A problem with Space Legs™

Would be fun for the first dozen times, then would become tedious.

Any spacey-legs stuff needs to have proper gameplay, not just replace menus.

The derelict boarding stuff is more like it.

It's fine as long as it has opens up other opportunites/experiences then what you get from the basic menu in your ships. Also you may get missions to go to a specific place in a station interior.
 
Would be fun for the first dozen times, then would become tedious.

Like everything in ED and almost any other game. When I`m tired if driving SRV I can always get back to flying my spaceship. Same with sl that would be an small addition to main ED focus - if you bored with it, go back to your ship - I always say, I hope FD will implement SL in not mandatory way for ppl who dont like the idea in the first place.
 
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Same could be in space... did you just win a fight by the hairs width on your head, and your cockpit is cracked and you're bleeding oxygen fast? Well, time to get up out of your chair, don the space suit and use your nano welder to repair those nasty cracks, whilst at it, might as well repair the landing gear.. else docking might be a pita.
Something like this occurred to me the other day - I had a bit of an oops moment in a CZ and as I was boosting away with a few % hull left and everything going doolally, a parting shot took out the thrusters. I was in a slow tumble heading towards a planet at just over 1000km altitude.

I thought how how cool it might be to have to rush around effecting repairs and jury-rigging stuff before a robust involuntary landing occurred. I thought of all the gameplay possibilities, as I just clicked Reboot and Repair :)
 
Something like this occurred to me the other day - I had a bit of an oops moment in a CZ and as I was boosting away with a few % hull left and everything going doolally, a parting shot took out the thrusters. I was in a slow tumble heading towards a planet at just over 1000km altitude.

I thought how how cool it might be to have to rush around effecting repairs and jury-rigging stuff before a robust involuntary landing occurred. I thought of all the gameplay possibilities, as I just clicked Reboot and Repair :)

Would people really bother with all that though?

I wouldn't, I'd try a few clicks for a reboot/repair and if that failed, just take the rebuy.

There's no incentive to running around your ship like a headless chicken pretending to fix things, when you can just take the rebuy and have a brand new ship within a few seconds.
 
I'm already spending more time then necessary working the new mission boards and turning stuff in. You want me to get out of my chair and walk into the station to log into a terminal to do the same thing? ...and then back again?
 
i would be happy even for some kind of movement ported from srv movement. And of course ship interior and some primitive base location with mission board, few tables, chairs and with big windows for looking outside.
Something like old browser multiplayer chat rooms! [noob]

https://d3bo0mk5kk7egf.cloudfront.n...quality=90&encoder=freeimage&progressive=true

This is EXACTLY what I was talking about... For a moment, I thought it might be a screenshot from Galaxy on Fire.

Imagine being in a room like this and trying to find wingmates and crewmembers.
Even just a few nexi throughout the bubble in a number of high profile stations.... would make Open much more appealing (I've been playing open most of the time since switching to Rick Sanches but have found it sparser than I imagined).
Each table could seat up to four people (or whatever the maximum wing/crew ends up being) you could wander past and request a seat and have a chat while a live instance of Elite dangerous was played out in front of you (either in a station or as in this case, external).

Imagine random NPCs walking through and offering missions suitable to those seated based on rank/standing/current outfitting...
Mother Of Minions would of course be in charge ofthe AI coding of the mission givers etc, since she seems to be one who seems to best understand what various facets of the player base are actually looking for.


It would be a nice alternative to the mission boards. Far more suited to those who enjoy a more leisurely paced, immersive, RP tinted game.
 
Like everything in ED and almost any other game. When I`m tired if driving SRV I can always get back to flying my spaceship. Same with sl that would be an small addition to main ED focus - if you bored with it, go back to your ship - I always say, I hope FD will implement SL in not mandatory way for ppl who dont like the idea in the first place.

SL? Second Life, right?

I used to love that before Linden left it to rot and die... Now it's just a 90's graphics den... A shadow of what it once was.

Altspace is my current guilty pleasure... Even if FDEV didn't want to add (weren't capable of adding) a full-on 3D SL like ambience,
they could just create an official space in Altspace for people to congregate. With modern API shareable keys and simple bots and graphic overlays it's quite possible to link the game to "robotic" avatars from Elite to create an immersive, VR world without the outlay.

Actually, now I think about it, I think I might take a look at creating an Elite compatible environment in Altspace, since it's free for anyone with VR.
 
Something like this occurred to me the other day - I had a bit of an oops moment in a CZ and as I was boosting away with a few % hull left and everything going doolally, a parting shot took out the thrusters. I was in a slow tumble heading towards a planet at just over 1000km altitude.

I thought how how cool it might be to have to rush around effecting repairs and jury-rigging stuff before a robust involuntary landing occurred. I thought of all the gameplay possibilities, as I just clicked Reboot and Repair :)

Haha, yep! Reboot and repair is good... but imagine the same scenario 300,000 LY away from civilization. I'm sure reboot / repair can involve some materials.. but if the materials aren't around it could be that moment when one lone space rider has to put his training (or her) to the test :D

I dare say stuff can be implemented that in the bubble things can stay relatively the same, but out in the sticks where we all have to face our inner Bear Grylls, some survival gameplay elements could mean the difference of life and death. It's dark and cold out there hahaha

+rep
 
This is EXACTLY what I was talking about...
Imagine being in a room like this and trying to find wingmates and crewmembers.
....
It would be a nice alternative to the mission boards. Far more suited to those who enjoy a more leisurely paced, immersive, RP tinted game.
we can only dream ... perfect game doesnt exists.
 
Haha, yep! Reboot and repair is good... but imagine the same scenario 300,000 LY away from civilization. I'm sure reboot / repair can involve some materials.. but if the materials aren't around it could be that moment when one lone space rider has to put his training (or her) to the test :D

I dare say stuff can be implemented that in the bubble things can stay relatively the same, but out in the sticks where we all have to face our inner Bear Grylls, some survival gameplay elements could mean the difference of life and death. It's dark and cold out there hahaha

+rep

Please no.

Please don't give fdev anymore ideas about inane progress bars to fill up/keep filled up. We have way too many of those already. I don't want to be having to constantly stop playing the game to ensure my food, water and whatever else levels are topped up.
 
Would people really bother with all that though?

I wouldn't, I'd try a few clicks for a reboot/repair and if that failed, just take the rebuy.

There's no incentive to running around your ship like a headless chicken pretending to fix things, when you can just take the rebuy and have a brand new ship within a few seconds.

Agree with you Kitty! BUT i'd imagine it'd come into its own for exploers where a brush with disaster leaves you in the brown. You can't afford to lose your exploration data, and you're not wanting a station teleport either... jury rigging and gaffa taping your hull to generate that final epic finish just adds to the adventure.

:)
 
Would be fun for the first dozen times, then would become tedious.

Any //SNIP// stuff needs to have proper gameplay, not just replace menus.

I jumped around the entire outer rim of the galaxy in an unmodded Asp.

10kJumps, 300kylies to get my Elite rank before ranges were doubled and exploration payouts were x10ed.

A dozen times doesn't give credit to people who enjoy certain aspects of gameplay. Some enjoy the repetition.

If it was low key and not like Epic NPC Man
"Good Mornin', Nice Day for Fishin' Ain't it?"
"Sure is"

Then it wouldn't grate too much.

[video=youtube;G97xdpy6Am4]https://www.youtube.com/watch?v=G97xdpy6Am4[/video]
 
Please no.

Please don't give fdev anymore ideas about inane progress bars to fill up/keep filled up. We have way too many of those already. I don't want to be having to constantly stop playing the game to ensure my food, water and whatever else levels are topped up.


lol, that would be disaster. I'm thinking a magical spanner, or nano welder at the most. ... and gun, just incase someone else wants to put a nano welder in 'reverse' on my canopy !
 
Please no.

Please don't give fdev anymore ideas about inane progress bars to fill up/keep filled up. We have way too many of those already. I don't want to be having to constantly stop playing the game to ensure my food, water and whatever else levels are topped up.

Dont think anyone wants that either. I certainly don't want sims in space.
 
lol, that would be disaster. I'm thinking a magical spanner, or nano welder at the most. ... and gun, just incase someone else wants to put a nano welder in 'reverse' on my canopy !

I can live with that, and I agree out in the black alone for thousands of LY in all directions, that kind of peril could really be brought to some good effect if done correctly.

When I'm out exploring, I always without fail find a planet to land on. I find a place that looks cool to bed down for the night. I turn off all the systems in my ship and turn the lights off before logging off. I never log off in supercruise or without parking up and shutting down. I like to feel that even though we can jump 60, heck even now 70LY, we're still human with all the frailties and demons in our head that that brings. And isolation is such a similar, yet different beast than solitude. I log off wondering what the planet is going to look like when I log back on. Will it be dark, will it be light? Will there be a mist or light fog around my ship?

Good spacelegs mechanics could really give the actual game some of that feeling that currently my head makes up.
 
Dont think anyone wants that either. I certainly don't want sims in space.

Indeed. There's a big difference between a "life simulator" and fleshing out the game so it's a bit more immersive for those who wish it to be.

To me, it's quite simple- for those who have no wish to "get out of their cockpit seat", don't. To refuse such features to others just based on personal preference is about as ridiculous as me saying no to Atmospheric Worlds/Landings based on personal preference. I'd love to see both added to the game- (as well as many other things) but I don't think exaggerating features to the point of being inane is a good example of logic.
 
Would people really bother with all that though?

I wouldn't, I'd try a few clicks for a reboot/repair and if that failed, just take the rebuy.

There's no incentive to running around your ship like a headless chicken pretending to fix things, when you can just take the rebuy and have a brand new ship within a few seconds.
Well I would, for one. The incentive for me would be engaging gameplay, hopefully something along the lines of Lone Echo. The alternative non-SL version, I’d assume, would still be there as per your last sentence.
 
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