A problem with Space Legs™

When space legs come along, first thing I'll do is wander around my Type 10's interior.
Next thing I'll do, I'll park it near the mailbox slot, EVA and observe docking ships from close to the mail slot, like here:
https://youtu.be/GIZwa8Mowuk?t=28s

Then I'll run around the glass top of the green garden ring habitats :p
 
Walking around my ship would be a good start. Also wouldn't mind seeing a VR walk around of the Chieftan cockpit. It looks very detailed.
 
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A question for all those stating that they would be content to just walking around their ship (for starters of course):

How often would you do it, take the time to wander around the inside or even the outside of your ship? I mean, after you have taken the mandatory 2000 screen pics, what else is there to do?
 
Just want to point out that with VR you can already sort of walk around the bridge, and its pretty cool I must say. FD could start with simply this as a proof of concept and wink to our vocal minority. I can wait for epic SL gameplay, just let me get up from the seat :)
 
A question for all those stating that they would be content to just walking around their ship (for starters of course):

How often would you do it, take the time to wander around the inside or even the outside of your ship? I mean, after you have taken the mandatory 2000 screen pics, what else is there to do?

I don't want that either. If space legs is to come, it needs gameplay as well. Why do all that research and development, spend a shed load of money on it, to offer zero gameplay. It would be a monumental waste of money and resources. As I have no doubt it will be a paid for expansion, then who will pay for something that offers no gameplay?
 
I don't want that either. If space legs is to come, it needs gameplay as well. Why do all that research and development, spend a shed load of money on it, to offer zero gameplay. It would be a monumental waste of money and resources. As I have no doubt it will be a paid for expansion, then who will pay for something that offers no gameplay?

Thank you Max, I am happy I am not the only one seeing it that way. Yes Space Legs would be good, IF IT ADDED SOMETHING TO THE GAME! For all those just stating they want to walk around their ship, how long would that last until you all jump back on here screaming and pleading for something more. I honestly think some are trying to be sly, jumping on here saying all they want is to walk around their cockpit, knowing full well they want much more but thinking they will just plead away in small steps.

Everyone should realise that as soon as Space Legs is released, in any shape or form, within hours of it being playable there will be a multitude of posts from indignant Commanders wanting to know why they can't shoot someone - after all so many want COD In Space (lol)
 
I think you're mistaking sheer excitement for a new feature with not requiring meaningful gameplay accompanying it.

Since DB himself stated he wants us to be able to get out of the cockpit, it's beyond obvious there will be content created for that feature when it arrives.
And just because some of us are pleased by small things, doesn't mean we want half-baked features that bring no new content.

Now, if the content will be meaningful is yet to be seen and given previous record (see initial planetary landings), I'm not holding my breath / building my hopes up.
But I'm still optimistic, if little cautious.
 
I don't want that either. If space legs is to come, it needs gameplay as well. Why do all that research and development, spend a shed load of money on it, to offer zero gameplay. It would be a monumental waste of money and resources. As I have no doubt it will be a paid for expansion, then who will pay for something that offers no gameplay?

I thought it was the Elite Dangerous way, to implement a bare-bones system (like space legs just letting you walk around your ship) and then improve upon / change it over the following year or two. Look at mining, for example, this is currently as minimal as you can get. Yet, FDev has said they are hoping to improve upon it later this year (along with Exploration which is also a fairly minimal implementation)
 
I can't wait for mining/exploration mechanics update.
That said, some of you seem to be quite surprised Frontier is taking their time fleshing all the things out.
You would think after close to 3 years of such development pace, it would be quite obvious and name-of-the-game by now :p
So where's surprise coming from? :D
 
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I thought it was the Elite Dangerous way, to implement a bare-bones system (like space legs just letting you walk around your ship) and then improve upon / change it over the following year or two. Look at mining, for example, this is currently as minimal as you can get. Yet, FDev has said they are hoping to improve upon it later this year (along with Exploration which is also a fairly minimal implementation)

Mining still has gameplay involved, though it is barebones, so no it's not the FDev way to introduce something without gameplay. You need to look at planets for a comparison which came with salvaging, propecting for materials and base assaults. To be fair, in my opinion they really should have concentrated on the planet surface gameplay instead of stuff like multicrew and passangers, but they had the arms bound by the original horizons annoucnement.
 
Funny enough, I played the open beta of Sea of Thieves at the weekend. That has "sea legs" not space legs. The big ships there crewed by four, but even with four people, its a hilarious struggle. You can just about sail it yourself, steering, setting the angle of the sails, raising the anchor, but its full on running around, and anyone attacks you - game over.

Ok, its a completely different kind of game to Elite, not least in character, but it has an absolutely brilliant model for what multi-crew is - and its starts with having (some) ships that simply cannot be crewed combat effectively by a single person.
 
Since when did being a member of the Pilot's Federation morph into being part of the police/military? Why would the System Authority call on some unknown ship Commander to take up arms and assist them in any way shape or form?

Dont be jelous.
Its ok not to think of good things.

Maybe its your home system and your faction runs system authority there. So why not ask you for help. Think.
Factions ask us to fight for them all the time.

Is it that you believe the system authority are all employed by a universal supplier ?
Factions run system authority.
 
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The thing the game devs need to figure out is what people want form their game. if they make space legs just an alternate space Life, where all these actions have to be done over and over just to start your ship, then well you can throw aboard all of your current gamerbase that is not having time for a second space Life. And I doubt ED has the proper amount of "no life" gamers to support that kind of implemention.

This leads to the fact that Space legs need to be some kind of a non focussed Sidefeature. Similar to X rebirth, where you can go through a station but do not exclusively need to, because your most daily work can be done remotely. Sure it would be cool walking over the farms of a station or through the woods of a athmospheric planet. But this isn't what people will do most of the time, especially not when a majority of the games features are behind grind walls.

a realistic 3304 AD space game would have the most trivial tasks automated.
 
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The thing the game devs need to figure out is what people want form their game. if they make space legs just an alternate space Life, where all these actions have to be done over and over just to start your ship, then well you can throw aboard all of your current gamerbase that is not having time for a second space Life. And I doubt ED has the proper amount of "no life" gamers to support that kind of implemention.

This leads to the fact that Space legs need to be some kind of a non focussed Sidefeature. Similar to X rebirth, where you can go through a station but do not exclusively need to, because your most daily work can be done remotely. Sure it would be cool walking over the farms of a station or through the woods of a athmospheric planet. But this isn't what people will do most of the time, especially not when a majority of the games features are behind grind walls.

a realistic 3304 AD space game would have the most trivial tasks automated.

Still searching for those grind walls ;)
 
Am I the only person who actually would want a 2D space legs-implementation? Similar to the original Grand Theft Auto?

Probably!

Memories, you're talking about memories.......

or maybe MegaTraveller? :)

Personally, I think it would be madness to forsake the existing 3D wonders, and yeah, I want to sit in the bar doing business, glancing up as the ships dock, but there you go.
 
Am I the only person who actually would want a 2D space legs-implementation? Similar to the original Grand Theft Auto?

Probably!

Hey it's done, implemented, complete! I sublimated last year's winter flu into a total conversion of Jet Set Willy for Space Legs. Link to the .z80 image is in the youtube description.

[video=youtube;kbHncOmu9y4]https://www.youtube.com/watch?v=kbHncOmu9y4[/video]

Oh, you wanted top-down 2D Space Legs, well, that's another project...
 
Don't see much point to "space legs". You could wander about the station from office to office to meet contacts that are currently on the missions board, but you're basically just going to go for a sit-down meeting with them, so why not just give us a station map and jump to the relevant locations if the atmosphere of a meet location is important. Walking from place to place will get very boring, very quickly.

I think you could make the same argument about travelling around from star system to star system in your ship, or using the SRV.

"It'll be dull."

Obviously it's down to the implementation, but as well as that, its about making the game richer and more varied and exciting.

I think Beyond is worthwhile and a good call, but for me it doesn't match the excitement of when we saw those first planet surface demos, so maybe its a balance between moving boldly forward but also ensuring the depth and quality are there. I really wamt to be able to walk round my ship check the engine room, perform EVA missions - and get that drink later in the station bar, but potentially that's just the tip of the iceberg.
 
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