And with what OP is saying you can still do things out of your preferred way if you wanted to try new things, just that If you like bounty hunting for example you shouldn't be required to drive around looking for Arsenic but get it through bounty hunting, if you are a trader, you should get your FSD mats by trading which ironaclly it's probably the only "profession" that profits from it's own activity like OP is saying with the material rewards we have in place now for missions, a way to do this could be to integrate player economy without doing away with the game economy we have, you know If I want certain mats as a bounty hunter I could pay off a miner to get me the mats I need while he could pay me for some wake data for his FSD etc... it would make the game feel more alive in a sense, hell IRL that's called finding your niche as a freelancer, example IRL I'm an International Relations student, yet I'm also a writer, classmates pay me to do essays for them because I write better than them, just as I pay my best friend to cook lunch sometimes by helping her with her homework because I'm a better writer, she is a better cook even when I also like to cook and she also likes to write. Or how you pay your accountant to do your taxes while your boss pays you to file sales reports.
atleast that's the vibe I'm getting from OP
Again, why should they store data inside an asteroid?