Powerplay Question about power play bounties in 3.0

I don't know why FD are going that way. What they need to do is something like the trading heatmap, but have activity filtered per power, and per ship scanned in system.

Honestly, I would be fine with a 'shadow guide' for the Power Play menus. If PP NPCs are destroyed in a system, the undermining bar shows a 'shadow increase' in merits earned. Those might never turn full if no one cashes them in. That way reports come through, but aren't confirmed, so holding merits on your hull are still an issue.

You could even apply this to fortification as well, so inbound to HQ fortifiers might not double up tasks. Outbound to CS fortifiers would have to declare what system they're taking their cargo to, and you'd see a shadow increase.

Menus only update every half hour, so every fortification trip will complete before everyone sees the shadow increase, so it wouldn't be useful to arrange an ambush via that mechanic.

But it would change sniping strategy, close a 'reporting' loophole in Power Play immersion, and make the menus look a little bit cooler.

Power Bounties are a prize for an effective and successful PP PvP kill. They do not punish anyone because they give no limitations in starport access or are paied by the destroyed CMDR.

I think we should be saying 'not supposed to' punish anyone. Because from reports on this forum and in bug reports, they clearly currently are still punishing people. Whether that bug has been fixed and these people need support help is another question, and one I'm not sure has been answered here.
 
I think we should be saying 'not supposed to' punish anyone. Because from reports on this forum and in bug reports, they clearly currently are still punishing people. Whether that bug has been fixed and these people need support help is another question, and one I'm not sure has been answered here.

The 'hot ship' Powerplay bounty ship transfer (etc) bug has not been fixed in 3.0.2 and is not (yet) on the list of fixes scheduled for 3.0.3.
 
I'm in this situation too, with three powerplay bounties unintentionally picked up by shooting hostile enemy ships (PVE) in my own system's haz-res. I can't be bothered with carrying around a wanted status everywhere, and no-one will ever destroy that ship. so I've unpledged until this is sorted. The problem is that the bounties are still there, and there seems no information on whether that is correct or not. However, it surely can't be correct that those bounties are now on that ship forever!
 
I'm in this situation too, with three powerplay bounties unintentionally picked up by shooting hostile enemy ships (PVE) in my own system's haz-res. I can't be bothered with carrying around a wanted status everywhere, and no-one will ever destroy that ship. so I've unpledged until this is sorted. The problem is that the bounties are still there, and there seems no information on whether that is correct or not. However, it surely can't be correct that those bounties are now on that ship forever!

The bounties being permanent unless claimed appears intentional (although I honestly don't know what Frontier think about the situation of unpledging) but the fact that they make your ship 'hot' for transfer etc. purposes is not intended. More info in bug report thread here:

https://forums.frontier.co.uk/showt...s-premium-for-transporting-quot-hot-quot-ship
 
Yeah power play bounties make you have to pay the extra fee for transporting the ship even to systems where the PP faction isnt in. I got all mine for defending myself in my factions control systems. One ship has 20k and the other is 10k
 
Well, I heard back from Support. Apparently, it is intentional that powerplay bounties persist indefinitely even if you unpledge from the power. I don't really get this design - any other bounty can be paid off after a cooldown period. Surely, these should be the same, once you've unpledged from the power. Very unhappy that I didn't know this before 3.0 landed...
 
Support finally answered my bug report on the PP hot ship transport cost premium. They are "looking into it". ��
 
Well, I heard back from Support. Apparently, it is intentional that powerplay bounties persist indefinitely even if you unpledge from the power. I don't really get this design - any other bounty can be paid off after a cooldown period. Surely, these should be the same, once you've unpledged from the power. Very unhappy that I didn't know this before 3.0 landed...

They only need to fix the hot ship premium transfer from pp bounties. Then, pp bounties will be only a clutter in your trans. screen
 
They only need to fix the hot ship premium transfer from pp bounties. Then, pp bounties will be only a clutter in your trans. screen

Isn't it more than that though? I'm not pledged to any power, yet have a permanent wanted status in various power systems. Presumably, I'll be a permanent target.

Also, what happens if I pledge to one of those powers? Will I be supporting them and wanted by them at the same time? I could end up wanted by all the powers!

It doesn't seem right to me that the only solution is to allow my ship to be destroyed. That would be 3 rebuys on a corvette with my current bounties. PP bounty decay while unpledged would be a solution.
 
Isn't it more than that though? I'm not pledged to any power, yet have a permanent wanted status in various power systems. Presumably, I'll be a permanent target.

Also, what happens if I pledge to one of those powers? Will I be supporting them and wanted by them at the same time? I could end up wanted by all the powers!

It doesn't seem right to me that the only solution is to allow my ship to be destroyed. That would be 3 rebuys on a corvette with my current bounties. PP bounty decay while unpledged would be a solution.

If in fact Power Bounties were never meant to expire or be paid off and indeed be permanent until ship destruction, I would ask who's brilliant idea that was!? So Frontier is saying, in that regard a CMDR can wait outside a station for a new player to come out in their brand spanking new Sidewinder ready to start their space adventure, immediately get pulled over by a Corvette and get blown out of the sky for no apparent reason other than they could and be left pondering 'what happened, why did I get blown up, I ain't ever playing this game again'. You mean some one at Frontier really decided that the CMDR in that Corvette can be forgiven and pay off their bounties after a certain amount of time, but my happy a** blowing up NPC's for ACTUAL game play can not?
 
Isn't it more than that though? I'm not pledged to any power, yet have a permanent wanted status in various power systems. Presumably, I'll be a permanent target.

Also, what happens if I pledge to one of those powers? Will I be supporting them and wanted by them at the same time? I could end up wanted by all the powers!

It doesn't seem right to me that the only solution is to allow my ship to be destroyed. That would be 3 rebuys on a corvette with my current bounties. PP bounty decay while unpledged would be a solution.

Good point, no idea whats gonna happen if you pledge to a power that you have bounties against yet. But will do that soon to find out
 
If in fact Power Bounties were never meant to expire or be paid off and indeed be permanent until ship destruction, I would ask who's brilliant idea that was!? So Frontier is saying, in that regard a CMDR can wait outside a station for a new player to come out in their brand spanking new Sidewinder ready to start their space adventure, immediately get pulled over by a Corvette and get blown out of the sky for no apparent reason other than they could and be left pondering 'what happened, why did I get blown up, I ain't ever playing this game again'. You mean some one at Frontier really decided that the CMDR in that Corvette can be forgiven and pay off their bounties after a certain amount of time, but my happy a** blowing up NPC's for ACTUAL game play can not?

Entirely agree. My bounties were just from shooting 3 NPCs marked as enemies in a hazres. Will try pledging to another power and see what happens to the bounties.
 
Thanks. Will try that. Support didn't mention this when I got in touch with them though. They just said that PP bounties being permanent, even after unpledging, was the intended design.

Have just tried pledging to one of my PP bounty powers. Unfortunately, I'm now pledged to Yuri Grom, and wanted, at the same time! It really does look like PP bounties never expire, unless someone claims them. I think this needs looking at by ED.
 
Well, I heard back from Support. Apparently, it is intentional that powerplay bounties persist indefinitely even if you unpledge from the power. I don't really get this design - any other bounty can be paid off after a cooldown period. Surely, these should be the same, once you've unpledged from the power. Very unhappy that I didn't know this before 3.0 landed...

The above is about the longevity aspect of Powerplay killing (comment more at end).

Support finally answered my bug report on the PP hot ship transport cost premium. They are "looking into it". ��

I saw. Yay! The above is about the consequence aspect (in this case, unintended consequence). Hopefully the 'hot ship' bug will soon be fixed.

They only need to fix the hot ship premium transfer from pp bounties. Then, pp bounties will be only a clutter in your trans. screen

I agree.

@Tejat, I think the point is that you did the killings. This is a consistent position by Frontier in 3.0.

I understand that it might seem anomalous that we can pay off regular bounties at Notoriety 0 but not PP bounties, but on the other hand regular bounties affect gameplay in more ways.

It's a difficult one, and I understand will divide players' opinions. But personally I think of imagining a guy unpledging or defecting ... and he's still the guy who killed my comrades the day before. I'm OK with that persistence.
 
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It's a difficult one, and I understand will divide players' opinions. But personally I think of imagining a guy unpledging or defecting ... and he's still the guy who killed my comrades the day before. I'm OK with that persistence.

Thanks for your comments, and I can certainly see that point of view (although I think we should be careful with real-life comparisons - murdering a newbie in a sidewinder should lead to a permanent fugitive status in that case). I agree that regular bounties affect gameplay more, but they are also relatively easy to pay off. PP bounties don't affect gameplay as much, but to have them effectively applied permanently seems like overkill. In any case, if this is the way the system will be from now on, I think it should have been made very clear when 3.0 dropped. For me, it's one of the biggest changes in the game, and I haven't really had any choice about it.
 
It's a difficult one, and I understand will divide players' opinions. But personally I think of imagining a guy unpledging or defecting ... and he's still the guy who killed my comrades the day before. I'm OK with that persistence.

IRL, ex-spies or ex-mafia watch their backs.

I also see that argument (and I would also like to keep real life comparisons out of the conversation), but there is a way to effectively remove (pay your debt to society) bounties from murder of innocent victims. But no way to do this for murder of non innocent victims? If this really is the case, then can someone tell me whether or not the scanning and destruction of your power wanted ship will remove multiple power bounties, or do I have to get blown up 11 different times, and rebuy my ship 11 different times? I would rather just get this over with and leave power play sooner than later. Maybe I'll take up lurking outside new player spawns?
 
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