Why not let players play the way they want?

And with what OP is saying you can still do things out of your preferred way if you wanted to try new things, just that If you like bounty hunting for example you shouldn't be required to drive around looking for Arsenic but get it through bounty hunting, if you are a trader, you should get your FSD mats by trading which ironaclly it's probably the only "profession" that profits from it's own activity like OP is saying with the material rewards we have in place now for missions, a way to do this could be to integrate player economy without doing away with the game economy we have, you know If I want certain mats as a bounty hunter I could pay off a miner to get me the mats I need while he could pay me for some wake data for his FSD etc... it would make the game feel more alive in a sense, hell IRL that's called finding your niche as a freelancer, example IRL I'm an International Relations student, yet I'm also a writer, classmates pay me to do essays for them because I write better than them, just as I pay my best friend to cook lunch sometimes by helping her with her homework because I'm a better writer, she is a better cook even when I also like to cook and she also likes to write. Or how you pay your accountant to do your taxes while your boss pays you to file sales reports.

atleast that's the vibe I'm getting from OP

Again, why should they store data inside an asteroid?
 
There is a foundational flaw in your [rhetorical] question in that you presume that I am playing a role. At different times, I prefer to do different things in the game.

That being the case, your argument is... incorrect.

Nothing I said precludes the possibility of you taking on different roles at different times or simultaneously. I'm saying that whatever you choose to do, you should be able to progress in the game towards unlocking content and upgrades.

First, you insist on fitting me into your boxes in spite of me specifically stating that I don't use your methods, then, you defeat your own argument by using those same boxes. If you are going to insist on assigning roles, then you have to accept the limitations of those roles.

Specifically, a generalist is someone or something that is capable of doing many things, but not as well as a specialist. A specialist (a role) focuses on doing something (bounty hunting) better than a generalist, but at the expense of being less skilled at, or incapable of, other things. Ex: Trade vessels are optimized for haulage at the expense of combat performance.

Therefore, using your logic, advancement through specific unlocks IS a specific role in the game. You needn't pick up that role, but you need to accept that you will not get the desired unlock unless you do.
 
You should be able to everything in your ship, forcing me to use the srv only results in me not doing that part of the game. I am an space pilote, not an space tractor driver.
 
You should be able to everything in your ship, forcing me to use the srv only results in me not doing that part of the game. I am an space pilote, not an space tractor driver.

the problem with that is you are suggesting FD never develop any new and interesting content for anything outside of your ship. I get what you are saying but i disagree.

IF you refuse to do a large portion of the game that is fine, and you should not be forced into it... but equally you have to accept surely that if you dont do parts of the game then there will be some features you simply wont be able to do.

it would be like (and i know some here do demand just this) me saying I cant be bothered travelling for 6 hrs but i want to be able to get to colonia.
 
You should be able to everything in your ship, forcing me to use the srv only results in me not doing that part of the game. I am an space pilote, not an space tractor driver.

And a Navy helmsman is a ship driver, not a landing boat pilot, but he may be called upon to pilot a landing boat. A chef isn't a dishwasher, but he may be called upon to wash dishes. It's all of a piece. Sometimes we have to do things in the greater service of the profession that we'd rather not do, but doing them is necessary.
 
the problem with that is you are suggesting FD never develop any new and interesting content for anything outside of your ship. I get what you are saying but i disagree.

IF you refuse to do a large portion of the game that is fine, and you should not be forced into it... but equally you have to accept surely that if you dont do parts of the game then there will be some features you simply wont be able to do.

it would be like (and i know some here do demand just this) me saying I cant be bothered travelling for 6 hrs but i want to be able to get to colonia.

I have to disagree.

Using "force" (in the sense that there A is the only pathway toward B) to make player use a feature is poor design. Idealy, most things should be able to be solved in
different manners.

Now, say you introduce fun raw material trader piracy and that as a conseqence players don't do the SRV loopy nutty rock grinding anymore.

Well, if you give players choices, they will use it. And if one of the feature is not fun, people will not use it (at equal efficiency).
If you realize your feature is unfun and as a result make sure it's mandatory to access other content, then one has a serious game designer problem at hand.
 
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If you're a bounty hunter, you like bounty hunting. If you're a pirate, you like pirating. If you're a miner, you like mining. If you're an explorer you like exploring.

Upgrading your ship should happen naturally as a consequence of playing your role.

You should never be forced to change the way you play to achieve some specific objective.

I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?

I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.

Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?

Don't really see how it conflicts with any RPing aspect of the game really.

You're a bounty-hunter and you want cool toys.
Bounty hunters who want cool toys obviously have to find the materials required to create those cool toys.

If there's a problem, I'd say it's with the superficial "gameplay" aspect of things.
If you're doing something, such as combat, trading or running missions, is it really a good idea to have mat'-collection constantly poking it's nose into those other activities?
FDev seem to think it is. I'm not sure I agree.
 
And a Navy helmsman is a ship driver, not a landing boat pilot, but he may be called upon to pilot a landing boat. A chef isn't a dishwasher, but he may be called upon to wash dishes. It's all of a piece. Sometimes we have to do things in the greater service of the profession that we'd rather not do, but doing them is necessary.

And if you have cash you can usually just go buy it or hire someone to do it for you. Let people buy stuff with credits they earned the way that they prefer to play. Why can't I buy a lump of iron when I need one?
 
If you're a bounty hunter, you like bounty hunting. If you're a pirate, you like pirating. If you're a miner, you like mining. If you're an explorer you like exploring.

Upgrading your ship should happen naturally as a consequence of playing your role.

You should never be forced to change the way you play to achieve some specific objective.

I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?

I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.

Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?


What you propose doesn't make sense for several reasons.

If you want to upgrade your ship then you are not engaged in bounty hunting but in upgrading your ship.
To upgrade your ship you need mats and data. That is why you were looking for arsenic and scanning wakes.
Therefore it was not immersion breaking, but entirely in line with your chosen activity.
If you do not want to upgrade your ship then don't.

Also... you might be a bounty hunter, but that doesn't mean that is all there is to playing ED.
You still need to fuel your ship, repair damage etc.etc. Does that destroy your immersion too?
 
And if you have cash you can usually just go buy it or hire someone to do it for you. Let people buy stuff with credits they earned the way that they prefer to play. Why can't I buy a lump of iron when I need one?

You think you can buy a lump of iron in real life? Please tell me where? I mean for a private citizen. I seriously do not know anywhere that a private citizen can purchase raw materials. Now if you are a corporation, sure, not a problem. But they buy in bulk, not in a few kilograms.
 
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You think you can buy a lump of iron in real life? Please tell me where? I mean for a private citizen. I seriously do not know anywhere that a private citizen can purchase raw materials. Now if you are a corporation, sure, not a problem. But they buy in bulk, not in a few kilograms.

You can go down the hardware shop and buy as much steel as you want. With a few phone calls you could have a few tonnes of sheet metal delivered to your door. You can buy industrial gasses, chemical reagents, all sorts of stuff.

Elite has miners and trading of mineral commodities, but you can't buy one of the most common and widely used industrial metals?

Why do we have to go shoot rocks to get our own, when we could use credits earned innour day job to buy it.
 
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OP
Its much worse now since this thing NOTORIETY was introduced.

I like mining so I am stationed in pristine metallic system in boom with high res and haz res.

Right-now, I want some adrenaline so I go mining to haz res.
Upon entering haz res the system authority (btw W-T-F is system authority doing in haz res when they dont protect you ???) is hurrying up to scan me and boost ram's my corvette and blows up in the process. Bang I am wanted I have NOTORIETY and bunch of system authority is attacking me. I have to run away, park my wanted corvette somewhere where I am not wanted and do something else in game for 2 f u k in' hours ?? Remember I wanted to go mining in haz res.
 
What you propose doesn't make sense for several reasons.

If you want to upgrade your ship then you are not engaged in bounty hunting but in upgrading your ship.
To upgrade your ship you need mats and data. That is why you were looking for arsenic and scanning wakes.
Therefore it was not immersion breaking, but entirely in line with your chosen activity.
If you do not want to upgrade your ship then don't.

Also... you might be a bounty hunter, but that doesn't mean that is all there is to playing ED.
You still need to fuel your ship, repair damage etc.etc. Does that destroy your immersion too?

I agree. ED is not some simplified arcade game where your ship gets a special ability from scoring enough kill points. Nor is it a rpg about the ship. (maybe rpg aspects could be added to spacelegs when it comes) Also, the OP thread title is overgeneralized and could be misconstrued as another game is seriously flawed thread , when the real topic is asking why the game doesn't make it easy to quickly upgrade without need to search for mats. 3.0 already addresses some of the materials question by providing material traders and new missions where rewards now include larger batches of materials.
 
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Great. Can I fully upgrade my ships by doing bounty hunter missions?

If part of your process involves investigating USS and scanning your potential targets in SC to pick up Encoded Emissions data, and picking up all the stuff they drop when you blow them up then YES!

It will take much longer than if you actually seek out the best resources for obtaining all the various materials but it can be done through only one single game option.

Personally, I don't have that kind of time and prefer to vary my gameplay to provide the most time efficient access to whatever I need.

If you honestly expect Bounty Hunting to grant you everything required to fully upgrade your ship in a short period of time, you are simply being unrealistic in your expectations of ED.

No proper game design is going to provide a "One Stop Shop" for game upgrades. Not only would that be incredibly boring for the majority of players, it is hardly a good foundation for basing a "scale accurate" space adventure game around. ;)

If all that doesn't cut it for you, it might be time to look at playing something else.
 
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