Just go engineer all those 8A fuel scoops. That should keep you busy.
Unfortunately the engineers haven’t yet worked out the recipes for platinum plating and low temperature diamond encrusting fuel scoops.
Otherwise I would.
Those last three rolls don't really achieve anything. The trick is to guess which one is the first of the last three before doing it.![]()
I have converted and maxed out two modules and allready it gets on my nerves. I spent 27 materials to close an itchy bitsy tiny little gap, just to reach max value.
72 materials in total, to convert and max out a previously g5 module, that was allready rolled like 50 times.
I hope i sound salty, because i am. What is this madness??
I don't see any difference in effort required - whilst they give quicker progression on the one hand, you need more to complete. It's a net zero change.
Not only that but before you only had to go to grade 5 once then you could get max of what the engineer supplied on other modules. Now you have to go through it all with all modules.
And fair enough its less time spent for the people that chased the god rolls. It is more time spent for the people that only did a couple rolls and were happy with what they got.
Sure it may take 8-10 rolls to get a module fully G5 complete, but all in all the ENG grind is so much easier now that it's ever been.
When ENG first dropped
- there were no raw mats listings on planets
- we only got 1 mat at a time (rather than 3)
- you needed those stupid commodities for some recipes
- there were no material traders
- there were no remote workshops
- mat storage limits were lower
- there were no third party tools available; we all had to keep spreadsheets and write notes
I spent hours and hours and hours driving around random planets hoping to find mat X Y and Z. Not knowing if that material dropped on that planet, or whether I was a victim to the RNG. I'd eventually get to the ENG and get a rubbish roll; very disheartening
Since 3.0 dropped, it only took me about 10 hours "casual" play to get a new un-ENG Anaconda fully G5 rated for every core module, shield, weapon and shield booster.
My approach to ENG is now:
- vacuum up every mat I come across
- get enough mats to get to G5 and desired experimental effect(s) at the ENG
- fly to ENG and roll 1-2 G5
- add desired experimental effect
- pin blueprint
- carry on doing whatever I want and use the Remote Workshop to increase G5 as and when I get/trade mats
I think we need to remember how "easy" ENG is now compared to what it was.
Yea, a little more persistence in this game would go a long way.![]()
Is this really the number of rolls required to max out G5? I've had a few of these now and chewing through mats quicker than expected. Thought it was meant to be 5 or 6?
It varies, but I assure you, it is a FRACTION of what was required in 2.4 for anything resembling the same results.
If you are running low, you need to make more of an effort to collect some G5 and G4 mats and data. That way you can fill out your inventory and engineer to your heart's content.
This isn't rocket science.
Persistence for 20K inhabited systems, with the need of like what, at least a hundred persistent entities on each system?
Good luck trying to make it run on rubbish global net infrastructure via p2p connection.
RNG in rolling needs to go away. It has no place in the new engineering anymore. RNG in the material collection is bad enough. Set the amount of rolls required to a fixed amount, preferably 1, so you effectively buy the upgrade after going through the grind for materials for it.