 materials required for essential modules. I'm pulling out my hair trying to find MEF's at present. I don't even remember what station security type or "+" level to attempt. I haven't visited an engineer yet believe it or not, just been too busy clumsily farming:)
Any mission that pays more than 3M has a chance of having the option of a g5 mat, picked from a pool of three : Exquisite Focus Crystal, Biotech Conductor of Modified Embedded Firmware.
 
What would be just fine?

But yeah I feel you on the mats and the fleets in the 10s.. https://inara.cz/cmdr/85291/fleet

Excluding weapons and say 13 modules per ship and 10 rolls to max at 3 mats/data each you're looking (excluding any experimental effects per module per ship)-

13 * 20 * 10 * 3 = 7,800 mats/data needed

lol - good luck in playing the actual game :-D

Any mission that pays more than 3M has a chance of having the option of a g5 mat, picked from a pool of three : Exquisite Focus Crystal, Biotech Conductor of Modified Embedded Firmware.

This may help

https://docs.google.com/spreadsheet...sRsDxfAcQa7cBq0YUIFy3m2NII/edit#gid=585994681
 
Has anyone measured the effective difference between each of those last few rolls?

Starting to seem that the "madness" is in trying to achieve perfection.

It's 'mad' to want to upgrade a module to the fixed extent to which the game now allows it to be upgraded?
 
why remove RNG for results but retain it for rolls? so frustrating when you have mats for 9 rolls because you last module maxed then, and it leaves you hanging after 9 this time. I put my recipes into Inara and the volume of mats that I need to re-engineer everything is quite epic. At least let us plan properly by removing the RNG completely.
 
Quick question from a pre 3.0 engineering veteran but post 3.0 engineering noob.

Am I missing out on anything by not maxing out each engineering grade? I've been going onto the next level as soon as it becomes available even if I'm a few % short on the previous grade. Is this how it's meant to be done or are you meant to max each grade out before going onto the next?
 
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