Q:
And improvements to persistence as well?
Erin Roberts:
Em... to... to... em... persistence and stuff yes there's a lot of improvements to persistence, there's improvements to ECONOMY, so we make it so, you know... you know... so... you know... it... it's gonna be, you know... uhm... the, you know... no... eeehhh CARRYING CARGO to make it on your map and stuff, how that works is gonna be different in terms of what you do and how you're doing things like that.
So THAT sort of level of stuff will come in, and then obviously the next BIG iteration for all that kind of stuff will be 3.2... um... where we're gonna add a BUNCH of new FEATURES such as mining, um... and SALVAGING and stuff like that.
So people can go and MINE and make money that way, um, SALVAGE and um... things like that.
Q:
So you've chosen to not have a presentation at Gamescom this year, can you tell me more about that decision?
Erin Roberts:
Eh, well ah... the MAIN reason was uh, was... it was actually uh... that was more ME than anybody else, because every year at Gamescom, even though it's really COOL and we love doing it and the big th...
I mean look, ah... we... we... LOOK, to start with we WILL be at Gamescom, we're gonna be, I mean... I will actually be there and some other people and so forth, em, so we do our sort of like our um... COMMUNITY EVENTS so we'll have like big ARTS and stuff and like MEETINGS and there will be some extra (unintelligible) there
What we're NOT doing is the big presentation and the main reason for that is it's a HUGE uhm... DEV DRAIN... which, ah.. because THIS year we're really trying to get this CADENCE of delivering constant um... ah... eh... you know... STUFF to the community, we want to basically make sure that we have, uhm...
Uh, we... we... you know... we're delivering, um, you know... like I said... you know... you know... you know... EVERY QUARTER plus you know, any other PATCHES we're doing between SO FORTH, the... you know, having to DEAL WITH both a CITCON and a GAMESCOM is a HUGE ISSUE because it takes you OFF what you're trying to do, the CADENCE of what you're doing of trying to deliver this kind of STUFF and then you've to go, 'OK what's the DEMO we're gonna do' and all this kind of STUFF
And it... it's the SAME PEOPLE who are trying to actually get the STUFF... all these FEATURES out to the community who are also putting these PRESENTATIONS together to show where the TECH's going and so forth, so...
The decision was made well, you know, um... you know... based on... THANKFULLY for me because I was really pushing for it was that, 'OK well we WON'T do Gamescom this year', ah... and so that really allows us to concentrate on THIS stuff and also it means we can really concentrate on a new format for Citizencon which is, which... which we did last year, um...
We really enjoyed and we think the community did as well and we can actually get a lot more of our people over and we can have a lot of oh... chom-pu-ooa... THIS YEAR... we're... we're doing it in AUSTIN THIS YEAR um... ehm... you know the DATES will soon be, uhm, going out to people and SO FORTH AND THINGS but...
The plan is to... uhm... we're gonna go BIGGER, we're gonna basically have... have a lot of uhm... ah... MORE, you know... PEOPLE involved... in terms of doing TALKS and stuff like that, you know at that kinda LEVEL... and obviously you know, and of course there'll always be a KEYNOTE from CHRIS and all that kind of stuff.