The Star Citizen Thread v8

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That's what I figured.

Only really interesting thing to me at the moment is how long this decision on the MTD is taking - is odd.

Conspiracy theory:

The judge has read all of the filings, decided that she doesn't want anything to do with the whole collection of lunatics, and kicked the entire thing so far down the road that there's a good chance that at least one of the parties goes bust before they end up in her courtroom.

[hehe]
 
Conspiracy theory:

The judge has read all of the filings, decided that she doesn't want anything to do with the whole collection of lunatics, and kicked the entire thing so far down the road that there's a good chance that at least one of the parties goes bust before they end up in her courtroom.

[hehe]

Unfortunateky, afaik that still wont end the case. Heck, even if both sides end up broke this thing wont be stopped. :p
 
Chris Roberts: "Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds."

"The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive."

https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance

He said Star Citizen is built with CryEngine, but previously claimed it was Star Engine and that they switched to Lumberyard. Are they allowed to share such secrets with third parties?
 
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Chris Roberts: "Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds."

"The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive."

https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance

He said Star Citizen is built with CryEngine, but previously claimed it was Star Engine and that they switched to Lumberyard. Are they allowed to share such secrets with third parties?

Post is from 2014, waaaaay before Star Citizen up-scoped too ridiculously and the whole Lumberyard thing.

Sharing tech with another CryEngine licensee is probably OK too.
 
Post is from 2014, waaaaay before Star Citizen up-scoped too ridiculously and the whole Lumberyard thing.

Sharing tech with another CryEngine licensee is probably OK too.

You're right, sorry didn't check the date lol. It probably is a violation though.
 
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You're right, sorry didn't check the date lol. It probably is a violation though.

Haha, I can't believe I'm defending CIG - well, it isn't directly to do with their business model...

FWIW even if it was technically a violation (again, I'm not sure that it will be as long as both parties are licensed correctly, although depends on wording, as it's CIG's code), on a practical level I don't see why CryTek would take action unless there was some direct competition with a CryTek service. It wouldn't actually help CryTek even if they won.

Any updates to the CryEngine would be copyrighted by CIG at that point - remember CryTek only wanted this sharing with them, they didn't demand ownership in the original contract. And if 2 parties help each other make better CryEngine games, with Crytek also receiving updates, then it's win/win for the CT guys.

Obvs this is a hell of a lot different to the current situation with a) Lumberyard and b) the subcontractor who didn't have a CryTek license. What's going on now is a dumpster fire.
 
Q:
And improvements to persistence as well?

Erin Roberts:
Em... to... to... em... persistence and stuff yes there's a lot of improvements to persistence, there's improvements to ECONOMY, so we make it so, you know... you know... so... you know... it... it's gonna be, you know... uhm... the, you know... no... eeehhh CARRYING CARGO to make it on your map and stuff, how that works is gonna be different in terms of what you do and how you're doing things like that.

So THAT sort of level of stuff will come in, and then obviously the next BIG iteration for all that kind of stuff will be 3.2... um... where we're gonna add a BUNCH of new FEATURES such as mining, um... and SALVAGING and stuff like that.

So people can go and MINE and make money that way, um, SALVAGE and um... things like that.



Q:
So you've chosen to not have a presentation at Gamescom this year, can you tell me more about that decision?

Erin Roberts:
Eh, well ah... the MAIN reason was uh, was... it was actually uh... that was more ME than anybody else, because every year at Gamescom, even though it's really COOL and we love doing it and the big th...

I mean look, ah... we... we... LOOK, to start with we WILL be at Gamescom, we're gonna be, I mean... I will actually be there and some other people and so forth, em, so we do our sort of like our um... COMMUNITY EVENTS so we'll have like big ARTS and stuff and like MEETINGS and there will be some extra (unintelligible) there

What we're NOT doing is the big presentation and the main reason for that is it's a HUGE uhm... DEV DRAIN... which, ah.. because THIS year we're really trying to get this CADENCE of delivering constant um... ah... eh... you know... STUFF to the community, we want to basically make sure that we have, uhm...

Uh, we... we... you know... we're delivering, um, you know... like I said... you know... you know... you know... EVERY QUARTER plus you know, any other PATCHES we're doing between SO FORTH, the... you know, having to DEAL WITH both a CITCON and a GAMESCOM is a HUGE ISSUE because it takes you OFF what you're trying to do, the CADENCE of what you're doing of trying to deliver this kind of STUFF and then you've to go, 'OK what's the DEMO we're gonna do' and all this kind of STUFF

And it... it's the SAME PEOPLE who are trying to actually get the STUFF... all these FEATURES out to the community who are also putting these PRESENTATIONS together to show where the TECH's going and so forth, so...

The decision was made well, you know, um... you know... based on... THANKFULLY for me because I was really pushing for it was that, 'OK well we WON'T do Gamescom this year', ah... and so that really allows us to concentrate on THIS stuff and also it means we can really concentrate on a new format for Citizencon which is, which... which we did last year, um...

We really enjoyed and we think the community did as well and we can actually get a lot more of our people over and we can have a lot of oh... chom-pu-ooa... THIS YEAR... we're... we're doing it in AUSTIN THIS YEAR um... ehm... you know the DATES will soon be, uhm, going out to people and SO FORTH AND THINGS but...

The plan is to... uhm... we're gonna go BIGGER, we're gonna basically have... have a lot of uhm... ah... MORE, you know... PEOPLE involved... in terms of doing TALKS and stuff like that, you know at that kinda LEVEL... and obviously you know, and of course there'll always be a KEYNOTE from CHRIS and all that kind of stuff.

I love these little write-ups.
 
Cadence is a term that has actual use and meaning in some things. Like music, or certain sports. How does it apply to games? Oo What did I miss?

It doesn't. He's just saying that they are trying to find the rhythm of proper iterative development and release. Apparently, in their seventh year of development, using a (supposedly) agile methodology — i.e. one that rests entirely on the notion of regular, iterative cycles of planning, programming, testing etc — they have yet to find that rhythm.

This is obviously all good for Star Citizen.
 
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