Thanks for your comments, and I can certainly see that point of view (although I think we should be careful with real-life comparisons - murdering a newbie in a sidewinder should lead to a permanent fugitive status in that case). I agree that regular bounties affect gameplay more, but they are also relatively easy to pay off. PP bounties don't affect gameplay as much, but to have them effectively applied permanently seems like overkill. In any case, if this is the way the system will be from now on, I think it should have been made very clear when 3.0 dropped. For me, it's one of the biggest changes in the game, and I haven't really had any choice about it.
Yeah, totally see your point about the lack of warning. Also about RL comparisons!
I also see that argument (and I would also like to keep real life comparisons out of the conversation), but there is a way to effectively remove (pay your debt to society) bounties from murder of innocent victims. But no way to do this for murder of non innocent victims? If this really is the case, then can someone tell me whether or not the scanning and destruction of your power wanted ship will remove multiple power bounties, or do I have to get blown up 11 different times, and rebuy my ship 11 different times? I would rather just get this over with and leave power play sooner than later. Maybe I'll take up lurking outside new player spawns?
Yeah also, I guess it does make no sense that you can slaughter the innocent, then pay some dodgy guy in an alleyway behind the Materials Trader to forget the whole thing ... yet not with PP.
And, OK, OK, I've edited my post to delete the RL comparison! I usually manage to avoid that trap. I'll try to keep avoiding it in future.