Powerplay Question about power play bounties in 3.0

Thanks for your comments, and I can certainly see that point of view (although I think we should be careful with real-life comparisons - murdering a newbie in a sidewinder should lead to a permanent fugitive status in that case). I agree that regular bounties affect gameplay more, but they are also relatively easy to pay off. PP bounties don't affect gameplay as much, but to have them effectively applied permanently seems like overkill. In any case, if this is the way the system will be from now on, I think it should have been made very clear when 3.0 dropped. For me, it's one of the biggest changes in the game, and I haven't really had any choice about it.

Yeah, totally see your point about the lack of warning. Also about RL comparisons!

I also see that argument (and I would also like to keep real life comparisons out of the conversation), but there is a way to effectively remove (pay your debt to society) bounties from murder of innocent victims. But no way to do this for murder of non innocent victims? If this really is the case, then can someone tell me whether or not the scanning and destruction of your power wanted ship will remove multiple power bounties, or do I have to get blown up 11 different times, and rebuy my ship 11 different times? I would rather just get this over with and leave power play sooner than later. Maybe I'll take up lurking outside new player spawns?

Yeah also, I guess it does make no sense that you can slaughter the innocent, then pay some dodgy guy in an alleyway behind the Materials Trader to forget the whole thing ... yet not with PP.

And, OK, OK, I've edited my post to delete the RL comparison! I usually manage to avoid that trap. I'll try to keep avoiding it in future.
 
In Powerplay, killing other power ships is gang warfare, I can't see the logic of a bounty being paid off for that.

At its heart Powerplay is about the hatred of your enemies, and intolerance of others who are not allied to your cause. Personally, I think people confuse Powerplay actions with 'the law' as stated by security forces. If you are a Powerplay pledge, you are undertaking sanctioned violence between groups- you should be proud of your kills, because in doing so you are showing other commanders your superior skills like aces in aerial warfare.

If anything, people are too soft and turn a blind eye to the 'crapsack' (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld) backdrop Elite Dangerous is set in. If you pledge, you are indicating that there is a law above regular security forces, and that you are righteous in enforcing this Powers view.
 
Could we at least have a sub tab for the transactions screen? I'm having to scroll down a long way to see my claims. :D
I'm surprised Pranav hasn't sent the death star to get me.
 
Could we at least have a sub tab for the transactions screen? I'm having to scroll down a long way to see my claims. :D
I'm surprised Pranav hasn't sent the death star to get me.

You mean, like how at a station one can go into pages and pages of Exploration Data? Yeah, PP Bounties are headed that way, lol
 
You mean, like how at a station one can go into pages and pages of Exploration Data? Yeah, PP Bounties are headed that way, lol
I would settle for all the PP bounties to just be under a sub menu within the left panel transactions tab. So at the very top of that transactions page it would just say [Power Bounties]
I actually like the new system though, badges of honour and all that.:D
 
Could we at least have a sub tab for the transactions screen? I'm having to scroll down a long way to see my claims. :D
I'm surprised Pranav hasn't sent the death star to get me.

Well at most you will have 11. All the bounties I have incurred are cumulative based on the power issuing them. Again I see the argument to the under belly type of mysticism, but there must be some way to alleviate these from your ship without having to rebuy it 11 times. I say 11 because no one can tell me whether they are collectively claimed or not. At this point I don’t think even Frontier can say for sure. I really wish a major game play design change was discussed. I feel this was not touched on enough. Other than stating that power bounties were going to exist.
 
I say 11 because no one can tell me whether they are collectively claimed or not.

Power Bounties can only be seen and claimed by a Pledger of the specific power that issued the bounty in question. From Sandro's sticky in Beta 3.0 (never changed):


  • "Crimes committed between Powerplay pledged Commanders generate power bounties instead of normal bounties.
  • Power bounties can only be detected and claimed by Commanders pledged to the power that issued them."

So basically they are all both persistent and separate. (I did post to ask that Feds/Imps be able to see and claim bounties issued by their fellow Superpower allies but there was no reply.)
 
Power Bounties can only be seen and claimed by a Pledger of the specific power that issued the bounty in question. From Sandro's sticky in Beta 3.0 (never changed):


  • "Crimes committed between Powerplay pledged Commanders generate power bounties instead of normal bounties.
  • Power bounties can only be detected and claimed by Commanders pledged to the power that issued them."

So basically they are all both persistent and separate. (I did post to ask that Feds/Imps be able to see and claim bounties issued by their fellow Superpower allies but there was no reply.)

So, I literally would have to get blown up and rebuy my ship 11 times to remove these bounties and the annoying 'WANTED' moniker from the right hand HUD when going through a power's space (I use the number 11 as a maximum, and not implying I have the maximum). OK, brilliant!? So by the term 'Commander', I am assuming this to mean real live person playing the game and not NPC's? So, are these bounties even claimable by NPC's for someone playing solo or private group? If I'm in solo and get destroyed at the Nav beacon by a power's NPC that has a bounty on my ship, does the NPC claim the bounty? In my particular instance, and one other's I know off, defection to the power that holds the bounty doesn't even remove it. I have been scanned and passed over by NPC power enforcer's. The only time they attack is when I'm carrying merits, bounties or no bounties. If this is the case, then why are they even produced by undermining NPC's? Wouldn't it be better served to limit them to CMDR-CMDR engagements?
Edit:
Forgot to mention that, like @mr.gr3y, all my bounties came from undermining NPC's and not CMDR's. So, with the above statement, would this now be a bug and not a game mechanic?
 
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Wouldn't it be better served to limit them to CMDR-CMDR engagements?

Personally, I would tend towards 'yes' ... but I think that may be due to my PvP blinkers.

I imagine that PP PvE, or PvE+PvP guys, might say it's a useful metric of how much damage that someone has been causing to your PP faction, for example(?)
 
Well, did some testing and confirmed that these Power Bounties are in fact not even discoverable by a Power's NPC/AI ships. So in fact, unless you are in open and/or engaged in active PvP, these bounties are really no more than an annoyance. I do see there value in a strictly PvP environment, however to someone engaging in PvE they are completely annoying. Not only do they take up valuable real estate in the Transaction tab, but most annoying of all, they cause the 'WANTED' moniker in the right hand HUD, when in fact you are not 'WANTED' by any Authority in the that system. To me it seems to be more like a bug. Being 'WANTED' should be referenced to system Authority and not Power. Leaving the 'HOSTILE' moniker in place would seem to be more appropriate to these bounties. Regardless if you're actively engaged in Power Play or not. If you are carrying 'Power Death Warrants' then you are 'HOSTILE', not 'WANTED' by System Authority.
By the way, worth over 2Mcr and rising.
 
Indeed, I was thinking we now need an other status than Wanted to qualify these bounties, something better than "PP Wanted", wich would be override by a real Wanted status.
We currently don't have any way to distinguish both of them...
 
Well, did some testing and confirmed that these Power Bounties are in fact not even discoverable by a Power's NPC/AI ships. So in fact, unless you are in open and/or engaged in active PvP, these bounties are really no more than an annoyance. I do see there value in a strictly PvP environment, however to someone engaging in PvE they are completely annoying. Not only do they take up valuable real estate in the Transaction tab, but most annoying of all, they cause the 'WANTED' moniker in the right hand HUD, when in fact you are not 'WANTED' by any Authority in the that system. To me it seems to be more like a bug. Being 'WANTED' should be referenced to system Authority and not Power. Leaving the 'HOSTILE' moniker in place would seem to be more appropriate to these bounties. Regardless if you're actively engaged in Power Play or not. If you are carrying 'Power Death Warrants' then you are 'HOSTILE', not 'WANTED' by System Authority.
By the way, worth over 2Mcr and rising.

Agree. Good idea
 
As of this morning 17/03/18 (13:00 GMT), I am no longer accruing 'Death Marks' (a.k.a Power Bounties) from Anarchy systems. When did this change and was it in patch notes some where? Now knowing what the true essence of these things are, I'm not sure this is appropriate action. I would think that you should still accrue these as they are not tied to systems authority and by that its government.
Just $0.02
 
Just discovered PP bounties increase the cost of transferring a ship. It was going to cost 689,000 credits to transfer my Vette 17.2 light years.
Open play only or not, I now think this whole idea is STUPID in the extreme. I have a transactions screen filled with PP bounties, my HUD shows me as wanted in other powers systems, but NPC/AI don't take action.

I would suggest removing this dumb feature completely.
 
Just discovered PP bounties increase the cost of transferring a ship. It was going to cost 689,000 credits to transfer my Vette 17.2 light years.
Open play only or not, I now think this whole idea is STUPID in the extreme. I have a transactions screen filled with PP bounties, my HUD shows me as wanted in other powers systems, but NPC/AI don't take action.

I would suggest removing this dumb feature completely.

Yeah, thankfully it looks like they'll patch it out soon:

Thankfully today's 3.0.3 advance warning from Will officially confirms that they are now looking into the 'hot' ship Powerplay bounty bug, so hopefully that'll be fixed in the next patch.

https://forums.frontier.co.uk/showthread.php?p=6523191&viewfull=1#post6523191
 
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