He got a letter from FD saying he had to do that straight away!
No?
My "gameplay" over the past week has been to equip 21 ships with "new" G5 DD including Drag Drives at Palin. Collecting the materials, using the material traders, grinding the credits to have the ships transported out there (35 Million just for the Corvette...), doing the upgrades...
Not "fun" at all.
But, I'm happy with the performance upgrade, so...where's the new content that will let me use them?
Thanks!
"Doctor, I think I have a problem. Whenever I see a wall, I get this irresistible urge to bash my head against it."Just 'cause. When I feel like using a certain ship I want it to be as good as I can get it.
Said it weeks ago
1. Remote workshop needs to be able to convert legacy modules
2. Let the engineer have access to Stored Modules once you're at the engineer site
So here's what I did. I placed the modded pre-3.0 Class 5 G1 Shield generator on my Cutter. Then I removed the modification, and finally I Engineered it to G5. A Class 5 G5 shield generator is way strong, but it doesn't have the required maximum mass for a Cutter; it can stay on, but any time you try to swap out ANY module a box pops up stating the mass of the ship is too great for the shield generator. The only way around is to remove the generator, which can never, ever be put back on again (because it's a Class 5, G5 generator after all).
[IMGUR]X4EN3[/IMGUR]
...any time you try to swap out ANY module a box pops up stating the mass of the ship is too great for the shield generator.
I agree actually... just the word 'wrong' is so objective... Cheese-wiz is subjectively good, but I pretend everyone loves it... Crap, that totally makes me a hypocrite. Sigh, this is why thinking is dangerous.
Yes, you can do the same thing a lot of different ways, but I usually try to look for efficient ways that save the most time and credits.
Just 'cause. When I feel like using a certain ship I want it to be as good as I can get it.