A problem with Space Legs™

Don't see much point to "space legs". You could wander about the station from office to office to meet contacts that are currently on the missions board, but you're basically just going to go for a sit-down meeting with them, so why not just give us a station map and jump to the relevant locations if the atmosphere of a meet location is important. Walking from place to place will get very boring, very quickly.

Boarding/exploring derelicts is more suitable, but would more realistically be achieved by controlling a drone - would you really put yourself or crew at that kind of risk?

Aside from the drone mentioned previously, I think we'd be better served for small-scale activities outside the ship by "space arms" rather than "space legs" - I'm thinking something like the pods in 2001: A Space Odyssey. Would be easier to implement too - and replace limpets for some tasks.

On-planet the SRV is better than space legs as it gives you speed of travel, in space a pod would allow most 'spacewalk' type activities. Where is there any real gain beyond those by going spacelegs, which requires a whole different movement mechanism. Walking about also doesn't really work very well in VR - vehicles do.

I also think introducing space legs will lead to Elite rapidly becoming yet another variant on the first-person shooter - given the demanding nature of PvP players.
A sit down with a Dark Wheel representative regarding my next target? Cigars and Cognac over a data-pad with the info of the poor sod who knows too much would go a long way to RP an assassin. I love it!

Regarding risk, what's the fun in exploring by proxy? Some things require a hands on approach.

Besides, according to Braben, space-legs was always in the vision.
 
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I am pretty sure that NPC crew and wings will be released before or alongside with space legs.

I am looking forward to that too. They have have mentioned a number of times that they need to add an NPC comms system into the game before adding proper NPC crew and wings. So hopefully that is being worked on too.
 
I WANT SPACE LEGS FOR THIS!! [redface][redface][redface] :
[video=youtube;ZsCMx4LFP4Q]https://www.youtube.com/watch?v=ZsCMx4LFP4Q&feature=youtu.be[/video]
 
Piloting a spaceship is a task (in supercruise, at least) that requires all your attention (Hutton Orbital runs notwithstanding). Automated reboot/repair functions are accessible through the systems interface panel.

Disabling, matching rotational and velocity vectors, then boarding and attempting to commandeer another vessel sounds exciting, but what happens when you win and now have two ships to deal with? Or, what happens when you lose? Where do you respawn? In the nearest station, far away from your ship, which your former victim now has to deal with? In the pilot's seat of your ship?

It seems, then, that space legs might necessarily be restricted to a function of multicrew for many 'gameplay' elements.

Getting out of the pilot's seat while docked, landed planetside, or idling, on the other hand, is another matter entirely.

Meeting up with friends before and after a game session in a social space is fun in many other games today, and I think it would be fun in Elite.

Walking through your ship and stations is already cool in SC, and walking around planets exploring is fun in NMS.

Longer jumps that lasted 5 to 10 minutes like those in Star Wars and Star Trek, would give crew time to walk around their ship. Plus you can always drop out of supercruise if you need to do something.

As far as pirating, unless you can tow another ship, doing so solo wouldn't make sense as you pointed out. But I don't see respawning as an issue, they could just let you choose which of your ships to spawn into.
 
Piloting a spaceship is a task (in supercruise, at least) that requires all your attention (Hutton Orbital runs notwithstanding). Automated reboot/repair functions are accessible through the systems interface panel.

Disabling, matching rotational and velocity vectors, then boarding and attempting to commandeer another vessel sounds exciting, but what happens when you win and now have two ships to deal with? Or, what happens when you lose? Where do you respawn? In the nearest station, far away from your ship, which your former victim now has to deal with? In the pilot's seat of your ship?

It seems, then, that space legs might necessarily be restricted to a function of multicrew for many 'gameplay' elements.

Getting out of the pilot's seat while docked, landed planetside, or idling, on the other hand, is another matter entirely.

Given how popular simple sight seeing is in this game, the pleasure of simply getting out of our seats and walking around should not be underestimated. ;)
 
Space legs doesn't need gameplay to support it IMHO. Just like the camera suite upgrade, it is just another additional perspective to experience ED in.
 
Space legs doesn't need gameplay to support it IMHO. Just like the camera suite upgrade, it is just another additional perspective to experience ED in.

Then you can just use the camera suite then. No need for space legs. Personally I want gameplay with space legs as it will be a paid for expansion. Not a paid for glorified camera system that doesn't provide anything more then what the camera suite already gives you. That is a waste of money.

I don't mind them adding that as a free feature for people that don't buy the expansion, but that is all they can do. Walk around their own ship and that's it. Maybe doing the odd internal repair too as I am feeling nice and generous today.
 
Space legs doesn't need gameplay to support it IMHO. Just like the camera suite upgrade, it is just another additional perspective to experience ED in.

Which produces a stream of people moaning that "there's nothing to do with space legs" once they have them.

And they would have a point.

For me, I hope "legs" are a long way down the priority tree. I'd much rather be able to fly through atmospheric planets, for example, than to walk around either my ship or a rocky world.

If I want to walk places, I'll play skyrim, or some other of the many available walking sim games. And then fast travel everywhere anyway because just walking around is dull.
 
Sometimes, you'll come a cropper 200,000 LY away from the nearest base.. Maybe cook your ship between two suns in a binary.. Maybe lose a swathe of modules, you're out of supplies, and no more nano repair..

Sometimes one has to stop being so damn lazy, and go make a repair yourself :)

I always envisaged that space legs would allow an intrepid explorer to make emergency repairs manually. Quite fancied the idea of making an emergency landing moon-side and making manual repairs to modules on the ship itself in person. Same could be in space... did you just win a fight by the hairs width on your head, and your cockpit is cracked and you're bleeding oxygen fast? Well, time to get up out of your chair, don the space suit and use your nano welder to repair those nasty cracks, whilst at it, might as well repair the landing gear.. else docking might be a pita

:)

Lots of cool non game breaking actual game elements can be had with space legs... doesn't all have to be about coffee in Jacques.... although coffee in Jacques would be where you'd find me :)
 
There's no problem with space legs! if it's available you either use it or not, your choice.
Besides whilst in space in your trusty MKIII, it will be more floating around rather than walking.
 
Don't see much point to "space legs". You could wander about the station from office to office to meet contacts that are currently on the missions board, but you're basically just going to go for a sit-down meeting with them, so why not just give us a station map and jump to the relevant locations if the atmosphere of a meet location is important. Walking from place to place will get very boring, very quickly.

One of the things I love about Galaxy on Fire HD is that even a simple iPhone game from 2014 had places to go once you got off your ship. Sure you're just standing there, and chatting, but it really added to the ambience to the point that the GoF galaxy felt so much more alive than the ED galaxy.
Boarding/exploring derelicts is more suitable, but would more realistically be achieved by controlling a drone - would you really put yourself or crew at that kind of risk?
Aside from the drone mentioned previously, I think we'd be better served for small-scale activities outside the ship by "space arms" rather than "space legs" - I'm thinking something like the pods in 2001: A Space Odyssey. Would be easier to implement too - and replace limpets for some tasks.

On-planet the SRV is better than space legs as it gives you speed of travel, in space a pod would allow most 'spacewalk' type activities. Where is there any real gain beyond those by going spacelegs, which requires a whole different movement mechanism. Walking about also doesn't really work very well in VR - vehicles do.

I also think introducing space legs will lead to Elite rapidly becoming yet another variant on the first-person shooter - given the demanding nature of PvP players.

Interesting take... have to be careful of that FPS lot.

I, personally would be satisfied with what you stated... Click somewhere on a station map and you go there, like you do when piloting your SLF or SRV.

It could be the security office to receive your bounties.

It could be the outfitting station where you're standing OUTSIDE your ship looking up at it or on a moving gantry looking down and watch as robot arms load and unload weapons etc from your ship.

It could be the seedy black market den with an onionhead smoking dealer sitting nose to nose.

You could click on each faction and be instantly transported to their hq building /back alley dealing rooms etc depending on their wealth and status which would dynamically change... You'd be seated in front of the NPC instead of staring at a static single frame rendering of the generated NPC.

It could be the refuelling and repair station where you get to watch the drones repair your ship and repaint it.

It could be the commodities market trading terminals, selecting stuff to sell and buy or the trading station.

All the things you buy get stacked up in the warehouse and the final "Load ship" button sees them all get carted off by drones/conveyors towards your ship back in the dock.

You could start off IN a prison cell in one of those detention centres and click "Request permission to leave."

These next three could quite easily end up as screensaver/chillout/timeout places while you wait for wing mates to arrive or IRL coffee to brew instead of logging out:

It could be the observation dock where you get to look out of the window and watch ships coming in and leaving through the maillot.
It could be in the park next to a fountain where you look up to see the massive ships flying overhead and parking in the cylinder.
It could be on one of the habitation wings where you look up to see the orbital rotating slowly.

You could just be standing or sitting there in each scenario... (With wingmates/multicrewmates/NPC crew) and use the camera to take photos of everyone in their get-outs.

No need for any spacelegs as such. It would add little gameplay other than ambience, but the stations are SO DEAD that any improvement would be more than welcome. Of course, there could be the option to walk through the corridors manually or hop on one of those automated yellow trucks, for those so inclined. As someone in this thread said, they should be an option, like horizons rather than forced.
 
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I thought that normal missions, trading, bounties, outfitting etc... would still be handled through the station menu.

Other things like black market, certain contacts, crew lounge, other 'off the books' missions, information broker etc would be handled in bars and pilot lounges and would open up a whole new mechanic. A bit like freelancer but obviously more fleshed out.

Boarding ships would be cool but they could limit that to derelicts or unoccupied / NPC ships only?
 
Other things like black market, certain contacts, crew lounge, other 'off the books' missions, information broker etc would be handled in bars and pilot lounges and would open up a whole new mechanic. A bit like freelancer but obviously more fleshed out.

Would be fun for the first dozen times, then would become tedious.

Any spacey-legs stuff needs to have proper gameplay, not just replace menus.

The derelict boarding stuff is more like it.
 
i would be happy even for some kind of movement ported from srv movement. And of course ship interior and some primitive base location with mission board, few tables, chairs and with big windows for looking outside.
Something like old browser multiplayer chat rooms! [noob]

Space-Restaurant_Full_30581.jpg
 
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