Again, why should they store data inside an asteroid?
delerict waypoint used on an old trade route, crashed probe from long ago, pirate booty, research probe/station, jesus christ just be creative
Again, why should they store data inside an asteroid?
You think you can buy a lump of iron in real life? Please tell me where? I mean for a private citizen. I seriously do not know anywhere that a private citizen can purchase raw materials. Now if you are a corporation, sure, not a problem. But they buy in bulk, not in a few kilograms.
delerict waypoint used on an old trade route, crashed probe from long ago, pirate booty, research probe/station, jesus christ just be creative
Ah, I see, you don't want role play, you want roll play, as in the RNG does all the work for you. Tell me, though, how that doesn't break 'mursion?
Most games reward you with experience points which the player can spend on upgrades. But the player is free to gain experience by playing the game any way they want.
delerict waypoint used on an old trade route, crashed probe from long ago, pirate booty, research probe/station, jesus christ just be creative
If you're a bounty hunter, you like bounty hunting. If you're a pirate, you like pirating. If you're a miner, you like mining. If you're an explorer you like exploring.
Upgrading your ship should happen naturally as a consequence of playing your role.
You should never be forced to change the way you play to achieve some specific objective.
I spent a few hours yesterday scanning wakes at a distribution center and shooting rocks looking for Arsenic on a planet. It was immersion breaking because my activity didn't fit my role (bounty hunter). Why am I scanning wakes or shooting rocks when I'm a bounty hunter?
I think we all want to be immersed in our respective roles. The activities we engage in should make sense based on our role.
Do you feel the game, as it is, allows you to remain immersed in your role? Do your actions feel convincing and believable based on your role?
I actually really like that the game forces me out of my comfort zone to do a variety of things.
I dislike when it forces me out of my ship, though.
What you propose doesn't make sense for several reasons.
If you want to upgrade your ship then you are not engaged in bounty hunting but in upgrading your ship.
To upgrade your ship you need mats and data. That is why you were looking for arsenic and scanning wakes.
Therefore it was not immersion breaking, but entirely in line with your chosen activity.
It is immersion breaking because I don't believe that in the future anyone will be scanning wakes and shooting rocks on planets to upgrade their ship. Do you?
There ya' go. [up]It's just a game progression system.
It is immersion breaking because I don't believe that in the future anyone will be scanning wakes and shooting rocks on planets to upgrade their ship. Do you?
The more of your comments I read, the more convinced I am that ED is simply not your cup of tea. You seem to have an issue with pretty much all aspects of the game's design.
In cases like this, there comes a point when the best advice I or anyone can give is to simply cut your losses and move on. Move on to something you actually enjoy playing.
ED is obviously NEVER going to be the game you want to play the way you expect to play it. Whatever the hell that game is!
Seriously... Time to move on. This thread is becoming incredibly tiresome and already well within the "ED Sucks" Dead Horse territory.
You have my advice.
I'm out.
Ah, I see, you don't want role play, you want roll play, as in the RNG does all the work for you. Tell me, though, how that doesn't break 'mursion?